Talk:Monster Patterns and Roles
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Ok, new damage chart built that matches the numbers much more closely. :)
I, uh, tried to paste it in and the formatting wouldn't go. :(
I would try to manually 'chartify' it, but you are using all kinds of fancy add-ons these days.
I'll send you the sheet via mail, if you want to chartify it, tear it up, otherwise point me at an example and I'll figure it out. :D
chartified. However, I still would like to understand why you're wholly re-creating hundreds of hours of work on the existing damage numbers. I'm willing to bet there's a MUCH easier way to replicate this within the monster templates using existing variables, and/or nudge values (if necessary).
<!-- AVAILABLE VARIABLES {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} {{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} {{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} {{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} {{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} {{Hit-Dice}} {{Primary-Dmg}} {{Maneuver-Offense}} {{Secondary-Dmg}} {{Maneuver-Defense}} {{Tertiary-Dmg}} {{CR}} {{Quaternary-Dmg}} {{Ranged-Dmg}} Each of these variables can be modified with up to four parameters, all optional: Parameter 1, unnamed, adds or subtracts from the CR. Example: {{Ranged-Dmg|-2}} subtracts 2 to the CR before returning the value. Parameter 2, "n", modifies the base number directly. Example: {{Ranged-Dmg|n=-2}} subtracts 2 from the final value. Parameter 3, "op" lets you change the operand affecting variable 2. Values: mult, div, or leave blank (defaults to addition). Example: {{Ranged-Dmg|n=2|op=mult}} doubles the damage. Parameter 4, "d", modifies which die size the damage uses. This variable only applies to the damage variables. Values: d=4, d=6, d=8, d=10, d=12. Note lack of caps. Example: {{Ranged-Dmg|d=10}} returns damage in form of d10's. -->