Equipment
This page is a listing of all of the equipment, goods, and services available in Epic Path. Most goods can also be crafted by someone with the appropriate Profession skill.
This equipment page also includes a variety of lesser magic items called 'lay magic items'. These items are inexpensive, and presumed to be widely available to nearly anyone who can afford them. However, they are not necessarily appropriate for all campaign settings, especially low fantasy or magic-scarce campaigns. GMs should decide whether to allow Lay Magic items as available for purchase during their campaign, and especially during character creation. Lay magic items can also be crafted by someone with the appropriate profession skill, but also require Creator (Feat).
Individual equipment listings in the large table below can be clicked on to view the details of that item, or they can be reviewed in a catalog format on the following sub-pages:
Clothing
All adventurers begin play with a free Outfit, Sturdy Clothes. A full set of clothing weighs 6 lbs, but only if you're carrying it around. Worn clothes weigh nothing (assuming you're only wearing a single outfit's worth of clothing). Note that clothing isn't really optional, even if you're wearing armor. Going commando under that heavy plate mail might sound like a practical way to reduce your encumbrance, but your skin won't thank you for it. That stuff chafes like you wouldn't believe! And don't even get me started on chain mail.
Depending on the campaign setting, characters may instead begin play with either an Outfit, Sturdy Cold-Weather Clothes, or Outfit, Sturdy Hot-Weather Clothes. These outfits are designed to provide better comfort when environmental effects are constant (they provide some DR and ER against either environmental cold, or environmental hot, respectively), but inflict environmental damage if worn in the wrong climates. If you want to wear a parka in a tropical jungle where a cool evening is still 85° F, you'd better be tough.
Players are encouraged to consider purchasing additional outfits, over and above the single outfit they begin with. Outfits for wealthier and noble lifestyles are pretty-much mandatory if you want to mix with the more distinguished crowds. Some character classes benefit from having a change of clothes available (to improve a disguise, for example), while others may just wish to have something else to wear after that 3-day hike through the sewers. If you insist on keeping to a single outfit, there are also clothes washing services available (even magical ones). But seriously, could you stand downwind until you get around to doing that? Yikes.
Starting Equipment
When shopping for equipment, many adventurers may wish to avoid poring over a giant shopping list of bizarre equipment featuring 15 varieties of wax, just to get on the road. Many adventurers just want a basic kit of stuff that will ensure they have the gear necessary for camping in the wilderness or a dark dungeon. To that end, players are encouraged to take a look at the Adventurer's Kit, which costs 12 gold pieces and weighs 44 pounds. A number of possible substitutions are also available to make the Adventurer's Kit lighter, but at added expense. See the Adventurer's Kit entry for details.
Slightly more specialized than the 'everybody wants one' Adventurer's Kit is the Casting Kit, which is of use to all the Arcane casters out there who can't be bothered with all the details and frippery on their Path to ULTIMATE MIGHT. A Casting Kit has everything your arcane caster could ever need to get their spell's on.
Some classes also have certain equipment they should pick up to fully enjoy the benefits of their class:
- Alchemists should pick up an Alchemy Crafting Kit.
- Bards may wish to pick up one or more Musical Instruments
- Clerics and Paladins should purchase a Holy Symbol for their deity, and may want to pick up a Healer's Kit.
- Prowlers and Rogues might want to consider picking up a set of Thieves' Tools (Weapon).
- Rangers should pick up at least one Hunter's Trap.
- Warlords should pick up a Healer's Kit, a Banner Harness, and a Small Banner.
