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[[Category:Reese's Campaign]]
[[Category:Epic Path]]
[[Category:Epic Path]]
[[Category:Discoveries]]
[[Category:Character Classes]]
''Go back to the [[Epic Path]] page.''
''Go back to the [[Epic Path]] page.''
''Go back to the [[Alchemist]] page.''


==Discoveries==
==Discoveries==
Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier.
Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier.




{| border="1" cellpadding="5" style="text-align:left"
{| border="1" cellpadding="5" style="text-align:left"
! width="200" | Discovery || width="400" | Prerequisites || width="600" | Benefits || width="50" | Source
! Discovery || Prerequisites || Benefits || Source
|-
! [[Acid Bomb]]*
| -  || Deal acid damage with your bombs  || APG
|-
! [[Alchemical Simulacrum]]
| Alchemist 8  || Create a lesser simulacrum  || UM
|-
! [[Alchemical Zombie]]
| Alchemist 8  || Create zombie as if created by animate dead  || UM
|-
! [[Blinding Bomb]]*
| Alchemist 8  || Blind enemies with your bombs  || UM
|-
! [[Bottled Ooze]]
| Alchemist 6  || Preserve an ooze so it can be summoned later ||  UM
|-
! [[Breath Weapon Bomb]]*
| Alchemist 6  || You can use a bomb as a breath weapon  || UC
|-
! [[Celestial Poisons]]
| Alchemist 8  || You can make poisons which affect undead and evil outsiders (which are normally immune to poisons.)  || CoP
|-
! [[Chameleon]]
| - || Your skin changes colors, granting you a bonus on Stealth checks  || ARG
|-
|-
![[Acid Bomb*]]
! [[Change Alignment]]
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 12, infusion discovery  || Once/day brew an infusion which changes drinkers alignment to good for 10 min./alchemist level (unwilling drinkers gain save to resist.)  || CoP
|-
|-
![[Alchemical Simulacrum]]
! Cognatogen
|Alchemist 8 || Create a [[Lesser Simulacrum]] || UM
| || Increase a mental score and decrease a physical score  || UM
|-
|-
![[Alchemical Zombie]]
! [[Combine Extracts]]
|Alchemist 8 || Create zombie as Animate Dead || UM
| Alchemist 8 || Use two formulae at once  || APG
|-
|-
![[Blinding Bomb*]]
! [[Concentrate Poison]]  
|Alchemist 8 || Deal Acid damage with your bombs || APG
| || Combine two poisons for increased effect  || APG
|-
|-
![[Bottled Ooze]]
! Concussive Bomb*
|Alchemist 6 || Preserve an Ooze so it can be summoned later || UM
| Alchemist 6 || Deal sonic damage with your bombs  || APG
|-
|-
![[Breath Weapon Bomb*]]
! Confusion Bomb*  
|Alchemist 6 || You can use a Bomb as a Breath Weapon || UC
| Alchemist || Cause confusion with your bombs  || UM
|-
|-
![[Celestial Poisons]]
! Deadly Excretions
|Alchemist 8 || A poison which affects Undead and evil Outsiders, right past their immunity. || CoP
| Alchemist 8 || Your toxic skin poison deals Constitution damage  || ARG
|-
|-
![[Chameleon]]
! Defoliant Bomb
|N/A || Blend in to gain a bonus on Stealth checks || ARG
| || You can create a bomb that deals extra damage to plant creatures  || ARG
|-
|-
![[Change Alignment]]
! Delayed Bomb
|Alchemist 12, Infusion Discovery || Once per day, briefly change drinker's alignment to Good || CoP
| Alchemist || You can choose to delay the explosion of your bombs  || APG
|-
|-
![[Combine Extracts]]
! Demolition Charge*
|Alchemist 8 || Use two formulae at once! || APG
| Alchemist 8 || When you create a bomb, you can choose to have it deal damage to an object as if by a sunder combat maneuver. || DHB
|-
|-
![[Acid Bomb]]
! Dilution
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 12  || Create two doses of a potion or elixir from one set of ingredients  || APG
|-
|-
![[Acid Bomb]]
! Directed Bomb
|N/A || Deal Acid damage with your bombs || APG
