2-Hand Melee Weapons: Difference between revisions
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=== Greatclub === | === Greatclub === | ||
{| | {{Template:Weapon | ||
| | | Name = Greatclub | ||
| Image = Greatclub 1.png | |||
| | |||
| | | Proficiency = Martial | ||
| | |||
| | | Type = 1-Hand | ||
| Cost = 5 gp | |||
| TinyDmg = 1d6 | |||
| SmallDmg = 1d8 | |||
| MedDmg = 1d10 | |||
| LgDmg = 2d8 | |||
| Crit = x2 | |||
| Range = - | |||
| Weight = 8 lbs | |||
| DamageType = Bludgeoning | |||
| Quality1 = Defensive | |||
| Quality2 = Stout | |||
| Quality3 = | |||
| Quality4 = | |||
| Quality5 = | |||
| Quality6 = | |||
| Quality7 = | |||
| Quality8 = | |||
| Quality9 = | |||
| Description = A greatclub is the larger, two-handed version of the reliable old club. A greatclub is shorter and much heavier than a quarterstaff, and is almost always worked over by a craftsman to improve its performance in combat. A greatclub is nothing fancy, but it will certainly get the job done and can be bought or made almost anywhere out of almost anything. The Greatclub belongs to the "Hammers" weapon group. | |||
}} | |||
=== Greatsword=== | === Greatsword=== |