True Strike (Ranger Poultice): Difference between revisions
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m (Text replacement - "\| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection\|Alchemist}}} \| Alchemist\|(.) }}<\/onlyinclude> " to "| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}} | Alchemist| }}</onlyinclude> ") |
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| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} |
Revision as of 17:01, 1 April 2019
- Level: Ranger 1
- School: Universal
- Domain: destruction 1, luck 1
- Subdomain: fist 1
- Domain: destruction 1, luck 1
Casting
- Casting Time: Immediate Action
- Components: V, F (A small wooden replica of an archery target, runed, worth 1 gp.)
Effect
- Range: Self
- Target or Area: you
- Duration: Until the start of your next turn
- Saving Throw: Harmless (Will negates)
Save DC: - - Spell Resistance: Yes
Description
- You pin a tiny wooden badge to your chest, of an archer's target. During combat, with a mere word, the target glows with deadly power, as does your weapon! You then strike with deadly accuracy.
- You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a 1d4+1 Arcane or Divine bonus to-hit, depending upon the caster. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.