Zombie Beast

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Beast Zombie (CR 5)

What happens when a pack of zombies stumbles upon a herd of cows on a farm?

Yep. Zombie cows.

Beast zombies represent the undead remains of various animals that are left behind in a zombie outbreak. They are all size Large, and represent such animals as cows, horses, donkeys, mules, pigs, deer, moose, caribou, etc, etc that may be pulled down and converted to undeath.

Beast zombies tend to be less malevolent than humanoid zombies, but since they are larger, they are actually quite dangerous foes.


GENERAL

CR 5 Hit Dice 7

XP 1,600

NE, Large, Undead

Init +3; Senses Darkvision 60ft, Perception +8


DEFENSE

AC 21, touch 14, flat-footed 18 (+4 armor, +3 dex, +3 natural, +1 deflection)

hp 65

Fort +8, Ref +4, Will +4

Aura: -

SR: -

Special Defenses: Immortality

Immunities:

  • all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)
  • disease, poison, ability damage, ability drain, energy drain
  • death effects, necromancy effects, sleep effects
  • nonlethal damage
  • paralysis, stunning, fatigue, exhaustion
  • any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)

Weaknesses: Cannot heal damage on its own (if it has no Int), but healed by negative energy.


OFFENSE

Speed 40 ft.

Space / Reach: 10 ft. / 5 ft.

Single Melee Bite +10 (1d8+6/x2)

Full Melee 2x Bite +10 (1d8+6/x2)

Ranged None, but see Clumsy Charge and Thrashing Stand

Special Attacks Clumsy Charge, Thrashing Stand

Action Points 0


STATISTICS

Str 18, Dex 14, Con -, Int 1, Wis 10, Cha 12

Base Atk +5; CMB +9; CMD 19

Feats -

Skills -

Languages


SPECIAL ABILITIES

Clumsy Charge (Su)

Beast Zombies are amazingly fleet of foot. They will use this speed to race into combat using a charge maneuver. When they use Clumsy Charge they are considered flat-footed, and use their flat footed Armor Class until their next action. If they hit, their target is automatically knocked Prone. Unfortunately, the Beast Zombie also falls prone in an adjacent square.


Thrashing Stand (Su)

Beast Zombies are clumsy but powerful things. As a full round action, the zombie beast can stand up from prone, during which they thrash and flail mightily to gain their feet, throwing sharp hooves and claws and teeth in all directions. Any enemy creatures in their space or adjacent to their space are subject to the Thrashing Stand, a touch attack made at +10 to hit, but at a -4 penalty to this roll due to being prone. This yields a net of +6 to hit, and deals 1d8+6/x2 physical damage. The thrashing attacks occur before the beast stands from prone, and any creature successfully struck by the Thrashing Stand is denied any opportunity attack that would normally have been provoked by the beast standing up from prone.


TREASURE

sell value of approximately 1,375 gp


COMBAT TACTICS

Beast Zombies are mindless undead that have a compelling hatred of the living. Their tactics are simple: Charge in, fall down, stand up and attack until everything is dead.


OUT OF COMBAT

Immortal (Su)

Beast Zombies cannot be killed through normal means. However, zombies may lie shattered and dormant after being defeated for months or even years before their bodies recompose and they once again rise to seek and consume the flesh of the living. A sanctify corpse, consecrate or gentle repose spell will add a year and a day to the time it takes for a zombie to re-compose. A resurrection spell will bring the animal associated with the beast zombie's corpse back to life, destroying the necromantic bond on its corpse.