Horn of Pursuit (Bard Spell): Difference between revisions

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| Description = You create the sound of a large hunting horn, blowing up to three notes as loud and clear as a peal of thunder, or a Celestial note. These notes can be heard up to five miles away in clear, open terrain such as open water or plains, up to three miles away in typical mountain or hilly terrain, up to two miles away in typical wooded outdoor conditions, one mile away in battlefield conditions, or a few hundred yards away in a dungeon. You can make these sounds at any point during the duration as a [[free action]], and each sounding can be short or long, high-pitched or low-pitched, and steady or staccato, allowing you to send hundreds of simple coded messages.
| Description = You create the sound of a large hunting horn, blowing up to three notes as loud and clear as a peal of thunder, or a Celestial note. These notes can be heard up to five miles away in clear, open terrain such as open water or plains, up to three miles away in typical mountain or hilly terrain, up to two miles away in typical wooded outdoor conditions, one mile away in battlefield conditions, or a few hundred yards away in a dungeon. You can make these sounds at any point during the spell's duration as a [[free action]], and each sounding can be short or long, high-pitched or low-pitched, and steady or staccato, allowing you to send hundreds of simple coded messages.


:For example, you may define short, short, long as 'encounter', long, long, long as 'all clear here', and 'short, short, short' as 'emergency, flee and summon help'. The exact uses of this spell are left to players to define.
:For example, you may define short, short, long as 'encounter', long, long, long as 'all clear here', and 'short, short, short' as 'emergency, flee and summon help'. The exact uses of this spell are left to players to define.

Latest revision as of 20:32, 17 September 2022

Level: Bard 1
School: Evocation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: S

Effect

Range: Self
Target or Area: Self
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: No

Description

You create the sound of a large hunting horn, blowing up to three notes as loud and clear as a peal of thunder, or a Celestial note. These notes can be heard up to five miles away in clear, open terrain such as open water or plains, up to three miles away in typical mountain or hilly terrain, up to two miles away in typical wooded outdoor conditions, one mile away in battlefield conditions, or a few hundred yards away in a dungeon. You can make these sounds at any point during the spell's duration as a free action, and each sounding can be short or long, high-pitched or low-pitched, and steady or staccato, allowing you to send hundreds of simple coded messages.
For example, you may define short, short, long as 'encounter', long, long, long as 'all clear here', and 'short, short, short' as 'emergency, flee and summon help'. The exact uses of this spell are left to players to define.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30