Glossary of Terms: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
|} | |} | ||
* Ability Modifier (stat mod) | |||
* Base Attack Bonus | |||
* Absolute Bonus | * Absolute Bonus | ||
* CMB | * CMB | ||
* CMD | * CMD | ||
* Damage Resistance | |||
* Energy Resistance | |||
* Hit Points | |||
* Temporary Hit Points | |||
* Non-Lethal Damage | |||
* Precision Damage | |||
* Ability Damage | |||
* Ability Drain | |||
* Energy Drain (level drain) | |||
* Experience Points | |||
* Character Level (class level) | |||
* Campaign Level | |||
* 5-Foot Step | |||
* Standard Action | |||
* Swift Action | |||
* Move Action | |||
* Immediate Action | |||
* Full-Round Action | |||
* Full Attack Action | |||
* Aid Another (Assist) | |||
* Ally | |||
* Enemy (opponent, target) | |||
* Stance | * Stance | ||
* Skill Ranks | * Skill Ranks | ||
* Skill Check | |||
* Ability Check | |||
* Attack Roll (to-hit roll) | |||
* Damage Roll | |||
* Saving Throw | |||
* Bailiwick Skill | * Bailiwick Skill | ||
* Linked Skills | * Linked Skills | ||
* Trained Skills | |||
* Class Skills | |||
* Critical Threat | |||
* Critical Hit | |||
* Crit Range | |||
* Crit Multiplier | |||
* Base Land Speed | |||
* Monster Lore | * Monster Lore | ||
* Auramancy | * Auramancy | ||
Line 37: | Line 72: | ||
* Forced Movement | * Forced Movement | ||
* Secret Languages | * Secret Languages | ||
* Alignment | |||
* At-Will | |||
* Armor Class | |||
* Flat-Footed AC | |||
* Touch AC | |||
* Fighting Defensively | |||
* Total Defense | |||
* Combat Maneuver | |||
* Holding an Action | |||
* Readying an Action | |||
* Initiative | |||
* Caster Level | |||
* Caster Level Check | |||
* Concentration Check | |||
* Combat Casting | |||
* Dice | |||
* Difficulty Class (DC) | |||
* Encounter (combat) | |||
* Extraordinary Ability (Ex) | |||
* Supernatural Ability (Su) | |||
* Spell-Like Ability (Sp) | |||
* Feat | |||
* Game Master (GM) | |||
* Hit Dice | |||
* Language-Dependent | |||
* Mind Affecting | |||
* Fear Effect | |||
* Line of Sight | |||
* Line of Effect | |||
* Melee Attack | |||
* Ranged Attack | |||
* Thrown Weapon | |||
* Ray | |||
* Metagaming | |||
* Mindless | |||
* Multiplier | |||
* Natural 1 | |||
* Natural 20 | |||
* Non-Player Character (NPC) | |||
* Rest | |||
* Round | |||
* Turn | |||
* Minute | |||
* Rounding | |||
* Size | |||
* Stacking | |||
* Take 10 | |||
* Take 20 | |||
* Total Party Kill (TPK) | |||
Line 51: | Line 136: | ||
* Circumstance Bonus | * Circumstance Bonus | ||
* Competence Bonus | * Competence Bonus | ||
* | * Resistance Bonus |
Revision as of 16:00, 10 November 2015
- Go back to the Epic Path page.
Glossary of Terms
Below is a list of terms which are used frequently in Epic Path, or in d20-based games in general. This is meant as a quick reference guide for players new to Epic Path.
Term | A.K.A. | Definition |
---|---|---|
Ability Score | Stat, attribute | One of the six primary statistics defining a character's general attributes. These are Strength (STR), Dexterity (DEX), Constitution (CON), Intelligence (INT), Wisdom (WIS) and Charisma (CHA). Some campaigns feature one or more additional ability scores, though these are campaign specific. See also Ability Scores, Character Creation. |
- Ability Modifier (stat mod)
- Base Attack Bonus
- Absolute Bonus
- CMB
- CMD
- Damage Resistance
- Energy Resistance
- Hit Points
- Temporary Hit Points
- Non-Lethal Damage
- Precision Damage
- Ability Damage
- Ability Drain
- Energy Drain (level drain)
- Experience Points
- Character Level (class level)
- Campaign Level
- 5-Foot Step
- Standard Action
- Swift Action
- Move Action
- Immediate Action
- Full-Round Action
- Full Attack Action
- Aid Another (Assist)
- Ally
- Enemy (opponent, target)
- Stance
- Skill Ranks
- Skill Check
- Ability Check
- Attack Roll (to-hit roll)
- Damage Roll
- Saving Throw
- Bailiwick Skill
- Linked Skills
- Trained Skills
- Class Skills
- Critical Threat
- Critical Hit
- Crit Range
- Crit Multiplier
- Base Land Speed
- Monster Lore
- Auramancy
- True Dweomers
- Dweomermetals
- Traits
- Monster Blueprint
- Monster Template
- Monster Role
- Monster Type
- Lay Magic
- Basic Energy Types
- Exotic Energy Types
- Retraining
- Action Points
- Forced Movement
- Secret Languages
- Alignment
- At-Will
- Armor Class
- Flat-Footed AC
- Touch AC
- Fighting Defensively
- Total Defense
- Combat Maneuver
- Holding an Action
- Readying an Action
- Initiative
- Caster Level
- Caster Level Check
- Concentration Check
- Combat Casting
- Dice
- Difficulty Class (DC)
- Encounter (combat)
- Extraordinary Ability (Ex)
- Supernatural Ability (Su)
- Spell-Like Ability (Sp)
- Feat
- Game Master (GM)
- Hit Dice
- Language-Dependent
- Mind Affecting
- Fear Effect
- Line of Sight
- Line of Effect
- Melee Attack
- Ranged Attack
- Thrown Weapon
- Ray
- Metagaming
- Mindless
- Multiplier
- Natural 1
- Natural 20
- Non-Player Character (NPC)
- Rest
- Round
- Turn
- Minute
- Rounding
- Size
- Stacking
- Take 10
- Take 20
- Total Party Kill (TPK)
Bonus Types
- Armor Bonus to AC
- Shield Bonus
- Natural Armor
- Deflection AC
- Dodge Bonus
- Morale Bonus
- Luck Bonus
- Martial Bonus
- Feat Bonus
- Circumstance Bonus
- Competence Bonus
- Resistance Bonus