Hydrazine: Difference between revisions
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Revision as of 01:52, 11 March 2014
Description
Name: Hydrazine
Class: Alchemist 1
Race: Male Human
Height: 5'7"
Weight: 165 lbs
Hair: Unnaturally Bright Red
Eyes: Fluorescent Green
Alignment: CG
Languages: Common
XP: 0/0
Abilities
Ability | Score | Modifier | Damaged | Current |
---|---|---|---|---|
Str | 10 | |||
Dex | 18 (16 + 2) | +4 | ||
Con | 11 (13-2) | |||
Int | 18 (16+2) | +4 | ||
Wis | 14 | +2 | ||
Cha | 10 |
HP: 11 + (4 + 1) =16
- Damage:
Initiative: +4
Speed: 30
Defenses
AC: 10 + 4 Armor + 4 Dex = 18
Touch: 10 + 4 Dex =14
Flat-footed: 10 + 4 Armor = 14
Saves
Fortitude: 2 = 2
Reflex: 2 + 4 = 6
Will: 0 + 2 = 2
Attacks
BAB: +0
CMB: 0
CMD: 14
Weapon | Attack Bonus | Damage | Critical | Range | Ammunition |
---|---|---|---|---|---|
Bomb | +4 | 1d6+4 | 20/x2 | 20 | |
Light Crossbow | +4 | 1d8 | 19-20/x2 | 80 | 30 |
Dagger | +0 melee, +4 ranged | 1d4 | 19-20/x2 | 10 | 2 |
Feats
Trait:
Feat: Extra Discovery - Frost Bomb
Feat: Point Blank Shot
Class Features
Alchemy
Bomb
Brew potion
Mutagen
Throw Anything
Tweaking File
Racial Abilities
Bonus Feat
Extra Skill Points
Skills
Skill | Total Bonus | Ranks | Stat Bonus | Other |
---|---|---|---|---|
Acrobatics | 4 | 4 | ||
Appraise | 4 | 4 | (class) | |
Bluff | 0 | |||
Climb | 0 | 0 | ||
Craft Alchemy | 8 | 1 | 4 | +3 Class |
Diplomacy | 0 | |||
Disable Device | 8 | 1 | 4 | +3 class |
Disguise | 0 | |||
Escape Artist | 4 | 4 | ||
Fly | 4 | 4 | (class) | |
Handle Animal | 0 | 0 | ||
Heal | 6 | 1 | 2 | +3 Class |
Intimidate | 0 | |||
Knowledge Arcana | 8 | 1 | 4 | +3 class |
Knowledge Nature | 8 | 1 | 4 | +3 class |
Linguistics | 4 | 4 | ||
Perception | 6 | 1 | 2 | +3 Class |
Ride | 4 | 4 | ||
Sense Motive | 2 | 2 | ||
Sleigh of Hand | 8 | 1 | 4 | +3 Class |
Spellcraft | 8 | 1 | 4 | +3 class |
Stealth | 4 | 4 | ||
Survival | 2 | 2 | (class) | |
Swim | 0 | |||
Use Magical Device | 4 | 1 | +3 Class |
Items
Clothes - warm weather outfit - plain clothes
Spell Book with Spells
MW Quarterstaff - Bonded item
Backpack
Blank Journal, ink, ink pen, charcoal, chalk
Waterskin
Ioun Light
Nakar Clothing +2 armor, DR 2/piercing, +1 armor check, 0 spell failure, max dex +7
Headband of Vast Intellect (+2 Int)
Spells
Spells: 0:5 1:3+2+1=6 2:2+1+1=4
Spell Book
Lvl 0
Lvl 1
- Alarm
- Burning Hands DC18 5d4+2
- Comprehend Languages
- Enlarge Person
- Feather Fall
- Floating Disk
- Mage Armor
- Magic Missile
- Shocking Grasp 4d6+2
- Vanish
Lvl 2
- Scorching Ray 1 ray, 4d6+2 range 30
- Darkvision
- Flaming Sphere DC 19 3d6+2
- Blur
Scrolls to be Purchased with Zanril
- eagle's splendor
- fox's cunning
- owl's wisdom
- resist energy
- bear's endurance
- bull's strength
- cat's grace
- see invisibility
Spells Prepared
Lvl 0
- Detect Magic
- Read Magic
- Light
- Prestidigitation
- Mending
Powerful Cantrip
- Burning Hands
Lvl 1
- Mage Armor (cast)
- Vanish (cast)
- Feather Fall
- Shocking Grasp (cast)
- Enlarge (cast)
- Floating Disc
Lvl 2
- Blur
- Flaming Sphere x2 (1 cast)
- Darkvision (cast)