CR 1/2 Bogey Plans: Difference between revisions

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   <!-- List the sense type and distance (in number of 50-ft squares)                -->
   <!-- List the sense type and distance (in number of 50-ft squares)                -->
   <!-- If pilot/crew have senses with ranges greater than 100 ft, list them          -->
   <!-- If pilot/crew have senses with ranges greater than 100 ft, list them          -->
   <!-- If bogey provides additional senses/sensors list them                       -->
   <!-- If bogey provides additional senses/sensors list them                         -->
   <!-- [[Echolocation]], [[Tremorsense]], [[Perfect Tremorsense]], [[Blindsense]]    -->
   <!-- [[Echolocation]], [[Tremorsense]], [[Perfect Tremorsense]], [[Blindsense]]    -->
   <!-- [[Lifesense]], [[Telepathy]], [[Cloudsense]]                                  -->
   <!-- [[Lifesense]], [[Telepathy]], [[Cloudsense]]                                  -->


| Nudge-Perception =  
| Nudge-Perception =  
   <!--CR 1/2 PERCEPTION = +3 -->
   <!--CR 1/2 PERCEPTION = +4 -->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8-->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8-->


Line 57: Line 57:


| Nudge-Durability =  
| Nudge-Durability =  
   <!-- CR 1/2 Durability = 14 -->
   <!-- CR 1/2 Durability = -->
   <!-- Values: any positive or negative number, or leave blank. Added to base Durability. Max recommended +/- 20%. -->
   <!-- Values: any positive or negative number, or leave blank. Added to base Durability. Max recommended +/- 20%. -->


Line 98: Line 98:


| Quick-Attack-Nudge-CMB =  
| Quick-Attack-Nudge-CMB =  
   <!-- CR 1/2 CMD = 14 -->
   <!-- CR 1/2 CMB = +2 -->
   <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. -->
   <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. -->


| Quick-Attack-Nudge-Siege-Dmg =  
| Quick-Attack-Nudge-Siege-Dmg =  
   <!-- CR 1/2 CMD = 14 -->
   <!-- CR 1/2 Siege Dmg = 1d2 -->
   <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. -->
   <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. -->
| Quick-Attack-Siege-Dmg-Die-Size =
  <!-- Values: d6, d8 (default is d6). This does not change the average damage dealt. -->


| Quick-Attack-Notes =  
| Quick-Attack-Notes =  
Line 116: Line 113:


| Standard-Attack-Nudge-CMB =  
| Standard-Attack-Nudge-CMB =  
   <!-- CR 1/2 CMD = 14 -->
   <!-- CR 1/2 CMB = +2 -->
   <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. -->
   <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. -->


| Standard-Attack-Nudge-Siege-Dmg =  
| Standard-Attack-Nudge-Siege-Dmg =  
   <!-- CR 1/2 CMD = 14 -->
   <!-- CR 1/2 Siege Dmg = 1d2 -->
   <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. -->
   <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. -->
| Standard-Attack-Siege-Dmg-Die-Size =
  <!-- Values: d6, d8 (default is d6). This does not change the average damage dealt. -->


