Template:Access Panels (Vehicle Feature): Difference between revisions

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===Access Panels===
===Access Panels===
Once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.{{#if: {{{1|}}}|<br><p>In addition, beginning at level {{{1}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Hard DC]], you repair 3 durability. (Normally, this would require an Impossible DC.).</p>|}}{{#if: {{{2|}}}|<p>Beginning at level {{{2}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Average DC]], you repair 2 durability. (Normally, this would require a Challenging DC.)</p>|}}{{#if: {{{3|}}}|<p>Beginning at level {{{3}}}, when you perform the Damage Control action, you repair 2 durability on any piloting check result that equals or exceeds an [[Skill DC|Easy DC]].</p>|}}
Beginning at level {{{1|1}}}, once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.{{#if: {{{2|}}}|<br><p>In addition, beginning at level {{{2}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Hard DC]], you repair 3 durability. (Normally, this would require an Impossible DC.).</p>|}}{{#if: {{{3|}}}|<p>Beginning at level {{{3}}}, when you perform the Damage Control action, if your piloting check equals or exceeds a [[Skill DC|Average DC]], you repair 2 durability. (Normally, this would require a Challenging DC.)</p>|}}{{#if: {{{4|}}}|<p>Beginning at level {{{4}}}, when you perform the Damage Control action, you repair 2 durability on any piloting check result that equals or exceeds an [[Skill DC|Easy DC]].</p>|}}




{{#if: {{{1|}}}|{{#!:
{{#if: {{{2|}}}|{{#!:
::{| class="ep-default" style="text-align:center"
::{| class="ep-default" style="text-align:center"
|- style="Background:#DEB887; Color:#000;"
|- style="Background:#DEB887; Color:#000;"
! rowspan="2" width="125" | Pilot Check DC Achieved || colspan="{{#expr: {{#if:{{{1|}}}|1|0}} + {{#if:{{{2|}}}|1|0}} + {{#if:{{{3|}}}|1|0}} +1 }}" width="400" | Durability Repaired
! rowspan="2" width="125" | Pilot Check DC Achieved || colspan="{{#expr: {{#if:{{{2|}}}|1|0}} + {{#if:{{{3|}}}|1|0}} + {{#if:{{{4|}}}|1|0}} +1 }}" width="400" | Durability Repaired
|- style="Background:#DEB887; Color:#000;"
|- style="Background:#DEB887; Color:#000;"
! Normal {{#if: {{{1|}}}|{{#!:
! Normal {{#if: {{{2|}}}|{{#!:
|| Level {{{1}}}
}}|}}{{#if: {{{2|}}}|{{#!:
|| Level {{{2}}}
|| Level {{{2}}}
}}|}}{{#if: {{{3|}}}|{{#!:
}}|}}{{#if: {{{3|}}}|{{#!:
|| Level {{{3}}}
|| Level {{{3}}}
}}|}}{{#if: {{{4|}}}|{{#!:
|| Level {{{4}}}
}}|}}
}}|}}
|-
|-
| align="left" | Easy || 1 {{#if: {{{1|}}}|{{#!:
| align="left" | Easy || 1 {{#if: {{{2|}}}|{{#!:
|| 1
|| 1
}}|}}{{#if: {{{2|}}}|{{#!:
}}|}}{{#if: {{{3|}}}|{{#!:
|| 1
|| 1
}}|}}{{#if: {{{3|}}}|{{#!:
}}|}}{{#if: {{{4|}}}|{{#!:
|| 2
|| 2
}}|}}
}}|}}
|-
|-
| align="left" | Average || 1 {{#if: {{{1|}}}|{{#!:
| align="left" | Average || 1 {{#if: {{{2|}}}|{{#!:
|| 1
|| 1
}}|}}{{#if: {{{2|}}}|{{#!:
}}|}}{{#if: {{{3|}}}|{{#!:
|| 2
|| 2
}}|}}{{#if: {{{3|}}}|{{#!:
}}|}}{{#if: {{{4|}}}|{{#!:
|| 2
|| 2
}}|}}
}}|}}
|-
|-
| align="left" | Challenging || 2 {{#if: {{{1|}}}|{{#!:
| align="left" | Challenging || 2 {{#if: {{{2|}}}|{{#!:
|| 2
|| 2
}}|}}{{#if: {{{2|}}}|{{#!:
}}|}}{{#if: {{{3|}}}|{{#!:
|| 2
|| 2
}}|}}{{#if: {{{3|}}}|{{#!:
}}|}}{{#if: {{{4|}}}|{{#!:
|| 2
|| 2
}}|}}
}}|}}
|-
|-
| align="left" | Hard || 2 {{#if: {{{1|}}}|{{#!:
| align="left" | Hard || 2 {{#if: {{{2|}}}|{{#!:
|| 3
|| 3
}}|}}{{#if: {{{2|}}}|{{#!:
}}|}}{{#if: {{{3|}}}|{{#!:
|| 3
|| 3
}}|}}{{#if: {{{3|}}}|{{#!:
}}|}}{{#if: {{{4|}}}|{{#!:
|| 3
|| 3
}}|}}
}}|}}
|-
|-
| align="left" | Impossible || 3 {{#if: {{{1|}}}|{{#!:
| align="left" | Impossible || 3 {{#if: {{{2|}}}|{{#!:
|| 3
|| 3
}}|}}{{#if: {{{2|}}}|{{#!:
}}|}}{{#if: {{{3|}}}|{{#!:
|| 3
|| 3
}}|}}{{#if: {{{3|}}}|{{#!:
}}|}}{{#if: {{{4|}}}|{{#!:
|| 3
|| 3
}}|}}
}}|}}

Revision as of 18:02, 10 January 2017

Access Panels

Beginning at level 1, once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.