| - || Cause bombs to splash in a 15-ft. cone instead of a 5-foot burst || MM
|-
|-
![[Acid Bomb]]
! Dispelling Bomb  
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 6 || Dispel magic with your bombs || APG
|-
|-
![[Acid Bomb]]
! Doppelganger Simulacrum
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 10, alchemical simulacrum  || Create a temporary body  || UM
|-
|-
![[Acid Bomb]]
! Elemental Mutagen
|N/A || Deal Acid damage with your bombs || APG
| - || Whenever you imbibe a mutagen, you gain resistance to an energy type and a competence bonus on an associated skill check. || MM
|-
|-
![[Acid Bomb]]
! Elixir of Life
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 16 || Create an elixir that can cast true resurrection  || APG
|-
|-
![[Acid Bomb]]
! Enhance Potion
|N/A || Deal Acid damage with your bombs || APG
| || Cause potions to be more powerful  || APG
|-
|-
![[Acid Bomb]]
! Eternal Potion
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 16, extend potion  || Cause a potion to become permanent  || APG
|-
|-
![[Acid Bomb]]
! Explosive Bomb*
|N/A || Deal Acid damage with your bombs || APG
| || Your bombs gain an increased area of effect  || APG
|-
|-
![[Acid Bomb]]
! Explosive Missile
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 4  || Infuse a piece of ammunition with a bomb  || UC
|-
|-
![[Acid Bomb]]
! Extend Potion
|N/A || Deal Acid damage with your bombs || APG
| || Potions you drink last longer  || APG
|-
|-
![[Acid Bomb]]
! Fast Bombs
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 8  || You can throw multiple bombs in a round || APG
|-
|-
![[Acid Bomb]]
! Feral Mutagen
|N/A || Deal Acid damage with your bombs || APG
| || Gain two claw attacks and a bite attack  || APG
|-
|-
![[Acid Bomb]]
! Fire Brand
|N/A || Deal Acid damage with your bombs || APG
| Goblin  || Use a bomb to set your weapon on fire  || ARG
|-
|-
![[Acid Bomb]]
! Force Bomb*
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 8  || Deal force damage with your bombs || APG
|-
|-
![[Acid Bomb]]
! Frost Bomb*
|N/A || Deal Acid damage with your bombs || APG
| || Deal cold damage with your bombs || APG
|-
|-
![[Acid Bomb]]
! Grand Cognatogen
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 16, greater cognatogen  || Increase mental scores and decrease physical scores  || UM
|-
|-
![[Acid Bomb]]
! Grand Mutagen
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 16, greater mutagen  || Increase physical scores and decrease mental scores  || APG
|-
|-
![[Acid Bomb]]
! Grease Bomb*
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 6  || When you create a bomb, you can choose to have it create a grease slick upon detonation.  || DHB
|-
|-
![[Acid Bomb]]
! Greater Plague Bomb  
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 16, plague Bomb, smoke Bomb  || Your smoke bombs spread a deadly disease || ARG
|-
|-
![[Acid Bomb]]
! Greater Alchemical Simulacrum
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 14, alchemical simulacrum  || Create a simulacrum || UM
|-
|-
![[Acid Bomb]]
! Greater Cognatogen
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 12, cognatogen  || Increase mental scores and decrease physical scores  || UM
|-
|-
![[Acid Bomb]]
! Greater Mutagen
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 12 || Increase physical scores and decrease mental scores  || APG
|-
|-
![[Acid Bomb]]
! Healing Bomb*
|N/A || Deal Acid damage with your bombs || APG
| - || When you create a bomb, you can choose to have it heal damage instead of dealing it. || MM
|-
|-
![[Acid Bomb]]
! Healing Touch
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 6, spontaneous healing  || Heal other creatures with a touch || UM
