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[[Category:Epic Path]] | [[Category:Epic Path]][[Category:Character Classes]][[Category:Ranger]] | ||
[[Category:Character Classes]] | |||
[[Category:Ranger]] | |||
[[Image:Ranger_2.png|500px|right|Found you....]] | [[Image:Ranger_2.png|500px|right|Found you....]] | ||
<div style="font-size:80%">__TOC__</div> | |||
== Description == | == Description == | ||
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'''Recommended Ability Score Priority:''' DEX (to-hit and damage, depending on combat style), STR (to-hit and damage, depending on combat style), WIS (Poultices, many class abilities), CON (durability and fort saves). INT and CHA are optional, depending on character concept. INT grants additional skill points, and CHA is useful for social skills. | '''Recommended Ability Score Priority:''' DEX (to-hit and damage, depending on combat style), STR (to-hit and damage, depending on combat style), WIS (Poultices, many class abilities), CON (durability and fort saves). INT and CHA are optional, depending on character concept. INT grants additional skill points, and CHA is useful for social skills. | ||
:* '''''Dexterity:''''' primary; affects ranged to-hit and damage. Drops to tertiary if focusing on melee. | |||
:* '''''Strength:''''' primary; affects melee to-hit and damage. Drops to tertiary if focusing on ranged. | |||
:* '''''Wisdom:''''' secondary; used for many class features and poultices. | |||
:* '''''Constitution:''''' quaternary; useful to bolster durability in close combat. | |||
:* '''''Intelligence:''''' low priority. | |||
:* '''''Charisma:''''' low priority. | |||
=== Table: Ranger === | === Table: Ranger === | ||
{| class="ep-default2" style="text-align:center" width=" | {| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;" width="100%" | ||
|- style="{{class-gradient|ranger}}" | |- style="{{class-gradient|ranger}}" | ||
! width="30" | Level || width="150" | BAB || width="30" | Fort || width="30" | Ref || width="30" | Will || width="125" | Quarry Pool || Special || width="30" | 1st || width="30" | 2nd || width="30" | 3rd || width="30" | 4th | ! width="30" | Level || width="150" | BAB || width="30" | Fort || width="30" | Ref || width="30" | Will || width="125" | Quarry Pool || Special || width="30" | 1st || width="30" | 2nd || width="30" | 3rd || width="30" | 4th | ||
|- | |- | ||
! 1st | ! 1st | ||
| +1 || 2 || 2 || 0 || 2d6 || Align="Left" | Quarry Pool, Track, Trapper, Herb Lore | | +1 || 2 || 2 || 0 || 2d6 || Align="Left" | Quarry Pool, Track, Trapper, Herb Lore || 1 || - || - || - | ||
|- | |- | ||
! 2nd | ! 2nd | ||
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|- | |- | ||
! 11th | ! 11th | ||
| +11/+6/+1 || 7 || 7 || 3 || 8d6 || Align="Left" | Quarry, Monster Lore | | +11/+6/+1 || 7 || 7 || 3 || 8d6 || Align="Left" | Quarry, Monster Lore || 3 || 3 || 2 || 1 | ||
|- | |- | ||
! 12th | ! 12th | ||
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! 20th | ! 20th | ||
| +20/+15/+10/+5 || 12 || 12 || 6 || 14d6 || Align="Left" | Master Hunter || 5 || 4 || 4 || 3 | | +20/+15/+10/+5 || 12 || 12 || 6 || 14d6 || Align="Left" | Master Hunter || 5 || 4 || 4 || 3 | ||
|- style="{{class-gradient|ranger}}" | |||
! Level || BAB || Fort || Ref || Will || Quarry Pool || Special || 1st || 2nd || 3rd || 4th | |||
|- | |||
! 21st | |||
| +21/+16/+11/+6 || +13 || +13 || +7 || 15d6 || Align="Left" | Ridge Runner, Lord of the Hunt || 5 || 5 || 4 || 3 | |||
|- | |||
! 22nd | |||
| +21/+16/+11/+6 || +13 || +13 || +7 || 16d6 || Align="Left" | Skinner || 5 || 5 || 4 || 4 | |||
|- | |||
! 23rd | |||
| +22/+17/+12/+7 || +14 || +14 || +8 || 16d6 || Align="Left" | Epic Trapper || 6 || 5 || 4 || 4 | |||
|- | |||
! 24th | |||
