Guardian Spell (Feat): Difference between revisions
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m (Text replacement - "Prerequisites=" to "Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|") |
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{{Template:Feats | {{Template:Feats | ||
| Category=[[Category:Epic Feats]] | |||
[[Category:Metamagic Feats]] | | Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Wizard]][[Category:Sorcerer]][[Category:Bard]][[Category:Druid]][[Category:Paladin]][[Category:Cleric]] | ||
[[Category:Wizard]] | |||
[[Category:Sorcerer]] | |||
[[Category:Bard]] | |||
[[Category:Druid]] | |||
[[Category:Paladin]] | |||
[[Category:Cleric]] | |||
| Flavor= | | Flavor= | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|Caster Level 24 | | Prerequisites|Caster Level 24 | ||
}}</onlyinclude> | |||
| Benefit=A guardian spell remains dormant on the caster until triggered by a specific event determined at the time of casting. All other effects of the spell are determined when the spell is activated. If the guardian spell is set to be triggered by another individual's action, such as an attack or an attempt to grapple, the spell activates immediately, interrupting the action that triggered it. Guardian spells can remain dormant for up to 1 week, after which, if they haven't been discharged by their triggering event, they dissipate. | | Benefit=A guardian spell remains dormant on the caster until triggered by a specific event determined at the time of casting. All other effects of the spell are determined when the spell is activated. If the guardian spell is set to be triggered by another individual's action, such as an attack or an attempt to grapple, the spell activates immediately, interrupting the action that triggered it. Guardian spells can remain dormant for up to 1 week, after which, if they haven't been discharged by their triggering event, they dissipate. | ||
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}} | |||
| LevelInc|+6 | |||
}}</onlyinclude> (A guardian spell uses up a spell slot six levels higher than the spell's actual level.) | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Spell remains with caster until triggered by predefined event. | |||
}}</onlyinclude> | |||
}} | }} |
Revision as of 16:51, 15 April 2016
Prerequisites: Caster Level 24
Benefit: A guardian spell remains dormant on the caster until triggered by a specific event determined at the time of casting. All other effects of the spell are determined when the spell is activated. If the guardian spell is set to be triggered by another individual's action, such as an attack or an attempt to grapple, the spell activates immediately, interrupting the action that triggered it. Guardian spells can remain dormant for up to 1 week, after which, if they haven't been discharged by their triggering event, they dissipate.
Level Increase: +6 (A guardian spell uses up a spell slot six levels higher than the spell's actual level.)