|-
|-
![[Acid Bomb]]
! Holy Bombs*
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 8 || Bombs you create can deal good divine damage. || CoP
|-
|-
![[Acid Bomb]]
! Immolation Bomb*
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 3  || Deal damage over time with your bombs || UC
|-
|-
![[Acid Bomb]]
! Inferno Bomb*
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 16, smoke bomb  || Create an incendiary cloud effect with your bombs || APG
|-
|-
![[Acid Bomb]]
! Infuse Mutagen
|N/A || Deal Acid damage with your bombs || APG
| || You can have multiple mutagens prepared  || APG
|-
|-
![[Acid Bomb]]
! Infusion
|N/A || Deal Acid damage with your bombs || APG
| || Your extracts can be used by others  || APG
|-
|-
![[Acid Bomb]]
! Lingering Plague
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 8  || Creatures have to save more often against your disease-causing bombs || ARG
|-
|-
![[Acid Bomb]]
! Lingering Spirit
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 4  || You can take more damage before being killed  || UM
|-
|-
![[Acid Bomb]]
! Madness Bomb
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 12  || Deal Wisdom damage with your bombs || APG
|-
|-
![[Acid Bomb]]
! Malignant Poison
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 10  || As a full-round action, you can increase the save DC of any poison and increase its duration  || DHB
|-
|-
![[Acid Bomb]]
! Mummification
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 10, preserve organs  || Gain mummy-like immunities  || UM
|-
|-
![[Acid Bomb]]
! Mutagen
|N/A || Deal Acid damage with your bombs || APG
| - || Increase physical scores and decrease mental scores  || UM
|-
|-
![[Acid Bomb]]
! Nauseating Flesh
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 12  || Anything that bites the alchemist is nauseated  || UC
|-
|-
![[Acid Bomb]]
! Parasitic Twin
|N/A || Deal Acid damage with your bombs || APG
| Vestigial Arm (2)  || You can reroll your saves against certain mental effects  || UM
|-
|-
![[Acid Bomb]]
! Plague Bomb*
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 8, smoke bomb  || Duplicate the effects of contagion with your bombs || UM
|-
|-
![[Acid Bomb]]
! Poison Bomb*
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 12, smoke bomb  || Duplicate the effects of cloudkill with your bombs || APG
|-
|-
![[Acid Bomb]]
! Poison Conversion
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 6  || You can convert one form of poison to another form  || UC
|-
|-
![[Acid Bomb]]
! Precise Bombs
|N/A || Deal Acid damage with your bombs || APG
| || Choose which squares are missed by your bomb's splash damage || APG
|-
|-
![[Acid Bomb]]
! Preserve Organs
|N/A || Deal Acid damage with your bombs || APG
| || Sneak attacks and critical hits are less likely to do damage || UM
|-
|-
![[Acid Bomb]]
! Psychoactive Bomb*
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 6  || Your bombs make it easier to manipulate others  || BotM
|-
|-
![[Acid Bomb]]
! Rag Doll Mutagen
|N/A || Deal Acid damage with your bombs || APG
| Goblin  || Your body becomes rubbery and easy to contort  || ARG
|-
|-
![[Acid Bomb]]
! Ranged Baptism
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 4  || You can use holy water as a splash weapon and any squares subject to its effects (including creatures affected by splash damage) or that contain creatures subject to its effects are also affected as if by the consecrate spell.  || CoP
|-
|-
![[Acid Bomb]]
! Rocket Bomb
|N/A || Deal Acid damage with your bombs || APG
| Goblin, Alchemist 6th  || Create bombs with less accuracy but more ka-boom!  || ARG
|-
