Helleskrieg Flockling: Difference between revisions
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Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted. | Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted. | ||
<insert descriptive text here> | |||
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'''XP''' 4,920,000 | '''XP''' 4,920,000 | ||
<alignment> <size> <racial keyword> | |||
'''Init''' +12; '''Senses''' | '''Init''' +12; '''Senses''' <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +42 | ||
=== DEFENSE === | === DEFENSE === | ||
'''AC''' 54, '''touch''' 30, '''flat-footed''' 34 (+20 dex, +24 armor | '''AC''' 54, '''touch''' 30, '''flat-footed''' 34 (+20 dex, +24 armor) | ||
'''hp''' | '''hp''' 1260 | ||
'''Fort''' +28, '''Ref''' +23, '''Will''' +23 | '''Fort''' +28, '''Ref''' +23, '''Will''' +23 <swap as needed; only one strong save> | ||
'''Special Defenses''' | '''Aura:''' - | ||
'''SR:''' - <38, if any> | |||
'''Special Defenses:''' - | |||
'''Immunities:''' - | |||
'''Weaknesses:''' - | |||
=== OFFENSE === | === OFFENSE === | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. <adjust as needed; list other movement types here also> | ||
'''Space / Reach:''' 5 ft. / 5 ft. <adjust as needed> | |||
'''Single Melee''' | '''Single Melee''' <melee weapon> +43 (4d8+16/19-20x2) | ||
: | : or: '''Single Melee''' Bite +43 (4d8+4/x2) | ||
'''Full Melee''' 3x | '''Full Melee''' 3x <melee weapon> +43 (4d8+16/19-20x2) | ||
: | : or: '''Full Melee''' Bite +43 (4d8+4/x2), 2x Claws +43 (4d6+4/x2), Tail +43 (4d8+4/x2), 2x Wings +43 (4d6+4/x2) | ||
'''Ranged''' | '''Ranged''' <optional ranged attack> +43 (4d8+16/x2) | ||
'''Special Attacks''' | '''Special Attacks''' <copy from source; only list ability names here; describe below> | ||
'''Action Points''' 0 | '''Action Points''' 0 <common monsters never have action points, named monsters often have one.> | ||
=== STATISTICS === | === STATISTICS === | ||
Str | '''Str''' XX, '''Dex''' XX, '''Con''' XX, '''Int''' XX, '''Wis''' XX, '''Cha''' XX <copy from source> | ||
'''Base Atk''' +28; '''CMB''' +51; '''CMD''' 67 | '''Base Atk''' +28; '''CMB''' +51; '''CMD''' 67 | ||
'''Feats''' | '''Feats''' <pick one or two thematically relevant feats; avoid complicated ones.> | ||
'''Skills''' <choose only if relevant, values around 1.5 x creature’s CR> | |||
''' | '''Languages''' <copy from source> | ||
=== SPECIAL ABILITIES === | === SPECIAL ABILITIES === | ||
<special abilities should have a save DC 39> | |||
<special attack damage (standard action): 10d6+22> | |||
<special attack damage (aoe’s, swift actions or inflicting status effects): 7d6+2> | |||
; <ability name> | |||
<ability description> | |||
; <ability name> | |||
<ability description> | |||
=== | === TREASURE === | ||
sell value of approximately 2,825,000 gp | |||
=== | === COMBAT TACTICS === | ||
<describe typical actions taken during combat here> |
Revision as of 20:48, 25 June 2014
Helleskrieg Flockling (CR 28)
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
<insert descriptive text here>
GENERAL
CR 28 Hit Dice 53
XP 4,920,000
<alignment> <size> <racial keyword>
Init +12; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +42
DEFENSE
AC 54, touch 30, flat-footed 34 (+20 dex, +24 armor)
hp 1260
Fort +28, Ref +23, Will +23 <swap as needed; only one strong save>
Aura: -
SR: - <38, if any>
Special Defenses: -
Immunities: -
Weaknesses: -
OFFENSE
Speed 30 ft. <adjust as needed; list other movement types here also>
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee <melee weapon> +43 (4d8+16/19-20x2)
- or: Single Melee Bite +43 (4d8+4/x2)
Full Melee 3x <melee weapon> +43 (4d8+16/19-20x2)
- or: Full Melee Bite +43 (4d8+4/x2), 2x Claws +43 (4d6+4/x2), Tail +43 (4d8+4/x2), 2x Wings +43 (4d6+4/x2)
Ranged <optional ranged attack> +43 (4d8+16/x2)
Special Attacks <copy from source; only list ability names here; describe below>
Action Points 0 <common monsters never have action points, named monsters often have one.>
STATISTICS
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Base Atk +28; CMB +51; CMD 67
Feats <pick one or two thematically relevant feats; avoid complicated ones.>
Skills <choose only if relevant, values around 1.5 x creature’s CR>
Languages <copy from source>
SPECIAL ABILITIES
<special abilities should have a save DC 39>
<special attack damage (standard action): 10d6+22>
<special attack damage (aoe’s, swift actions or inflicting status effects): 7d6+2>
- <ability name>
<ability description>
- <ability name>
<ability description>
TREASURE
sell value of approximately 2,825,000 gp
COMBAT TACTICS
<describe typical actions taken during combat here>