Crocodile: Difference between revisions
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Revision as of 00:47, 18 March 2017
Crocodile (CR 3)
Neutral - Medium - Animal |
---|
Lore: | Know (Nature) | ||
6 | 21 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
16 | +6 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
51 | 25 | 4 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +6 |
Refl: | +1 |
Will: | +1 |
- Maneuver Defense Notes: +4 vs. Trips
Strong Against:
- Amphibious
Offense
- Maneuver Offense Notes: +4 on Grapples (see Death Roll)
Standard Attack (Melee):
- 1x Bite +6 (1d8+1/19-20 x2)
as undefined damage type
Full Attack (Melee):
- 3x Bite +6 (1d8+1/19-20 x2)
as undefined damage type
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
17 |
STR |
12 |
DEX |
14 |
CON |
1 |
INT |
14 |
WIS |
7 |
CHA |
Skills:
- Movement: 5 (+8 bonus when swimming)
- Perception: 6
- Stealth: 5 (+10 bonus when in water)
- All other skills: 0 (no ranks)
Special Abilities
Lunge (Ex) |
As a Standard action, once per encounter, the crocodile may lunge ten feet and make a bite attack. This ten feet of movement provokes attacks of opportunity if not made by surprise. If this bite attack hits, the crocodile makes a free Grapple check at +4. |
Death Roll (Ex) |
If the crocodile has grappled a foe with their Lunge ability and remains in control of the grapple, they may, as a damage action, use Death Roll. Death Roll does points of damage and also allows the crocodile to move their grappled victim as per the 'moving while grappled' rules. |
Amphibious (Ex) |
Crocodiles have evolved to survive well in water. They can hold their breath five times as long as normal for their Constitution. |
Crocodile
Crocodiles are large, well armored, amphibious ambush predators. Crocodiles prefer to live in or near water, but they are ridiculously hardy creatures and can survive conditions that seem impossible for any natural creature.
- Crocodiles attack with a lunge and then will seek to drag their victims into deeper water and savage them with their huge jaws.
Combat Tactics
Crocodiles are ambush predators. In or out of water, they will seek to hide and wait for food to walk by. They will then lunge at the closest victim and if they succeed in grappling, they will Death Roll their prey away from any other creatures and repeat this process until the victim dies.
- If their Lunge fails, they will bite aggressively at the nearest victim and attempt to grapple normally, even though Death Roll is not usable in that instance.
Out of Combat
Rewards
XP: 800
Treasure: Sellable Goods worth 813 gp.
- Weight: 30 lbs. Volume: 1.2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |