Stone Colossus
Stone Colossus (CR 24)
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
<insert descriptive text here>
GENERAL
CR 24 Hit Dice 44
XP 1,228,800
<alignment> <size> <racial keyword>
Init +10; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +36
DEFENSE
AC 50, touch 28, flat-footed 32 (+18 dex, +22 armor)
hp 875
Fort +25, Ref +21, Will +21 <swap as needed; only one strong save>
Aura: -
SR: - <34, if any>
Special Defenses: -
Immunities: -
Weaknesses: -
OFFENSE
Speed 30 ft. <adjust as needed; list other movement types here also>
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee <melee weapon> +38 (4d8+9/19-20x2)
- or: Single Melee Bite +38 (4d8/x2)
Full Melee 3x <melee weapon> +38 (4d8+9/19-20x2)
- or: Full Melee Bite +38 (4d8/x2), 2x Claws +38 (4d6/x2), Tail +38 (4d8/x2), 2x Wings +38 (4d6/x2),
Ranged <optional ranged attack> +38 (4d8+9/x2)
Special Attacks <copy from source; only list ability names here; describe below>
Action Points 0 <common monsters never have action points, named monsters often have one.>
STATISTICS
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Base Atk +24; CMB +45; CMD 60
Feats <pick one or two thematically relevant feats; avoid complicated ones.>
Skills <choose only if relevant, values around 1.5 x creature’s CR>
Languages <copy from source>
SPECIAL ABILITIES
<special abilities should have a save DC 33>
<special attack damage (standard action): 10d6+10>
<special attack damage (aoe’s, swift actions or inflicting status effects): 6d6+1>
- <ability name>
<ability description>
- <ability name>
<ability description>
TREASURE
sell value of approximately 562,500 gp
COMBAT TACTICS
<describe typical actions taken during combat here>