Template:Access Panels (Vehicle Feature): Difference between revisions
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===Access Panels=== | ===Access Panels=== | ||
Beginning at level {{{1|1}}}, once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.{{#if: {{{2|}}}|<br><p>In addition, beginning at level {{{2}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Hard DC]], you repair 3 durability. (Normally, this would require an Impossible DC.).</p>|}}{{#if: {{{3|}}}|<p>Beginning at level {{{3}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Average DC]], you repair 2 durability. (Normally, this would require a Challenging DC.)</p>|}}{{#if: {{{4|}}}|<p>Beginning at level {{{4}}}, when you perform the Damage Control action, you repair 2 durability on any piloting check result that equals or exceeds an [[Skill DC|Easy DC]].</p>|}}{{#if: {{{2|}}}|{{#!: | Beginning at level {{{1|1}}}, once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.{{#if: {{{2|}}}|<br><p>In addition, beginning at level {{{2}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Hard DC]], you repair 3 durability instead of 2. (Normally, this would require an Impossible DC.).</p>|}}{{#if: {{{3|}}}|<p>Beginning at level {{{3}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Average DC]], you repair 2 durability instead of 1. (Normally, this would require a Challenging DC.)</p>|}}{{#if: {{{4|}}}|<p>Beginning at level {{{4}}}, when you perform the Damage Control action, you repair 2 durability on any piloting check result that equals or exceeds an [[Skill DC|Easy DC]].</p>|}}{{#if: {{{2|}}}|{{#!: | ||
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Revision as of 21:13, 10 January 2017
Access Panels
Beginning at level 1, once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.