Spells: Difference between revisions

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Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.
Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.


:* '''Touch Attacks:''' Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. The act of casting a spell, however, does provoke an attack of opportunity. Touch attacks come in two types: melee touch attacks and ranged touch attacks. You can score critical hits with either type of attack as long as the spell deals damage. Your opponent's AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally.
:* '''Touch Attacks:''' Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. The act of casting a spell, however, does provoke an attack of opportunity. [[Touch Attack]]s come in two types: melee Touch Attacks and ranged Touch Attacks. You can score critical hits with either type of attack as long as the spell deals damage. Your opponent's AC against a Touch Attack does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally.


:* '''Holding the Charge:''' If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.
:* '''Holding the Charge:''' If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make [[Touch Attack]]s round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.


:* '''Ranged Touch Spells in Combat:''' Some spells allow you to make a ranged touch attack as part of the casting of the spell. These attacks are made as part of the spell and do not require a separate action. Ranged touch attacks provoke an attack of opportunity, even if the spell that causes the attacks was cast defensively. Unless otherwise noted, ranged touch attacks cannot be held until a later turn.  As a note, if you cast a spell that allows you to make a ranged touch attack (such as scorching ray), and an enemy is within reach, do you do not provoke two attacks of opportunity (since no creature can make more than one attack of opportunity as a result of a single action, even if the action appears to provoke AOO's multiple times).
:* '''Ranged Touch Spells in Combat:''' Some spells allow you to make a ranged [[Touch Attack]] as part of the casting of the spell. These attacks are made as part of the spell and do not require a separate action. Ranged Touch Attacks provoke an attack of opportunity, even if the spell that causes the attacks was cast defensively. Unless otherwise noted, ranged Touch Attacks cannot be held until a later turn.  As a note, if you cast a spell that allows you to make a ranged Touch Attack (such as scorching ray), and an enemy is within reach, do you do not provoke two attacks of opportunity (since no creature can make more than one attack of opportunity as a result of a single action, even if the action appears to provoke AOO's multiple times).


===Using Metamagic Feats===
===Using Metamagic Feats===
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===Range of a Spell===
===Range of a Spell===
* '''Personal:''' This spell only affects you, and can't even be placed in a magic item.
* '''Personal:''' This spell only affects you, and can't even be placed in a magic item.
* '''Touch:'''  This spell affects one or more things that you can reach out and [[touch attack|touch]] with your body. This usually means they can [[touch attack|touch]] you back (such as by attacking you) unless you've taken steps to avoid such things.
* '''Touch:'''  This spell affects one or more things that you can reach out and touch with your body. This usually means they can touch you back (such as by attacking you) unless you've taken steps to avoid such things.
* '''Cones or Bursts:''' This spell affects everything in an area which must be adjacent to your space by at least one edge or corner. Every creature and/or object in the area, partially or fully, may be affected to some extent by the spell.
* '''Cones or Bursts:''' This spell affects everything in an area which must be adjacent to your space by at least one edge or corner. Every creature and/or object in the area, partially or fully, may be affected to some extent by the spell.
* '''Close Range:''' This spell affects things within a distance from your space of 25 feet plus 5 feet per two full caster levels you possess when casting.  At fifth level, a close range spell reaches out 50 feet.  Read the spell itself for what it does when it gets to where it's going.
* '''Close Range:''' This spell affects things within a distance from your space of 25 feet plus 5 feet per two full caster levels you possess when casting.  At fifth level, a close range spell reaches out 50 feet.  Read the spell itself for what it does when it gets to where it's going.
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: <h5>Ray</h5>
: <h5>Ray</h5>
: Some effects are rays. You aim a ray as if using a ranged weapon, though typically you make a ranged touch attack rather than a normal ranged attack. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. You don't have to see the creature you're trying to hit, as you do with a targeted spell. Intervening creatures and obstacles, however, can block your line of sight or provide cover for the creature at which you're aiming.
: Some effects are rays. You aim a ray as if using a ranged weapon, though typically you make a ranged [[Touch Attack]] rather than a normal ranged attack. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. You don't have to see the creature you're trying to hit, as you do with a targeted spell. Intervening creatures and obstacles, however, can block your line of sight or provide cover for the creature at which you're aiming.


: If a ray spell has a duration, it's the duration of the effect that the ray causes, not the length of time the ray itself persists.
: If a ray spell has a duration, it's the duration of the effect that the ray causes, not the length of time the ray itself persists.
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: '''Touch Spells and Holding the Charge'''
: '''Touch Spells and Holding the Charge'''
: In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round until the spell is discharged. If you cast another spell, the touch spell dissipates.
: In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make [[Touch Attack]]s round after round until the spell is discharged. If you cast another spell, the touch spell dissipates.


: Some touch spells allow you to touch multiple targets as part of the spell. You can't hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell.
: Some touch spells allow you to touch multiple targets as part of the spell. You can't hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell.

Revision as of 19:18, 21 July 2017