Doppelganger
Doppelganger (CR 4)
Doppelgangers are a strange race of shape shifters that act as parasites of entire civilizations. Their mindset is alien compared to most humanoid races, and their ability to steal the identity of others triggers nearly universal revulsion. Doppelgangers may exactly and perfectly mimic anyone they have had a chance to study carefully and touch. Doppelgangers like handshakes and hugs and more intimate forms of touching, and one of the very few indicators of a doppelgangers takeover is a change in a person's demeanor to be nicer and more friendly.
But make no mistake: Doppelgangers are parasites. They add nothing to the society they infest. They have no worthwhile skills and really only want to take advantage of the most comfortable and wealthy position they can assume without much effort or risk of being caught. For this reason, Doppelgangers frequently assume the role of young wives or younger sons of nobility. They are also fond of impersonating clergy, although they have to be very careful or that sort of thing, getting a God mad at you is NOT good for your health.
On the very rare occasions when a Doppelganger is revealed without its shape shifting, the true extent of their alienness can be seen.
General
CR 4 Hit Dice 5
XP 1,200
NE, Medium, Monstrous Humanoid
Init +2; Senses Senses as the Stolen Form, Perception +6
Defense
AC 20, touch 13, flat-footed 17 (+4 armor, +3 dex, +3 natural, +0 deflection)
hp 50
Fort +7, Ref +3, Will +7
Aura: -
SR: -
Special Defenses: -
Immunities: -
Weaknesses: -
Offense
Speed 30 ft., or as the Stolen Form
Space / Reach: 5 ft. / 5 ft., or as the Stolen Form
Single Melee Bite +8 (1d8/x2), or as the Stolen Form
Full Melee Bite +8 (1d8/x2), 2x Claws +8 (1d6/x2), or as the Stolen Form
Ranged None, or as the Stolen Form
Special Attacks Skinship, Stolen Form
Action Points 0
Statistics
Str 12, Dex 14, Con 14, Int 12, Wis 12, Cha 14 , or as Stolen Form
Base Atk +4; CMB +7; CMD 18
Feats -
Skills Bluff +8, Sense Motive +8, Intimidate +8
Languages Common, Kern, up to three other languages based upon Stolen Form
Special Abilities
<special abilities should have a save DC 13>
<special attack damage (standard action): 2d6+1>
<special attack damage (aoe’s, swift actions or inflicting status effects): 1d6>
- <ability name>
<ability description>
- <ability name>
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TREASURE
sell value of approximately 1,125 gp
COMBAT TACTICS
<describe typical actions taken during combat here>