Helleskrieg Flockling: Difference between revisions

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Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.


<span style="color:#0000FF"><insert descriptive text here></span>
<insert descriptive text here>




Line 18: Line 18:
'''XP''' 4,920,000
'''XP''' 4,920,000


<span style="color:#0000FF"><alignment> <size> <racial keyword></span>
<alignment> <size> <racial keyword>


'''Init''' +12; '''Senses''' <span style="color:#0000FF"><any special senses (darkvision, low-light, tremorsense, etc.)></span>, Perception +42
'''Init''' +12; '''Senses''' <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +42




=== DEFENSE ===
=== DEFENSE ===
'''AC''' 54, '''touch''' 30, '''flat-footed''' 34 (+20 dex, +24 armor <span style="color:#0000FF"><adjust as needed></span>)
'''AC''' 54, '''touch''' 30, '''flat-footed''' 34 (+20 dex, +24 armor)


'''hp''' 1010
'''hp''' 1260


'''Fort''' +28, '''Ref''' +23, '''Will''' +23  <span style="color:#0000FF"><swap as needed; only one strong save></span>
'''Fort''' +28, '''Ref''' +23, '''Will''' +23  <swap as needed; only one strong save>


'''Special Defenses''' <span style="color:#0000FF"><copy from source></span>
'''Aura:''' -
 
'''SR:''' - <38, if any>
 
'''Special Defenses:''' -
 
'''Immunities:''' -
 
'''Weaknesses:''' -




=== OFFENSE ===
=== OFFENSE ===
'''Speed''' 30 ft. <span style="color:#0000FF"><adjust as needed; list other movement types here also></span>
'''Speed''' 30 ft. <adjust as needed; list other movement types here also>
 
'''Space / Reach:'''  5 ft. / 5 ft. <adjust as needed>


'''Single Melee''' <span style="color:#0000FF"><melee weapon></span> +43 (4d8+11/19-20x2)
'''Single Melee''' <melee weapon> +43 (4d8+16/19-20x2)


: <span style="color:#0000FF">or: '''Single Melee''' Bite +43 (4d8+4/x2)</span>
: or: '''Single Melee''' Bite +43 (4d8+4/x2)


'''Full Melee''' 3x <span style="color:#0000FF"><melee weapon></span> +43 (4d8+11/19-20x2)
'''Full Melee''' 3x <melee weapon> +43 (4d8+16/19-20x2)


: <span style="color:#0000FF">or: '''Full Melee''' Bite +43 (4d8+4/x2), 2x Claws +43 (4d6+4/x2), Tail +43 (4d8+4/x2), 2x Wings +43 (4d6+4/x2)</span>
: or: '''Full Melee''' Bite +43 (4d8+4/x2), 2x Claws +43 (4d6+4/x2), Tail +43 (4d8+4/x2), 2x Wings +43 (4d6+4/x2)


'''Ranged''' <span style="color:#0000FF"><optional ranged attack></span> +43 (4d8+11/x2)   
'''Ranged''' <optional ranged attack> +43 (4d8+16/x2)   


'''Special Attacks''' <span style="color:#0000FF"><copy from source; the save DC's for any such ability should be around 39. See below></span>  
'''Special Attacks''' <copy from source; only list ability names here; describe below>  


'''Action Points''' 0  <span style="color:#0000FF"><common monsters never have action points, named monsters often have one.></span>
'''Action Points''' 0  <common monsters never have action points, named monsters often have one.>




=== STATISTICS ===
=== STATISTICS ===
Str <span style="color:#0000FF"><###></span>, Dex <span style="color:#0000FF"><###></span>, Con <span style="color:#0000FF"><###></span>, Int <span style="color:#0000FF"><###></span>, Wis <span style="color:#0000FF"><###></span>, Cha <span style="color:#0000FF"><###></span>  <span style="color:#0000FF"><copy from source></span>
'''Str''' XX, '''Dex''' XX, '''Con''' XX, '''Int''' XX, '''Wis''' XX, '''Cha''' XX <copy from source>


