Template:Special-Standard-Dmg: Difference between revisions

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Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:


<pre>
Call as follows:
{{Special-Standard-Dmg}}


Parameters (all are optional):
<pre>{{Special-Standard-Dmg}}</pre>
1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value.
3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values.
4: modify the die size. Standard damage uses a d8 by default. Values are: d4, d6, d8, d10, d12.


Examples:
'''Parameters (all are optional):'''
* '''(unnamed)''' = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
* '''n''' = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
* '''d''' = modify the die size. Special standard damage uses a d8 by default. Values are: d=4, d=6, d=8, d=10, d=12.
 
'''Examples:'''
* <nowiki>{{Special-Standard-Dmg|-2}} - outputs damage as though CR was two lower than actual.</nowiki>
* <nowiki>{{Special-Standard-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>


{{Special-Standard-Dmg|-2}} - outputs damage as though CR was two lower than actual.
{{Special-Standard-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.
</pre>
</noinclude><includeonly>
</noinclude><includeonly>
{{
{{
   {{#switch: {{{4|}}}|d4 = D4|d6 = D6|d8 = D8|d10 = D10|d12 = D12|#default = D8
   {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D8-Dmg|transcludesection=
  }}-Dmg|transcludesection=
      {{#expr:  
  {{#expr: ((
        {{MonsterDamage-Base|transcludesection=
      {{MonsterDamage-Base|transcludesection=
            {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 |
        {{#expr: {{#var:CR}}  
              {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 |  
            {{#switch: {{{3|}}}|mult = *|div = /|#default = +
                  {{#expr: ({{#var:CR}} + {{{1|0}}})
            }} {{{1|0}}}  
                  }}
        }}
              }}
      }}) * 0.5 round 0)
            }}
      {{#ifexpr: {{{2|}}}|
        }} * 0.5
        {{#switch: {{{3|}}}|mult = *|div = /|#default = +
        {{#ifexpr: {{{n|}}}|
        }} {{{2}}} round 0 |
            {{#switch: {{{op|}}}|mult=*|div=/|#default=+
            }} {{{n}}} |
        }} round 0
       }}
       }}
   }}
   }}
}}
}}
</includeonly>
</includeonly>

Revision as of 15:30, 13 December 2017

Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

Call as follows:

{{Special-Standard-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Special standard damage uses a d8 by default. Values are: d=4, d=6, d=8, d=10, d=12.

Examples:

  • {{Special-Standard-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Special-Standard-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.