|-
![[Acid Bomb]]
! Sandstone Solution
|N/A || Deal Acid damage with your bombs || APG
| - || Use a potion to make sand or dirt as hard as stone. || PoS
|-
|-
![[Acid Bomb]]
! Scrap Bomb
|N/A || Deal Acid damage with your bombs || APG
| Goblin  || Your bombs create shrapnel and cause bleed damage || ARG
|-
|-
![[Acid Bomb]]
! Shock Bomb*
|N/A || Deal Acid damage with your bombs || APG
| || Deal electricity damage with your bombs || APG
|-
|-
![[Acid Bomb]]
! Siege Bomb*
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 12, explosive bomb  || Deal bomb damage with siege weapons  || UC
|-
|-
![[Acid Bomb]]
! Smoke Bomb*
|N/A || Deal Acid damage with your bombs || APG
| || Create a fog cloud effect with your bombs || APG
|-
|-
![[Acid Bomb]]
! Spontaneous Healing
|N/A || Deal Acid damage with your bombs || APG
| || You can heal more rapidly || UM
|-
|-
![[Acid Bomb]]
! Sticky Bomb  
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 10  || Deal splash damage one extra round  || APG
|-
|-
![[Acid Bomb]]
! Sticky Poison
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 6  || Poison applied to a weapon lasts longer  || APG
|-
|-
![[Acid Bomb]]
! Stink Bomb*
|N/A || Deal Acid damage with your bombs || APG
| Smoke bomb  || Create a stinking cloud effect with your bombs || APG
|-
|-
![[Acid Bomb]]
! Strafe Bomb
|N/A || Deal Acid damage with your bombs || APG
| - || Your bomb splash damage affects a line || UM
|-
|-
![[Acid Bomb]]
! Sunlight Bomb*
|N/A || Deal Acid damage with your bombs || APG
| Alchemist 10, blinding bomb  || Create a bright sunlight effect with your bombs || UM
|-
|-
![[Acid Bomb]]
! Tanglefoot Bomb*
|N/A || Deal Acid damage with your bombs || APG
| - || Entangle foes with your bombs || UM
|-
|-
![[Acid Bomb]]
! Tentacle
|N/A || Deal Acid damage with your bombs || APG
| || Gain an extra limb || UM
|-
|-
![[Acid Bomb]]
! Tumor Familiar
|N/A || Deal Acid damage with your bombs || APG
| || Gain a familiar that is part of the alchemist's body  || UM
|-
|-
![[Acid Bomb]]
! Underwater Demolition
|N/A || Deal Acid damage with your bombs || APG
| || You can create and throw bombs underwater  || ARG
|-
|-
![[Acid Bomb]]
! Vestigial Arm
|N/A || Deal Acid damage with your bombs || APG
| || Gain an extra arm  || UM
|-
! Wings
| Alchemist 6  || Gain wings that let you fly  || UM
|}
 
* Note! Discoveries marked with an asterisk (*) do not stack—only one such discovery may be applied to a single bomb.*
 
 
 
==Grand Discoveries==
 
{| border="1" cellpadding="5" style="text-align:left"
! Grand Discovery || Prerequisites || Benefits || Source
|-
|-
![[Acid Bomb]]
! Acidic Blood
|N/A || Deal Acid damage with your bombs || APG
| Acid Bomb || The alchemist's blood turns to acid permanently. || EP
|-
|-
![[Acid Bomb]]
! Alchemical Abomination
|N/A || Deal Acid damage with your bombs || APG
| True Mutagen, Alchemist 23 || You improve your mutagen further || EP
|-
|-
![[Acid Bomb]]
! Atonal
|N/A || Deal Acid damage with your bombs || APG
| Sonic Bomb || The alchemist gains immunity to Sonic damage. The alchemist is not affected by mundane hazardous effects brought on by sonic environments. The alchemist's voice becomes monotone and his movements seem to echo (or another fitting physical change). || EP
|-
|-
![[Acid Bomb]]
! Awakened Intellect
|N/A || Deal Acid damage with your bombs || APG
| - || The alchemist’s constant exposure to strange chemicals has expanded his mind. His Intelligence score permanently increases by 2 points. || EP
|-
|-
![[Acid Bomb]]
! Carpet Bomber
|N/A || Deal Acid damage with your bombs || APG
| Breath Weapon Bomb, Explosive Bombs || Instead of splash damage, you now do the full damage of the bomb to all creatures within a thirty foot spread of the targeted square.  || EP