| +22/+17/+12/+7 || +14 || +14 || +8 || 17d6 || Align="Left" | Sharpshooter || 6 || 5 || 5 || 4 | |||
|- | |||
! 25th | |||
| +23/+18/+13/+8 || +15 || +15 || +9 || 18d6 || Align="Left" | Fanged Fury || 6 || 5 || 5 || 4 | |||
|- | |||
! 26th | |||
| +23/+18/+13/+8 || +15 || +15 || +9 || 18d6 || Align="Left" | Skiver || 6 || 6 || 5 || 4 | |||
|- | |||
! 27th | |||
| +24/+19/+14/+9 || +16 || +16 || +10 || 19d6 || Align="Left" | Hinterlander || 6 || 6 || 5 || 5 | |||
|- | |||
! 28th | |||
| +24/+19/+14/+9 || +16 || +16 || +10 || 20d6 || Align="Left" | Master Trapper || 7 || 6 || 5 || 5 | |||
|- | |||
! 29th | |||
| +25/+20/+15/+10 || +17 || +17 || +11 || 20d6 || Align="Left" | Deadeye || 7 || 6 || 6 || 5 | |||
|- | |||
! 30th | |||
| +25/+20/+15/+10 || +17 || +17 || +11 || 21d6 || Align="Left" | Flayer || 7 || 6 || 6 || 5 | |||
|- | |||
! 31st | |||
| +26/+21/+16/+11 || +18 || +18 || +12 || 22d6 || Align="Left" | The Horned God || 7 || 7 || 6 || 5 | |||
|- | |||
! 32nd | |||
| +26/+21/+16/+11 || +18 || +18 || +12 || 22d6 || Align="Left" | Mountaineer || 7 || 7 || 6 || 6 | |||
|- | |||
! 33rd | |||
| +27/+22/+17/+12 || +19 || +19 || +13 || 23d6 || Align="Left" | Steel Jaws Lurk || 8 || 7 || 6 || 6 | |||
|- | |||
! 34th | |||
| +27/+22/+17/+12 || +19 || +19 || +13 || 24d6 || Align="Left" | Flenser || 8 || 7 || 7 || 6 | |||
|- | |||
! 35th | |||
| +28/+23/+18/+13 || +20 || +20 || +14 || 24d6 || Align="Left" | Alpha || 8 || 7 || 7 || 6 | |||
|- style="{{class-gradient|ranger}}" | |||
! 36th || colspan="10" align="center" | Apotheosis! | |||
|} | |} | ||
== Class | == Class Features == | ||
=== Weapon and Armor Proficiency === | === Weapon and Armor Proficiency === | ||
A ranger is proficient with all simple and martial weapons and with light armor and medium armor, and light and heavy shields. | A ranger is proficient with all simple and martial weapons and with light armor and medium armor, and light and heavy shields. | ||
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At 1st level, all characters receive two natural [[Natural Talent]] skills: one in their [[bailiwick skill]], and one in any other skill of their choice. ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses. You may not select a skill for ''natural talent'' that you cannot put ranks into (such as a bailiwick skill not available to your class). ''Natural talent'' skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX. | At 1st level, all characters receive two natural [[Natural Talent]] skills: one in their [[bailiwick skill]], and one in any other skill of their choice. ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses. You may not select a skill for ''natural talent'' that you cannot put ranks into (such as a bailiwick skill not available to your class). ''Natural talent'' skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX. | ||
All characters receive an additional ''natural talent'' skill at levels 11, 21, and 31. Additional ''natural talents'' may also be gained through [[Character_Retraining#Gain_Natural_Talent_in_a_Skill|Character Retraining]]. | All characters receive an additional ''natural talent'' skill at character (not class) levels 11, 21, and 31. Additional ''natural talents'' may also be gained through [[Character_Retraining#Gain_Natural_Talent_in_a_Skill|Character Retraining]]. | ||
=== Track (Ex) === | === Track (Ex) === | ||
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In addition, the ranger no longer takes any penalty for moving at a [[Run]] while tracking a creature with the [[Survival]] skill. | In addition, the ranger no longer takes any penalty for moving at a [[Run]] while tracking a creature with the [[Survival]] skill. | ||
=== Ridge Runner (Su) === | === Ridge Runner (Su) === |