Leathery Creature

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'Leathery Zombie' is a pattern that can be added to any Zombie, hereafter referred to as the base creature.

A Leathery Zombie uses all of the base creature's statistics and abilities except as noted below.

CR

Same as base creature +1.

Size and Type

The creature's Size and Type do not change.

Initiative Modifier

The creature's initiative modifier increases by half the amount that its CR increases, round up.

Senses

No changes.

Armor Class

Leathery Zombies gain +1 AC. This is granted by adding to the base creatures natural armor bonus.

Hit Dice

No changes.

Defensive Ability

A Leathery Zombie gains the following abilities, which may be added to their Bestiary entry:

Special Defenses: DR(CR)/Good

SPecial Abilities: Leathery Zombies are old, dangerous specimens of undeath. They are dried out, tough, and leathery, their flesh hardened by time and battles against all types of normal harm. Leathery Zombies gain DR/Good equal to their CR rating.

Speed

A Leathery Zombie's base speed improves by ten feet in all movement categories it has.

Melee Attacks

A Leathery Zombie retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. A Leathery Zombie adds 1d6 of negative energy damage to all its melee attacks.

Damage

The base damage of all attacks does not change.

Space and Reach

No Changes.

Offensive Ability

Aside from the changes above and below, no offensive abilities.

Ability Scores

No changes.

Base Attack Bonus

No changes.

Maneuver Offense and Maneuver Defense

No changes.

Feats

No changes.

Skills

No changes.