|-
|-
![[Acid Bomb]]
! Caustic Temperament
|N/A || Deal Acid damage with your bombs || APG
| Acid Bomb || The alchemist gains acid immunity.  || EP
|-
|-
![[Acid Bomb]]
! Change Alignment, Greater
|N/A || Deal Acid damage with your bombs || APG
| Change Alignment, Infusion || The effects of the alchemist's change alignment infusion become permanent and can only be reversed by a wish or miracle. || EP
|-
|-
![[Acid Bomb]]
! Corrosive Grasp
|N/A || Deal Acid damage with your bombs || APG
| Philosopher's Stone || An alchemist’s melee touch attacks cause an unattended metal object to swiftly rust and corrode. || EP
|-
|-
![[Acid Bomb]]
! Eternal Youth
|N/A || Deal Acid damage with your bombs || APG
| - || The alchemist has discovered a cure for aging, and from this point forward he takes no penalty to his physical ability scores from advanced age. If the alchemist is already taking such penalties, they are removed at this time. Furthermore, the alchemist cannot be magically aged, even temporarily. || EP
|-
|-
![[Acid Bomb]]
! Fast Healing
|N/A || Deal Acid damage with your bombs || APG
| - || The alchemist’s flesh responds to damage with shocking speed—he gains fast healing 5. || EP
|-
|-
![[Acid Bomb]]
! Gaussian
|N/A || Deal Acid damage with your bombs || APG
| Shock Bomb || The alchemist gains electricity immunity. || EP
|-
! Heart of Ice
| Frost Bomb || The alchemist gains cold immunity || EP
|-
! Hyper-Tweaking
| - || Gain 6 permanent Stat points which you may distribute as you wish, up to two points per Stat. However, he also ages twice as quickly as normal. || EP
|-
! Icarus Ascendant
| winged flight or an ability to grant himself wings || The alchemist's wings are now retractable and flight speed increases by 30 feet and maneuverability becomes perfect || EP
|-
! The Mad Bomber
| Carpet Bomber || Your bombs reach untold levels of destructive power. In addition to adding your Int modifier to the damage of your bombs, you also increase the damage of the bombs by a number of dice equal to your Int Mod. || EP
|-
! Metaphasic
| Force Bomb || The alchemist gains immunity to force damage. In addition, the Alchemist can make a Fort save to ignore certain Force effects. || EP
|-
! Midassian Scion
| Philosopher's Stone || The alchemist may now use his Philosopher's Stone ability a number of times each month equal to his intelligence modifier. || EP
|-
! Mutagenic Immutability
| Eternal Youth || The alchemist becomes immune to attribute drains and attribute damage. || EP
|-
! Mutation Mastery
| Mutation Suppression || Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod. || EP
|-
! Mutation Suppression
| True Mutagen || Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod. || EP
|-
! Philosopher's Stone
| - || The alchemist learns how to create a philosopher's stone, and can do so once per month at no cost || EP
|-
! Poison Touch
| - || The alchemist gains a poisonous touch, as if under the effects of a poison spell. He can suppress or activate this ability as a free action. || EP
|-
! Protean Resistance
| Vestigial Twin, at least two Grand Discoveries || Once per round, as a swift action, the Alchemist may choose an energy type and gain significant resistance to it. || EP
|-
! Soulfire
| Alchemist 21 || The alchemist gains fire immunity. || EP
|-
! True Mutagen (modified)
| Alchemist 20, Grand Mutagen || The alchemist improves his mutagen even further || EP
|-
! Unborn Horror
| Alchemical Abomination, Alchemist 29 || You have gone TOO FAR!  The alchemist improves his mutagen even further || EP
|-
! WHAT HATH SCIENCE WROUGHT?
