Shield of Swings (Feat): Difference between revisions
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|BAB +1, Str 13, [[Power Attack (Feat)]] | | Prerequisites|BAB +1, Str 13, [[Power Attack (Feat)]] | ||
}}</onlyinclude> | |||
| Benefit=While wielding a two-handed weapon, you can choose to take a -2 penalty on melee damage rolls to gain a +1 shield bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -2 and the shield bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn. | | Benefit=While wielding a two-handed weapon, you can choose to take a -2 penalty on melee damage rolls to gain a +1 shield bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -2 and the shield bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Reduce damage with a two handed weapon to gain a +4 shield bonus | |||
}}</onlyinclude> | |||
}} | }} |
Revision as of 21:32, 16 April 2016
A wall of carefully placed attacks serves to bolster your defenses.
Prerequisites: BAB +1, Str 13, Power Attack (Feat)
Benefit: While wielding a two-handed weapon, you can choose to take a -2 penalty on melee damage rolls to gain a +1 shield bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -2 and the shield bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.