Template:Special-Standard-Dmg: Difference between revisions
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{{#expr: | {{#expr: | ||
{{MonsterDamage-Base|transcludesection= | {{MonsterDamage-Base|transcludesection= | ||
{{#ifexpr: ({{#var:CR}} + {{{1|0} | {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) < 1 | 1 | | ||
{{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) > 44 | 44 | | |||
{{#expr: ({{#var:Damage-CR}} + {{{1|0}}}) | |||
}} | |||
}} | |||
}} | }} | ||
}} * 0.5 * {{#var:DmgMult|1}} | }} * 0.5 * {{#var:DmgMult|1}} |
Revision as of 16:55, 4 February 2021
Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
Call as follows:
{{Special-Standard-Dmg}}
Parameters (all are optional):
- (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
- n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
- op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
- d = modify the die size. Special standard damage uses a d8 by default. Values are: d=4, d=6, d=8, d=10, d=12.
Examples:
- {{Special-Standard-Dmg|-2}} - outputs damage as though CR was two lower than actual.
- {{Special-Standard-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.