| Unborn Horror, Alchemist 35 || You were warned. The Gods Themselves begged you not to do this. The alchemist perfects his mutagen, and the world trembles. || EP
|}
|}
* Note! Discoveries marked with an asterisk (*) do not stack—only one such discovery may be applied to a single bomb.*

Revision as of 17:49, 9 March 2014

Go back to the Epic Path page. Go back to the Alchemist page.


Discoveries

Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier.


Discovery Prerequisites Benefits Source
Acid Bomb* - Deal acid damage with your bombs APG
Alchemical Simulacrum Alchemist 8 Create a lesser simulacrum UM
Alchemical Zombie Alchemist 8 Create zombie as if created by animate dead UM
Blinding Bomb* Alchemist 8 Blind enemies with your bombs UM
Bottled Ooze Alchemist 6 Preserve an ooze so it can be summoned later UM
Breath Weapon Bomb* Alchemist 6 You can use a bomb as a breath weapon UC
Celestial Poisons Alchemist 8 You can make poisons which affect undead and evil outsiders (which are normally immune to poisons.) CoP
Chameleon - Your skin changes colors, granting you a bonus on Stealth checks ARG
Change Alignment Alchemist 12, infusion discovery Once/day brew an infusion which changes drinkers alignment to good for 10 min./alchemist level (unwilling drinkers gain save to resist.) CoP
Cognatogen - Increase a mental score and decrease a physical score UM
Combine Extracts Alchemist 8 Use two formulae at once APG
Concentrate Poison - Combine two poisons for increased effect APG
Concussive Bomb* Alchemist 6 Deal sonic damage with your bombs APG
Confusion Bomb* Alchemist 8 Cause confusion with your bombs UM
Deadly Excretions Alchemist 8 Your toxic skin poison deals Constitution damage ARG
Defoliant Bomb - You can create a bomb that deals extra damage to plant creatures ARG
Delayed Bomb Alchemist 8 You can choose to delay the explosion of your bombs APG
Demolition Charge* Alchemist 8 When you create a bomb, you can choose to have it deal damage to an object as if by a sunder combat maneuver. DHB
Dilution Alchemist 12 Create two doses of a potion or elixir from one set of ingredients APG
Directed Bomb - Cause bombs to splash in a 15-ft. cone instead of a 5-foot burst MM
Dispelling Bomb Alchemist 6 Dispel magic with your bombs APG
Doppelganger Simulacrum Alchemist 10, alchemical simulacrum Create a temporary body UM
Elemental Mutagen - Whenever you imbibe a mutagen, you gain resistance to an energy type and a competence bonus on an associated skill check. MM
Elixir of Life Alchemist 16 Create an elixir that can cast true resurrection APG
Enhance Potion - Cause potions to be more powerful APG
Eternal Potion Alchemist 16, extend potion Cause a potion to become permanent APG
Explosive Bomb* - Your bombs gain an increased area of effect APG
Explosive Missile Alchemist 4 Infuse a piece of ammunition with a bomb UC
Extend Potion - Potions you drink last longer APG
Fast Bombs Alchemist 8 You can throw multiple bombs in a round APG
Feral Mutagen - Gain two claw attacks and a bite attack APG
Fire Brand Goblin Use a bomb to set your weapon on fire ARG
Force Bomb* Alchemist 8 Deal force damage with your bombs APG
Frost Bomb* - Deal cold damage with your bombs APG
Grand Cognatogen Alchemist 16, greater cognatogen Increase mental scores and decrease physical scores UM
Grand Mutagen Alchemist 16, greater mutagen Increase physical scores and decrease mental scores APG
Grease Bomb* Alchemist 6 When you create a bomb, you can choose to have it create a grease slick upon detonation. DHB
Greater Plague Bomb Alchemist 16, plague Bomb, smoke Bomb Your smoke bombs spread a deadly disease ARG
Greater Alchemical Simulacrum Alchemist 14, alchemical simulacrum Create a simulacrum UM
