Disguise

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Description

Ability Score Used: Charisma
Usable Untrained? Yes
Armor Check Penalty Applies? No

You are skilled at the art of changing your appearance, or the appearance of an adjacent, willing ally. Disguise can also be used to make a particular object more difficult to find.

Generic Disguise

You can alter your own appearance, or that of an adjacent, willing ally, so that you look like a different, but unspecified, person. This is accomplished via the application of makeup, wigs, costumes. Disguise also includes some rudimentary acting, such as changes in your walk and other body language, altering your voice or accent, etc. Creating a generic disguise means you aren't attempting to appear as anyone specific, but simply someone other than yourself.

You get only one disguise check per use of the skill, regardless of how many people make Perception checks to attempt to see through it. The disguise check is made secretly, so that you don't know your result (you always think you did a perfectly adequate job). Inform the GM of your total skill bonus. The GM will make the roll on your behalf, and then grin at you in a way calculated to make you nervous.

Action Required:

1d3 x 10 minutes. Magic (such as Disguise Self (Spell)) reduces this to the time required to cast the spell or trigger the effect.

DC of Check:

Opposed by any observers' Perception checks.

Much like invisibility, if you don't draw any attention to yourself, others do not get to make passive Perception checks unless they are on alert for some reason. If you come to the attention of people who are suspicious (such as an alert guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking 10 on their Perception checks.

Depending on the quality and complexity of your disguise, those attempting to see through it may have bonuses or penalties to their perception checks:

Quality / Complexity Observers' Perception Modifier
Modifiers to Check
Take 10? / Take 20?
Allows Assists?
Results of Success
Consequences of Failure
Retry Allowed?
Provokes AOO?

Specific Disguise

You can alter your own appearance, or that of an adjacent, willing ally, so that you (or your ally) look like a specific person. This is accomplished via the application of makeup, wigs, costumes. Disguise also includes some rudimentary acting, such as changes in your walk and other body language, altering your voice or accent, etc. The more familiar you are with the subject you are attempting to emulate, the easier this process is, and the more believable the outcome.

You get only one disguise check per use of the skill, regardless of how many people make Perception checks to attempt to see through it. The disguise check is made secretly, so that you can't of your result (you always think you did a perfectly adequate job). Inform the GM of your total skill bonus. The GM will make the roll on your behalf, and then grin at you in a way calculated to make you nervous.

Much like Invisibility, if you don't draw any attention to yourself, others do not get to make passive Perception checks unless they are on alert for some reason. If you come to the attention of people who are suspicious (such as an alert guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking 10 on their Perception checks.

Action Required:
DC of Check:

opposed by any observers' Perception check

Modifiers to Check
Take 10? / Take 20?
Allows Assists?
Results of Success
Consequences of Failure
Retry Allowed?
Provokes AOO?

Hide Object

You can hide an object from observation, or even a close search, either by camouflaging it in local materials, by altering its appearance to blend in with its surroundings, or by creating a hiding space for it to rest within, which is difficult to notice.
Action Required:
DC of Check:

opposed by any observers' Perception check

Modifiers to Check
Take 10? / Take 20?
Allows Assists?
Results of Success
Consequences of Failure
Retry Allowed?
Provokes AOO?


Table: Disguise DCs and Modifiers
Disguise Observers' Perception Modifier
Minor details only +5
Disguised as different gender1 -2
Disguised as different race1 -2
Disguised as different age category1 -22
Disguised as different size category1 -10
  • 1 These modifiers are cumulative; use any that apply.
  • 2 Per step of difference between your actual age category and your disguised age category. The steps are: young (younger than adulthood), adulthood, middle age, old, and venerable.

If you are impersonating a particular individual, those who know what that person looks like get a bonus on their Perception checks according to the table below. Furthermore, they are automatically considered to be suspicious of you, so opposed checks are always called for.

Table: Modifiers Based on Familiarity
Familiarity Viewer's Perception Check Bonus
Recognizes on sight +4
Friends or associates +6
Close friends +8
Intimate +10

Usually, an individual makes a Perception check to see through your disguise immediately upon meeting you and every hour thereafter. If you casually meet many different creatures, each for a short time, check once per day or hour, using an average Perception modifier for the group.

Action/Time

Creating a disguise requires 1d3 x 10 minutes of work. Using magic (such as the disguise self spell) reduces this action to the time required to cast the spell or trigger the effect.

Retry? Yes. You may try to redo a failed disguise, but once others know that a disguise was attempted, they'll be more suspicious. Assume that everyone who knows about the Disguise attempt are making active Perception checks when they meet you.

Modifiers

  • Magic Alteration: Magic that alters your form, such as alter self, disguise self, polymorph, or shapechange, grants you a +10 bonus on Disguise checks (see the individual spell descriptions). You must succeed on a Disguise check with a +10 bonus to duplicate the appearance of a specific individual using the veil spell. Divination magic that allows people to see through illusions (such as true seeing) does not penetrate a mundane disguise, but it can negate the magical component of a magically enhanced one.
  • Magic Copies: You must make a Disguise check when you cast a simulacrum spell to determine how good the likeness is.
  • Feats: If you have the Deceitful feat you get a +1 feat bonus on all Disguise skill checks. This bonus improves as you put additional ranks in the skill.
  • Aid Another: You may be helped by your friends to assemble a good disguise, and the comedy gold of people getting you fake hair made of Lanternmoss to imitate a Barani is more than worth the price of admission.


Much Larger or Smaller (Epic)

(DC +25 for two size categories, DC +50 for three size categories) - You can attempt to disguise yourself as a much larger or smaller creature than your race's normal size. It's not easy.
Action Required:
DC of Check:
Modifiers to Check
Take 10? / Take 20?
Allows Assists?
Results of Success
Consequences of Failure
Retry Allowed?
Provokes AOO?

Treachery (Epic)

If you enter a combat while disguised as an ally of the monsters, or as a neutral bystander, you may, once per combat, treat one foe as Flat-Footed to your attacks after you dramatically reveal your perfidy. "And I would have gotten away with it, too!" (stab)
Action Required:
DC of Check:
Modifiers to Check
Take 10? / Take 20?
Allows Assists?
Results of Success
Consequences of Failure
Retry Allowed?
Provokes AOO?