Vehicle Upgrades
Mothership Module
- Requires: -
- Benefit: This upgrade module provides bays in which to transport, perform maintenance, and launch smaller vehicles. One module provides space for up to 4 vehicles of one size category smaller than the vehicle into which the mothership module is installed, or 8 vehicles two size categories or smaller than the mothership. More than one mothership module can be installed to provide additional bays, if desired.
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 1 1 1 1 1 1 1 1 1
Masterwork Module
- Requires: -
- Benefit: Each masterwork module reduces the effective size of the vehicle by one for purposes of its size modifiers (see Vehicle Size for details). Remember that the listed size modifiers are cumulative.
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 1 1 1 1 1 1 1 1 1
Ramming Prow
- Requires: -
- Benefit: Any time you initiate a collision, you deal an additional +1d6 points of damage, in addition to the speed you moved.
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 2 1 2 1 2 1 2 1 2
Ramming Prow, Major
- Requires: Ramming Prow
- Benefit: Any time you are involved in a collision (whether you initiated it or not), you deal an additional +1d6 points of damage, in addition to the speed you moved. This bonus damage replaces (does not stack with) the bonus damage from Ramming Prow.
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 2 1 2 1 2 1 2 1 2
Reinforced Hull
- Requires: -
- Benefit: This module provides 2 points of DR vs. collision damage. This DR stacks with any other DR on the vehicle. This module may be purchased more than once, and its benefits stack with itself.
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 1 1 2 1 2 1 2 1 2
Oblique Angles
- Requires: -
- Benefit: While using Evasive Maneuvers, any enemy that attempts to collide with you must roll its CMB )vs. your CMD) to determine whether or not it hits. If it misses, you retain control of the space, and the enemy is stopped in the space just prior to the collision.
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 2 2 1 2 1 1 2 1 1
Maneuver Module, Average
- Requires: Poor maneuverability
- Benefit: This module increases a vehicle's maneuverability profile from poor to average. If the vehicle already has an average maneuverability profile, this module has no effect.
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 3 3 2 2 1 3 2 2 1
Maneuver Module, Good
- Requires: Average maneuverability
- Benefit: This module increases a vehicle's maneuverability profile from average to good. If the vehicle only has poor maneuverability, this module has no effect.
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 3 3 2 3 1 3 2 3 2
Speed Module
- Requires: -
- Benefit: This module grants +1 speed to the vehicle into which it is installed. This module may be purchased multiple times, and its benefits stack with itself.
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 2 2 1 2 1 2 1 1 1
Hot Loads, Minor
- Requires: -
- Benefit: This module increases the long range of the vehicle's weapons by +1 square (typically from "5 - 6" to "5 - 7"). If the vehicle already has an ability which improves the long range of its weapons, the benefit from this module stacks with that.
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 1 1 1 1 1 1 1 1 1
Hot Loads, Major
- Requires: Hot Loads, Minor
- Benefit: This module increases the medium range of the vehicle's weapons by +1 square (typically from "3 - 4" to "3 - 5"). If the vehicle already has an ability which improves the medium range of its weapons, the benefit from this module stacks with that. Note that, as a result of this module's effects, your vehicle's long range band will be pushed out 1 square (typically from "5 - 7" to "6 - 8").
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 2 2 1 1 1 2 1 1 1
Hot Loads, Greater
- Requires: Hot Loads, Major, Hot Loads, Minor
- Benefit: This module increases the close range of the vehicle's weapons by +1 square (typically from "1 - 2" to "1 - 3"). If the vehicle already has an ability which improves the close range of its weapons, the benefit from this module stacks with that. Note that, as a result of this module's effects, your vehicle's medium and long range bands will be pushed out 1 square.
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 2 2 1 1 1 2 1 1 1
Gunnery Module, Minor
- Requires: -
- Benefit: This module increases the vehicle's siege damage during a Standard Attack action (but not a Quick Attack action, or an action which includes an attack) by +3 points. This module may be taken multiple times, and its benefits stack with itself.
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 1 1 1 1 1 1 1 1 1
Articulating Rudder
- Requires: -
- Benefit: A vehicle with this module installed can make a 45-degree facing change as a swift action.
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 1 1 1 1 1 1 1 1 1
Cuprium Hull Coating
- Requires: -
- Benefit: A vehicle with this module installed can slide itself forward 1 square (in the same direction of its current facing) as a swift action. Note that this is forced movement, not regular movement, and cannot be used to trigger abilities such as Ratcheted Steering.
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 1 1 1 1 1 1 1 1 1
Shoulder Bumpers
- Requires: -
- Benefit: A vehicle with this module installed can slide one ally or enemy (vehicle or creature) 1 square as a swift action. If an enemy is chosen, the vehicle's pilot must make a CMB roll against the target's CMD. This this module is installed on a vehicle which has one or more features which cause forced movement, this module also adds +1 to the distance of that forced move.
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class 2 1 2 1 2 1 2 1 1
- miss chance vs collisions if at least 2 sizes smaller than other vehicle/object
- Gain 1 focus as a swift action
- additional turn during Double Move action
- gain focus from a Double Move action
- Gain a larger CMB bonus from Take Aim
- Gain a bonus to your CMD versus Take Aim actions
- Gain focus from performing a Take Aim action
- Gain a larger CMD bonus when using Evasive Maneuvers
- Gain a bonus to-hit versus vehicles using Evasive Maneuvers
- Gain focus when taking Evasive Maneuvers action
- Bonus to hit vs an enemy ship which has stress
- Bonus to damage vs. an enemy ship which has stress
- remove stress from an allied pilot within close range of your ship
- bonus to initiate boarding grapple
- bonus to break boarding grapples
- Requires:
- Benefit:
- Module slots required:
Host-class Stout-class Verity-class Ardent-class Picket-class Vanguard-class Foment-class Witness-class Spree-class