Ranger: Difference between revisions

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In addition, the Ranger may use his quarry dice for any of the following uses, in addition to those uses available from level 1:
In addition, the Ranger may use his quarry dice for any of the following uses, in addition to those uses available from level 1:


:* '''Locate Quarry:''' Expend 2 quarry dice to learn a square occupied by a creature designated as your quarry. This ability allows detection of creatures using invisibility, stealth, etc. though the Ranger still takes penalties for the creature having total concealment (50% miss chance).  This effect lasts until the end of your current turn. The pips showing on the dice expended are irrelevant.
:* '''Locate Quarry:''' (Quarry Only) Expend 2 quarry dice to learn a square occupied by a creature designated as your quarry. This ability allows detection of creatures using invisibility, stealth, etc. though the Ranger still takes penalties for the creature having total concealment (50% miss chance).  This effect lasts until the end of your current turn. The pips showing on the dice expended are irrelevant.


:* '''See the Unseen:''' Expend 2 quarry dice to reduce a quarry's total concealment to partial concealment (20% miss chance).  This effect lasts until the end of your current turn. The pips showing on the dice expended are irrelevant.
:* '''See the Unseen:''' (Quarry Only) Expend 2 quarry dice to reduce a quarry's total concealment to partial concealment (20% miss chance).  This effect lasts until the end of your current turn. The pips showing on the dice expended are irrelevant.


:* '''Seeker:''' Expend 2 quarry dice to reduce a quarry's partial concealment to no concealment.  This effect lasts until the end of your current turn. The pips showing on the dice expended are irrelevant.
:* '''Seeker:''' (Quarry Only) Expend 2 quarry dice to reduce a quarry's partial concealment to no concealment.  This effect lasts until the end of your current turn. The pips showing on the dice expended are irrelevant.


:* '''Clever Footwork:''' For every 2 quarry dice you expend, you may take a free 5-foot step. These 5-foot steps may be made even if you have already moved this round, or taken a 5-foot step. The pips showing on the dice expended are irrelevant.
:* '''Clever Footwork:''' (Any) For every 2 quarry dice you expend, you may take a free 5-foot step. These 5-foot steps may be made even if you have already moved this round, or taken a 5-foot step. The pips showing on the dice expended are irrelevant.


:* '''Inclusive Pack:''' For every 2 quarry dice you expend, you may include one additional ally that you can see among those benefiting from your Wolf Pack Tactics feat (or feats).  The ally's benefit lasts until the start of your next turn (as with Wolf Pack Tactics). The pips showing on the dice expended are irrelevant.
:* '''Inclusive Pack:''' (Any) For every 2 quarry dice you expend, you may include one additional ally that you can see among those benefiting from your Wolf Pack Tactics feat (or feats).  The ally's benefit lasts until the start of your next turn (as with Wolf Pack Tactics). The pips showing on the dice expended are irrelevant.


=== Camouflage (Ex) ===
=== Camouflage (Ex) ===

Revision as of 01:31, 13 December 2016