Thieves' Tools (Weapon)
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Thieves' Tools | 2-Hand / Simple | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
30 gp | 1d3 | 1d4 | 1d6 | x2 | - | 3 lbs | Piercing (physical, common) | ||
Weapon Qualities: Finesse, Trapbreaker, Special | |||||||||
Thieves' Tools are technically a weapon used in two hands, even though the tools themselves are individually quite small. But if you are in the middle of working a trap and have to break off and tackle that monster about to eat the sorcerer, and you don't want to drop your tools to pull a real weapon, Thieves' Tools can be jammed into a monster's eyeball just fine. For a two-handed weapon, their damage is awful, but they can serve in an emergency. Thieves' Tools belong to the "Close" weapons group.
Special: Thieves' Tools are treated as a dagger (just one, despite requiring both hands, and despite having no throwing range) for all game purposes, such as feats, class features, racial traits, etc. Special: A Prowler wielding Thieves' Tools is still treated as having 'one hand free', despite the Thieves' Tools requiring both hands to wield. |