Template:Access Panels (Vehicle Feature): Difference between revisions
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===Access Panels=== | ===Access Panels=== | ||
Beginning at level {{{1|1}}}, once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.{{#if: {{{2|}}}|<br><p>In addition, beginning at level {{{2}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Hard DC]], you repair 3 durability. (Normally, this would require an Impossible DC.).</p>|}}{{#if: {{{3|}}}|<p>Beginning at level {{{3}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Average DC]], you repair 2 durability. (Normally, this would require a Challenging DC.)</p>|}}{{#if: {{{4|}}}|<p>Beginning at level {{{4}}}, when you perform the Damage Control action, you repair 2 durability on any piloting check result that equals or exceeds an [[Skill DC|Easy DC]].</p>|}} | |||
{{#if: {{{ | {{#if: {{{2|}}}|{{#!: | ||
::{| class="ep-default" style="text-align:center" | ::{| class="ep-default" style="text-align:center" | ||
|- style="Background:#DEB887; Color:#000;" | |- style="Background:#DEB887; Color:#000;" | ||
! rowspan="2" width="125" | Pilot Check DC Achieved || colspan="{{#expr: {{#if:{{{ | ! rowspan="2" width="125" | Pilot Check DC Achieved || colspan="{{#expr: {{#if:{{{2|}}}|1|0}} + {{#if:{{{3|}}}|1|0}} + {{#if:{{{4|}}}|1|0}} +1 }}" width="400" | Durability Repaired | ||
|- style="Background:#DEB887; Color:#000;" | |- style="Background:#DEB887; Color:#000;" | ||
! Normal | ! Normal {{#if: {{{2|}}}|{{#!: | ||
|| Level {{{2}}} | || Level {{{2}}} | ||
}}|}}{{#if: {{{3|}}}|{{#!: | }}|}}{{#if: {{{3|}}}|{{#!: | ||
|| Level {{{3}}} | || Level {{{3}}} | ||
}}|}}{{#if: {{{4|}}}|{{#!: | |||
|| Level {{{4}}} | |||
}}|}} | }}|}} | ||
|- | |- | ||
| align="left" | Easy || 1 {{#if: {{{ | | align="left" | Easy || 1 {{#if: {{{2|}}}|{{#!: | ||
|| 1 | || 1 | ||
}}|}}{{#if: {{{ | }}|}}{{#if: {{{3|}}}|{{#!: | ||
|| 1 | || 1 | ||
}}|}}{{#if: {{{ | }}|}}{{#if: {{{4|}}}|{{#!: | ||
|| 2 | || 2 | ||
}}|}} | }}|}} | ||
|- | |- | ||
| align="left" | Average || 1 {{#if: {{{ | | align="left" | Average || 1 {{#if: {{{2|}}}|{{#!: | ||
|| 1 | || 1 | ||
}}|}}{{#if: {{{ | }}|}}{{#if: {{{3|}}}|{{#!: | ||
|| 2 | || 2 | ||
}}|}}{{#if: {{{ | }}|}}{{#if: {{{4|}}}|{{#!: | ||
|| 2 | || 2 | ||
}}|}} | }}|}} | ||
|- | |- | ||
| align="left" | Challenging || 2 {{#if: {{{ | | align="left" | Challenging || 2 {{#if: {{{2|}}}|{{#!: | ||
|| 2 | || 2 | ||
}}|}}{{#if: {{{ | }}|}}{{#if: {{{3|}}}|{{#!: | ||
|| 2 | || 2 | ||
}}|}}{{#if: {{{ | }}|}}{{#if: {{{4|}}}|{{#!: | ||
|| 2 | || 2 | ||
}}|}} | }}|}} | ||
|- | |- | ||
| align="left" | Hard || 2 {{#if: {{{ | | align="left" | Hard || 2 {{#if: {{{2|}}}|{{#!: | ||
|| 3 | || 3 | ||
}}|}}{{#if: {{{ | }}|}}{{#if: {{{3|}}}|{{#!: | ||
|| 3 | || 3 | ||
}}|}}{{#if: {{{ | }}|}}{{#if: {{{4|}}}|{{#!: | ||
|| 3 | || 3 | ||
}}|}} | }}|}} | ||
|- | |- | ||
| align="left" | Impossible || 3 {{#if: {{{ | | align="left" | Impossible || 3 {{#if: {{{2|}}}|{{#!: | ||
|| 3 | || 3 | ||
}}|}}{{#if: {{{ | }}|}}{{#if: {{{3|}}}|{{#!: | ||
|| 3 | || 3 | ||
}}|}}{{#if: {{{ | }}|}}{{#if: {{{4|}}}|{{#!: | ||
|| 3 | || 3 | ||
}}|}} | }}|}} |
Revision as of 18:02, 10 January 2017
Access Panels
Beginning at level 1, once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.