Greater Cognatogen Alchemist 12, cognatogen Increase mental scores and decrease physical scores UM
Greater Mutagen Alchemist 12 Increase physical scores and decrease mental scores APG
Healing Bomb* - When you create a bomb, you can choose to have it heal damage instead of dealing it. MM
Healing Touch Alchemist 6, spontaneous healing Heal other creatures with a touch UM
Holy Bombs* Alchemist 8 Bombs you create can deal good divine damage. CoP
Immolation Bomb* Alchemist 3 Deal damage over time with your bombs UC
Inferno Bomb* Alchemist 16, smoke bomb Create an incendiary cloud effect with your bombs APG
Infuse Mutagen - You can have multiple mutagens prepared APG
Infusion - Your extracts can be used by others APG
Lingering Plague Alchemist 8 Creatures have to save more often against your disease-causing bombs ARG
Lingering Spirit Alchemist 4 You can take more damage before being killed UM
Madness Bomb Alchemist 12 Deal Wisdom damage with your bombs APG
Malignant Poison Alchemist 10 As a full-round action, you can increase the save DC of any poison and increase its duration DHB
Mummification Alchemist 10, preserve organs Gain mummy-like immunities UM
Mutagen - Increase physical scores and decrease mental scores UM
Nauseating Flesh Alchemist 12 Anything that bites the alchemist is nauseated UC
Parasitic Twin Vestigial Arm (2) You can reroll your saves against certain mental effects UM
Plague Bomb* Alchemist 8, smoke bomb Duplicate the effects of contagion with your bombs UM
Poison Bomb* Alchemist 12, smoke bomb Duplicate the effects of cloudkill with your bombs APG
Poison Conversion Alchemist 6 You can convert one form of poison to another form UC
Precise Bombs - Choose which squares are missed by your bomb's splash damage APG
Preserve Organs - Sneak attacks and critical hits are less likely to do damage UM
Psychoactive Bomb* Alchemist 6 Your bombs make it easier to manipulate others BotM
Rag Doll Mutagen Goblin Your body becomes rubbery and easy to contort ARG
Ranged Baptism Alchemist 4 You can use holy water as a splash weapon and any squares subject to its effects (including creatures affected by splash damage) or that contain creatures subject to its effects are also affected as if by the consecrate spell. CoP
Rocket Bomb Goblin, Alchemist 6th Create bombs with less accuracy but more ka-boom! ARG
Sandstone Solution - Use a potion to make sand or dirt as hard as stone. PoS
Scrap Bomb Goblin Your bombs create shrapnel and cause bleed damage ARG
Shock Bomb* - Deal electricity damage with your bombs APG
Siege Bomb* Alchemist 12, explosive bomb Deal bomb damage with siege weapons UC
Smoke Bomb* - Create a fog cloud effect with your bombs APG
Spontaneous Healing - You can heal more rapidly UM
Sticky Bomb Alchemist 10 Deal splash damage one extra round APG
Sticky Poison Alchemist 6 Poison applied to a weapon lasts longer APG
Stink Bomb* Smoke bomb Create a stinking cloud effect with your bombs APG
Strafe Bomb - Your bomb splash damage affects a line UM
Sunlight Bomb* Alchemist 10, blinding bomb Create a bright sunlight effect with your bombs UM
Tanglefoot Bomb* - Entangle foes with your bombs UM
Tentacle - Gain an extra limb UM
Tumor Familiar - Gain a familiar that is part of the alchemist's body UM
Underwater Demolition - You can create and throw bombs underwater ARG
Vestigial Arm - Gain an extra arm UM
Wings Alchemist 6 Gain wings that let you fly UM
  • Note! Discoveries marked with an asterisk (*) do not stack—only one such discovery may be applied to a single bomb.*


Grand Discoveries

Grand Discovery Prerequisites Benefits Source
Acidic Blood Acid Bomb The alchemist's blood turns to acid permanently. EP
Alchemical Abomination True Mutagen, Alchemist 23 You improve your mutagen further EP
