Great Whip (Weapon): Difference between revisions

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(Created page with "{{Template:Weapon | Name = Whip, Great | Urlname = Whip,_Great | Image = greatwhip2.jpg | Proficiency = Exotic | Type = 2-Hand | Cost = 125 gp | TinyDmg = 1d8 | SmallD...")
 
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| Weight = 12 lbs
| Weight = 12 lbs


| DamageType = Slashing
| DamageType = {{dmg|Slashing}}


| Quality1 = Cumbersome
| Quality1 = Cumbersome

Revision as of 20:53, 28 July 2018

Whip, Great 2-Hand / Exotic [edit]
Whip, Great
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
125 gp 1d10 2d6 3d6 19-20 x2 - 12 lbs Slashing (physical, common)
Weapon Qualities: Cumbersome, Reach
The great whip deals lethal damage and has a 15-foot reach. A great whip takes considerable space to wield freely, if any adjacent square is blocked, the user suffers a -4 penalty to attack rolls. A great whip cannot attack or threaten adjacent squares, but otherwise threatens all squares it can reach.

The largest and by far the most dangerous of the whips, the mighty great whip has a sturdy handle three feet long, with a complex woven leather and wire braid as thick as a strong man's wrist attached to it. The braid is usually nine feet long, and has a sharp blade tip as well as secondary blades woven into the leather and wire braid for the last five or six feet. The great whip is surprisingly wieldy for its size, and a skilled user can use the enormous reach and power to devastating effect. A great whip takes quite a bit of space to use effectively, but much less than many would assume, given its size. The great whip belongs to the "Blades, Heavy" and "Flails" weapon groups.