Template:Wild Shape Bonus Abilities: Difference between revisions
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Revision as of 00:37, 9 February 2020
Bonus Abilities
d20 Result | Ability |
---|---|
1 | No bonus ability |
2 | Darkvision 60 ft. |
3 | +4 Perception; can make an active perception check as a free action once per encounter |
4 | May make a 5-foot step each round, even if you have moved (not a second 5-foot step, just a guaranteed first one) |
5 | Automatically succeed on a single FORT saving throw up to once per round. Must declare this before rolling. |
6 | Combat Reflexes (Feat) |
7 | Ranged attack equal to your bite attack, 50' increment, max range 250' |
8 | Once per round, auto-swap positions with target of successful melee attack |
9 | Immune to Dazzled, Blind, Fogged conditions |
10 | Automatically succeed on a single WILL saving throw up to once per round. Must declare this before rolling. |
11 | Lifesense 60 ft. |
12 | Ranged attack equal to standard attack, 50' increment, max 250'; may make 3 ranged attacks w/full attack action |
13 | Once per round, auto Bull Rush 5 feet w/successful melee attack, and step into space |
14 | Immune to Sickened, Afflicted, Nauseated conditions |
15 | You have Inclusive Reach out to 10 feet. |
d20 Result | Ability |
---|---|
16 | Your bite attacks are rolled as a melee touch attack instead of a normal attack. |
17 | Once per round, can pass through a single enemy's space (must end in open space, provokes, auto-succeeds) |
18 | Tremorsense 60 ft. |
19 | Immune diseases (infected, diseased, blighted) and poisons (tainted, poisoned, blighted) |
20 | You can pass through ally spaces when charging. |
21 | Automatically succeed on a single REFL saving throw up to once per round. Must declare this before rolling. |
22 | Ignore difficult terrain |
23 | Immune to Bruised, Bleed, Ruptured conditions. |
24 | Grant no to-hit bonus to enemies while flanked. |
25 | Your form has Spell Resistance equal to your form's Maneuver Defense. |
26 | Immune to Quelled, Prone, Splayed conditions |
27 | Gain DR x/Common (Bludgeoning, Crushing, Piercing, Slashing, Slime), where x = your Druid level; does not stack with other sources of DR |
28 | Blindsense 60 ft. |
29 | Immune to all fear-based status conditions |
30 | Gains ER x/Common (Acid, Cold, Fire, Lightning, Sonic), where x = your Druid level; does not stack with other sources of ER |