Atonal Sonic Bomb The alchemist gains immunity to Sonic damage. The alchemist is not affected by mundane hazardous effects brought on by sonic environments. The alchemist's voice becomes monotone and his movements seem to echo (or another fitting physical change). EP
Awakened Intellect - The alchemist’s constant exposure to strange chemicals has expanded his mind. His Intelligence score permanently increases by 2 points. EP
Carpet Bomber Breath Weapon Bomb, Explosive Bombs Instead of splash damage, you now do the full damage of the bomb to all creatures within a thirty foot spread of the targeted square. EP
Caustic Temperament Acid Bomb The alchemist gains acid immunity. EP
Change Alignment, Greater Change Alignment, Infusion The effects of the alchemist's change alignment infusion become permanent and can only be reversed by a wish or miracle. EP
Corrosive Grasp Philosopher's Stone An alchemist’s melee touch attacks cause an unattended metal object to swiftly rust and corrode. EP
Eternal Youth - The alchemist has discovered a cure for aging, and from this point forward he takes no penalty to his physical ability scores from advanced age. If the alchemist is already taking such penalties, they are removed at this time. Furthermore, the alchemist cannot be magically aged, even temporarily. EP
Fast Healing - The alchemist’s flesh responds to damage with shocking speed—he gains fast healing 5. EP
Gaussian Shock Bomb The alchemist gains electricity immunity. EP
Heart of Ice Frost Bomb The alchemist gains cold immunity EP
Hyper-Tweaking - Gain 6 permanent Stat points which you may distribute as you wish, up to two points per Stat. However, he also ages twice as quickly as normal. EP
Icarus Ascendant winged flight or an ability to grant himself wings The alchemist's wings are now retractable and flight speed increases by 30 feet and maneuverability becomes perfect EP
The Mad Bomber Carpet Bomber Your bombs reach untold levels of destructive power. In addition to adding your Int modifier to the damage of your bombs, you also increase the damage of the bombs by a number of dice equal to your Int Mod. EP
Metaphasic Force Bomb The alchemist gains immunity to force damage. In addition, the Alchemist can make a Fort save to ignore certain Force effects. EP
Midassian Scion Philosopher's Stone The alchemist may now use his Philosopher's Stone ability a number of times each month equal to his intelligence modifier. EP
Mutagenic Immutability Eternal Youth The alchemist becomes immune to attribute drains and attribute damage. EP
Mutation Mastery Mutation Suppression Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod. EP
Mutation Suppression True Mutagen Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod. EP
Philosopher's Stone - The alchemist learns how to create a philosopher's stone, and can do so once per month at no cost EP
Poison Touch - The alchemist gains a poisonous touch, as if under the effects of a poison spell. He can suppress or activate this ability as a free action. EP
Protean Resistance Vestigial Twin, at least two Grand Discoveries Once per round, as a swift action, the Alchemist may choose an energy type and gain significant resistance to it. EP
Soulfire Alchemist 21 The alchemist gains fire immunity. EP
True Mutagen (modified) Alchemist 20, Grand Mutagen The alchemist improves his mutagen even further EP
Unborn Horror Alchemical Abomination, Alchemist 29 You have gone TOO FAR! The alchemist improves his mutagen even further EP
WHAT HATH SCIENCE WROUGHT? Unborn Horror, Alchemist 35 You were warned. The Gods Themselves begged you not to do this. The alchemist perfects his mutagen, and the world trembles. EP