| Standard-Attack-Notes =  
| Standard-Attack-Notes =  
Line 164: Line 158:
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
         {{#var:Special-1-CMB}}                CMB                          @ CR 1/2 = +3
         {{#var:Special-1-CMB}}                CMB                          @ CR 1/2 = +2
         {{#var:Special-1-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
         {{#var:Special-1-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
         {{#var:Special-1-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
         {{#var:Special-1-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
         {{#var:Special-1-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
         {{#var:Special-1-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
Line 202: Line 196:
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
         {{#var:Special-2-CMB}}                CMB                          @ CR 1/2 = +3
         {{#var:Special-2-CMB}}                CMB                          @ CR 1/2 = +2
         {{#var:Special-2-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
         {{#var:Special-2-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
         {{#var:Special-2-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
         {{#var:Special-2-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
         {{#var:Special-2-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
         {{#var:Special-2-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
Line 240: Line 234:
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
         {{#var:Special-3-CMB}}                CMB                          @ CR 1/2 = +3
         {{#var:Special-3-CMB}}                CMB                          @ CR 1/2 = +2
         {{#var:Special-3-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
         {{#var:Special-3-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
         {{#var:Special-3-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
         {{#var:Special-3-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
         {{#var:Special-3-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
         {{#var:Special-3-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
Line 278: Line 272:
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
         {{#var:Special-4-CMB}}                CMB                          @ CR 1/2 = +3
         {{#var:Special-4-CMB}}                CMB                          @ CR 1/2 = +2
         {{#var:Special-4-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
         {{#var:Special-4-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
         {{#var:Special-4-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
         {{#var:Special-4-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
         {{#var:Special-4-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
         {{#var:Special-4-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
Line 316: Line 310:
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
         {{#var:Special-5-CMB}}                CMB                          @ CR 1/2 = +3
         {{#var:Special-5-CMB}}                CMB                          @ CR 1/2 = +2
         {{#var:Special-5-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
         {{#var:Special-5-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
         {{#var:Special-5-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
         {{#var:Special-5-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
         {{#var:Special-5-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
         {{#var:Special-5-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
Line 354: Line 348:
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
         {{#var:Special-6-CMB}}                CMB                          @ CR 1/2 = +3
         {{#var:Special-6-CMB}}                CMB                          @ CR 1/2 = +2
         {{#var:Special-6-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
         {{#var:Special-6-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
         {{#var:Special-6-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
         {{#var:Special-6-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
         {{#var:Special-6-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
         {{#var:Special-6-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
Line 392: Line 386:
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
         {{#var:Special-7-CMB}}                CMB                          @ CR 1/2 = +3
         {{#var:Special-7-CMB}}                CMB                          @ CR 1/2 = +2
         {{#var:Special-7-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
         {{#var:Special-7-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
         {{#var:Special-7-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
         {{#var:Special-7-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
         {{#var:Special-7-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
         {{#var:Special-7-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
Line 430: Line 424:
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
         {{#var:Special-8-CMB}}                CMB                          @ CR 1/2 = +3
         {{#var:Special-8-CMB}}                CMB                          @ CR 1/2 = +2
         {{#var:Special-8-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
         {{#var:Special-8-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
         {{#var:Special-8-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
         {{#var:Special-8-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
         {{#var:Special-8-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
         {{#var:Special-8-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
Line 468: Line 462:
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
         {{#var:Special-9-CMB}}                CMB                          @ CR 1/2 = +3
         {{#var:Special-9-CMB}}                CMB                          @ CR 1/2 = +2
         {{#var:Special-9-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
         {{#var:Special-9-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
         {{#var:Special-9-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
         {{#var:Special-9-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
         {{#var:Special-9-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
         {{#var:Special-9-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
         {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12

Revision as of 20:22, 7 February 2017

x

(CR 1/2)

- -

General

Lore Check: Knowledge (Logic) (Basic: DC 1; Full: DC 16)
Init: +1
Senses: Standard Vision
Perception: +4

Defense

Maneuver Defense (MD): -2
Durability: 3 sunder successes
Bogey Siege DR:
Crew Siege DR:
Special Defenses:
  • Cannot take hit point damage; Durability can only be reduced by sunders or siege damage
  • Immune to critical hits
  • Immune to most status conditions (but not forced movement)
  • Always succeeds on all saving throws (including harmless or beneficial effects)
Special Limitations:
  • Cannot make attacks of opportunity
  • Cannot take immediate actions
  • Does not threaten squares
  • Cannot flank
  • Cannot inflict critical hits

Movement

x
Size / Space: 0
Speed: squares
Maneuverability Profile: Poor

Offense

Weapon Ranges:
x
Close Range:
Medium Range:
Long Range:
Quick Attack:
  • 1x Auxiliary Weapons +Expression error: Unrecognized punctuation character "[". vs. Maneuver Defense (MD) (1d2 siege damage on hit)
Standard Attack:
  • 1x Main Battery Weapons +Expression error: Unrecognized punctuation character "[". vs. Maneuver Defense (MD) (1d2 siege damage on hit)
Action Points: 0

Available Actions

Swift Actions:
(used for: additional facing changes, firing outside of forward firing arc, sudden halts, activating special abilities)
Standard Actions:

Special Abilities

Combat Tactics

Out of Combat

Rewards

XP: 200
Salvage: Sell value of 109 gp.



* - indicates value has been adjusted from the base value for the bogey's CR.