Heighten Spell, Improved (Feat): Difference between revisions

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| Benefit=As [[Heighten Spell (Feat)]], but you can heighten the spell above 9th level spell slots.
| Benefit = An Improved Heightened spell changes the way its saving throw DC (if any) is calculated.  When applied to a spell, its saving throw DC becomes:
 
:: 10 + &frac12; Character Level + Caster Stat Modifier
 
If the spell already has a saving throw that is calculated as described above, this feat provides no benefit.  If the spell does not permit a saving throw, or the saving throw is 'harmless' (i.e. a beneficial spell that targets willing creatures, who would only save if they had to, such as when they have Spell Resistance), this feat provides no benefit.
 
'''Note:''' This feat is only better than the [[Heightened Spell (Feat)]] if you have multiclassed, such that your caster level is less than your character level.  If your caster level and character level are the same (i.e., you've been a caster your whole career), this feat provides no benefit.
 


| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|Varies
| LevelInc|+1
}}</onlyinclude> (An Improved Heightened spell is as difficult to prepare and cast as a spell of its effective level. While Improved Heighten Spell does not natively require a higher spell slot to use, it allows a higher level spell slot to be used, and when this is done, the spell's DC and all other effects are calculated as if it was of that higher level.)
}}</onlyinclude> or +0 (The improved heightened spell uses up a spell slot one level higher than the spell's actual level, unless it is used in conjunction with any other metamagic feat, in which case it does not increase the spell level.)


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Increase a spell's level to improve save DC's with no maximum.
| ShortDesc|Alter the way the save DC of a spell is calculated.
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Revision as of 13:54, 26 September 2020


You can use your arcane skill to make your magics nearly impossible to resist

Prerequisites: Caster Level 21, Heighten Spell (Feat)

Benefit: An Improved Heightened spell changes the way its saving throw DC (if any) is calculated. When applied to a spell, its saving throw DC becomes:

10 + ½ Character Level + Caster Stat Modifier

If the spell already has a saving throw that is calculated as described above, this feat provides no benefit. If the spell does not permit a saving throw, or the saving throw is 'harmless' (i.e. a beneficial spell that targets willing creatures, who would only save if they had to, such as when they have Spell Resistance), this feat provides no benefit.

Note: This feat is only better than the Heightened Spell (Feat) if you have multiclassed, such that your caster level is less than your character level. If your caster level and character level are the same (i.e., you've been a caster your whole career), this feat provides no benefit.

Level Increase: +1 or +0 (The improved heightened spell uses up a spell slot one level higher than the spell's actual level, unless it is used in conjunction with any other metamagic feat, in which case it does not increase the spell level.)