Lasso (Weapon)
Lasso | 2-Hand Thrown / Exotic | [edit] | |||||||
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Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
10 gp | - | - | - | - | 10 ft | 5 lbs | N/A | ||
Weapon Qualities: Entangling, Non-Melee, Retrieving, Touch | |||||||||
The lasso is not a rope, even though it is made from a rope. A lasso is carefully formed and shaped from rope soaked in paraffin, so it holds its shape but can still perform its function. A typical lasso is fifty feet long, and so cannot be thrown more than fifty feet. Attacking with a lasso requires both hands, inflicts no damage, and is a ranged touch attack. If the touch attack is successful, the lasso inflicts the Entangled condition on the victim.
Note that the lasso's ability to inflict the Entangled quality and enable the Retrieving quality are mundane qualities that pierce the immunity to conditions conveyed by some monster roles (such as heavies and threats). The wielder can expend a move action to place tension on the lasso. As long as the attacker is maintaining tension every round by expending a move action, the victim may not escape the lasso. The victim (or one of the victim's allies) may attack the lasso if they have a slashing weapon, using the Sunder combat maneuver. If the attacker drops the lasso or fails to use a move action to maintain tension on the rope, the victim may escape the lasso by expending a move action. Each round that the wielder is maintaining tension on the lasso, he may roll a Might skill roll with a +2 weapon bonus against the victim's Maneuver Defense to pull the victim closer to him as part of the same move action as maintaining tension. Assuming the lasso is not entangling a target and has not been sundered, or if the ranged touch attack misses the target, it requires a standard action to coil the lasso back into a configuration suitable for throwing again. The lasso belongs to the "Thrown" weapons group. |