Sickened: Difference between revisions

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| Effects = The character takes a –2 penalty on all attack rolls, concentration rolls, caster level checks, weapon damage rolls, saving throws, skill checks, and ability checks.
| Effects = The character takes a –2 penalty on all attack rolls, concentration rolls, caster level checks, weapon damage rolls, saving throws, skill checks, and ability checks.
| Ended-By =


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
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| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Sickened
| Weak|Sickened
}}</onlyinclude>
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Target takes a -2 penalty on attacks, damage, saves, skill and ability checks.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 22:48, 1 October 2016


Condition Severity: Weak

Effects

  • The character takes a –2 penalty on all attack rolls, concentration rolls, caster level checks, weapon damage rolls, saving throws, skill checks, and ability checks.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

Array

SickenedAfflictedNauseated