Tank
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Tank
The monster the other monsters expect to take all the hits.
- Tanks have double hit points.
- Tanks are immune to all effects which are not damage, except those they choose to allow to affect them. Attacks which deal damage and include a secondary effect (such as forced movement or a debuff) can only inflict the damage. (Abilities which specifically state they bypass the condition immunity of roles, such as a Prowler's Encroaching Jolt, also bypass this immunity.)
- Any damage that the Tank inflicts on an enemy heals the Tank for the same amount. This includes damage from spells and spell-like abilities. Area of effect attacks only heal the Tank an amount equal to the highest amount of damage taken by an affected enemy (not the sum of all damage inflicted). Damage mitigation abilities of victims, such as DR and ER, also reduce the amount of healing received since the reduce the amount of damage inflicted.
- Tanks may make a bonus attack against any character they can reach who does not include them in an attack. There is no limit to the number of these attacks they may make, though they can never make more than one attack per triggering action. Damage they deal with these attacks heals them as well.
- The first time in an encounter that a Tank is reduced to zero hit points, it is not killed. Instead, it gains immunity to all damage until the beginning of its next turn and its hit points are set to half its normal maximum. Its ability to take actions is not hampered in any way during this period of immunity. At the beginning of its next turn, the immunity expires. The Tank is killed for good the second time its hit points reach zero.
- Tanks count as two monsters for xp and loot.