Ranger: Difference between revisions
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Beginning at 1st level, a ranger can, as a swift action, designate one target within his line of sight as his quarry. A ranger can have no more than one quarry at a time. This effect cannot be dismissed until the quarry is slain, or the ranger gets 8 hours of rest. (Note that this is not the same as "expires after 24 hours".) If the quarry is slain (or the ranger rests), the ranger may select a new quarry at any time with a swift action, as long as he has line of sight on the new creature he wishes to designate. | Beginning at 1st level, a ranger can, as a swift action, designate one target within his line of sight as his quarry. A ranger can have no more than one quarry at a time. This effect cannot be dismissed until the quarry is slain, or the ranger gets 8 hours of rest. (Note that this is not the same as "expires after 24 hours".) If the quarry is slain (or the ranger rests), the ranger may select a new quarry at any time with a swift action, as long as he has line of sight on the new creature he wishes to designate. | ||
If a quarry has been designated, but is not present for an encounter (e.g. ran away during the previous encounter), the ranger may not use quarry dice until either the quarry is slain, or he rests for 8 hours to clear the designation. | If a quarry has been designated, but is not present for an encounter (e.g. ran away during the previous encounter), the ranger may not use quarry dice until either the quarry is slain, or he rests for 8 hours to clear the designation. If your quarry is slain outside of your line of sight (or line of effect), you immediately know it, since you are magically tied to your quarry. This is the only information you are able to discern about your quarry when they are beyond the reach of your senses. | ||
In addition, during combat, as long as the Ranger has a quarry selected, a ranger gets a quarry pool of two or more d6 dice which refresh at the start of each of his turns. These dice are rolled at the start of the Ranger's turn, or as soon as a Quarry is declared, whichever is first, but never more than once per round. Each round, the ranger may spend each of these dice as he wishes, as a free action, on any of the following uses: | In addition, during combat, as long as the Ranger has a quarry selected, a ranger gets a quarry pool of two or more d6 dice which refresh at the start of each of his turns. These dice are rolled at the start of the Ranger's turn, or as soon as a Quarry is declared, whichever is first, but never more than once per round. Each round, the ranger may spend each of these dice as he wishes, as a free action, on any of the following uses: |