'''Base Atk''' +28; '''CMB''' +51; '''CMD''' 67
'''Base Atk''' +28; '''CMB''' +51; '''CMD''' 67


'''Feats''' <span style="color:#0000FF"><pick one or two thematically relevant feats; avoid complicated ones.></span>
'''Feats''' <pick one or two thematically relevant feats; avoid complicated ones.>
 
'''Skills''' <choose only if relevant, values around 1.5 x creature’s CR>


'''Skills''' <span style="color:#0000FF"><choose only if relevant, values around 1.5 x creature’s CR></span>
'''Languages''' <copy from source>


'''Languages''' <span style="color:#0000FF"><copy from source></span>




=== SPECIAL ABILITIES ===
=== SPECIAL ABILITIES ===
Basic monsters typically have up to one special ability.  Named monsters could have three to five special abilities.
<special abilities should have a save DC 39>


Often, the converted creature's special abilities should just be carried forward, with the numeric values adjusted using the numbers above.
<special attack damage (standard action): 10d6+22>


Be aware, however, that you don't actually need very many special abilities, even for complex uniques like Orcus. Your monsters probably won't live more than about three rounds. Some creatures you convert may have dozens of listed abilities in their source material.  Just pick a few of the most interesting ones to make the fight memorable.  Your named monsters should be able to do something interesting each round, though there's no rule it has to be a different interesting thing each round.
<special attack damage (aoe’s, swift actions or inflicting status effects): 7d6+2>


Named monsters can also have 1 or even 2 action points, even if they have no role. Note that you can never spend more than 1 action point in a single round.


Any special abilities which have a save DC should have '''the DC set to 39'''.
; <ability name>
<ability description>




=== TREASURE ===
; <ability name>
Assuming you're using the 'Medium XP' progression chart, each creature should drop loot with a '''sell value of approximately 2,825,000 gp''' at this CR.
<ability description>




===COMBAT TACTICS===
=== TREASURE ===
sell value of approximately 2,825,000 gp




===OUT OF COMBAT===
=== COMBAT TACTICS ===
<describe typical actions taken during combat here>

Revision as of 20:48, 25 June 2014


xx

Helleskrieg Flockling (CR 28)

Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.

<insert descriptive text here>


GENERAL

CR 28 Hit Dice 53

XP 4,920,000

<alignment> <size> <racial keyword>

Init +12; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +42


DEFENSE

AC 54, touch 30, flat-footed 34 (+20 dex, +24 armor)

hp 1260

Fort +28, Ref +23, Will +23 <swap as needed; only one strong save>

Aura: -

SR: - <38, if any>

Special Defenses: -

Immunities: -

Weaknesses: -


OFFENSE

Speed 30 ft. <adjust as needed; list other movement types here also>

Space / Reach: 5 ft. / 5 ft. <adjust as needed>

Single Melee <melee weapon> +43 (4d8+16/19-20x2)

or: Single Melee Bite +43 (4d8+4/x2)

Full Melee 3x <melee weapon> +43 (4d8+16/19-20x2)

or: Full Melee Bite +43 (4d8+4/x2), 2x Claws +43 (4d6+4/x2), Tail +43 (4d8+4/x2), 2x Wings +43 (4d6+4/x2)

Ranged <optional ranged attack> +43 (4d8+16/x2)

Special Attacks <copy from source; only list ability names here; describe below>

Action Points 0 <common monsters never have action points, named monsters often have one.>


STATISTICS

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +28; CMB +51; CMD 67

Feats <pick one or two thematically relevant feats; avoid complicated ones.>

Skills <choose only if relevant, values around 1.5 x creature’s CR>

Languages <copy from source>


SPECIAL ABILITIES

<special abilities should have a save DC 39>

<special attack damage (standard action): 10d6+22>

<special attack damage (aoe’s, swift actions or inflicting status effects): 7d6+2>


<ability name>

<ability description>


<ability name>

<ability description>


TREASURE

sell value of approximately 2,825,000 gp


COMBAT TACTICS

<describe typical actions taken during combat here>