Combat: Difference between revisions
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==Coup-de-Grace== | ==Coup-de-Grace== | ||
When you have a foe completely at your mercy, you can choose to show it the cruelest mercy of all, namely, by killing it. | When you have a foe completely at your mercy, you can choose to show it the cruelest mercy of all, namely, by killing it. A coup-de-grace can only be performed against creatures that are [[Helpless]] against you. Note that several other status conditions include the [[Helpless]] condition. | ||
To perform a coup de grace, you must spend a full round action, and declare your intent to perform a coup-de-grace upon a [[Helpless]] victim within your reach. If these conditions are met, the attack automatically hits and is resolved as a confirmed critical hit. Resolve your damage for the critical normally, and then the victim must make a Fortitude save with the DC equal to the damage you just rolled. If they fail, they are slain. | |||
It is possible that the simple damage alone will kill them. But even in such a case, the victim must still make a Fortitude save. Why? Because the murderous intent of the coup-de-grace makes it more difficult to raise a coup-de-grace'd foe back to life. The exact details of such things are left to the GM, but it certainly makes for great plot hooks, and explains why, in a magical world, public executions of terrible people are meaningful. | |||
Generous use of the coup-de-grace action can shorten fights tremendously, but has the potential to impact your alignment and reputation. This impact may not be toward evil, however. Performing a coup-de-grace on the evil tyrant king you just overthrew in a public square is likely a 'good' act, for example, not to mention making you really popular with the tyrant king's former victims. | |||
==Cover== | ==Cover== |