Note that weapons, armor and shields are not listed here but instead have their own pages:
Master List of Equipment, Goods and Services
Item | Cost | Weight | Craftable? | Description | |
---|---|---|---|---|---|
Animal Glue | 5 sp | 0.5 lbs | Profession (Tanner) (DC 15) | A simple glue for sticking two objects together semi-permanently. | |
Backpack | 5 gp | 2 lbs | Profession (Leathersmith) (DC 16) | A leather backpack which you can strap to your back to carry your gear. Can store up to 2 cubic feet of material. | |
Bag, Waterproof | 5 sp | 0.5 lbs | Profession (Leathersmith) (DC 12) | A bag which (mostly) prevents water from damaging its contents. | |
Bandoleer | 5 sp | 0.1 lbs | Profession (Leathersmith) (DC 12) | Draw small items from this belt as though drawing a weapon. | |
Bedroll | 1 sp | 5 lbs | Profession (Weaver) (DC 8) | A thin sleeping bag, designed to be easily portable. | |
Bedroll, Elven Thistledown | 4 gp | 2 lbs | Profession (Weaver) (DC 25) | A lighter-weight, superior sleeping solution, for lighter-weight, superior people. | |
Blanket | 5 sp | 3 lbs | Profession (Weaver) (DC 12) | A warm blanket, good for extra warmth or as a ground cushion. | |
Book, Spellbook | 15 gp | 5 lbs | Profession (Bookbinder) (DC 20) | A grimoire into which spell casters can scribe their spells. | |
Book, Spellbook (Compact) | 50 gp | 1 lbs | Profession (Bookbinder) (DC 25) | A lighter-weight version of a spellbook, containing only 70 pages for spells. | |
Candle | 1 cp | 0.1 lbs | Profession (Farmer) (DC 8) | An inexpensive, inefficient way to light up a small area. | |
Candle Lamp | 5 gp | 1 lbs | Profession (Glass Smith) (DC 12) | A small lantern-like device that protects a candle from drafts. | |
Candlestick | 1 sp | 0.5 lbs | Profession (Blacksmith) (DC 13) | A saucer-like spiked plate with a handle to carry or set down a candle. | |
Canteen | 2 gp | 1 lbs | Profession (Carpenter) (DC 14) | A hard, hollow container for carrying water or other liquids. | |
Case, Scroll | 1 gp | 0.5 lbs | Profession (Leathersmith) (DC 14) | A watertight leather case for carrying scrolls. | |
Chalk (1 piece) | 1 cp | 0.1 lbs | Profession (Miner) (DC 8) | The Sharpie of the fantasy world. | |
Charcoal (1 stick) | 5 sp | 0.1 lbs | Profession (Miner) (DC 8) | The off-brand Sharpie wannabe (the Scherpie™) of the fantasy world. | |
Cloak, Patchwork | 1 gp | 2 lbs | Profession (Tailor) (DC 13) | A cloak covered in patches and patchwork, popular among bards and other performers. | |
Cloak, Reversible | 20 gp | 4 lbs | Profession (Tailor) (DC 16) | A cloak with one color and style of fabric on the outside, and another color and style of fabric on the inside. Fancy! | |
Compass | 10 gp | 0.5 lbs | Profession (Blacksmith) (DC 19) | A compass that points to magnetic north. | |
Crowbar | 2 gp | 5 lbs | Profession (Blacksmith) (DC 9) | A hooked iron bar for levering things open that want to stay closed. | |
Cup | 1 gp | 0.1 lbs | Profession (Carpenter) (DC 10) | A simple wooden cup for drinking beverages. | |
Fishhook | 1 sp | 0.1 lbs | Profession (Blacksmith) (DC 8) | A hook. For fishing. You catch fish with it. Bait not included. | |
Flask | 2 gp | 0.2 lbs | Profession (Blacksmith) (DC 20) | A water-tight metal container for transporting beverages. | |
Flask, Hip | 4 gp | 0.2 lbs | Profession (Blacksmith) (DC 29) | A curved flask, shaped to rest flat against a hip when attached to a belt. | |
Flint and Steel | 1 gp | 0.1 lbs | Profession (Blacksmith) (DC 9) | A crude way to start a fire, or a neat way to make a pretty shower of sparks. | |
Grappling Hook | 1 gp | 4 lbs | Profession (Weaponsmith) (DC 14) | A hook which allows you to throw a rope up (or over) to a remote location. Rope sold separately. | |
Grappling Hook, Mithril | 1,001 gp | 2 lbs | Profession (Weaponsmith) (DC 25) | A lighter version of the grappling hook, allowing a rope to be thrown further. | |
Holy Symbol | 5 gp | 1 lbs | Profession (Artist) (DC 19) | A symbol of a particular god or goddess, used as a focus for divine spells and other divinely-granted abilities. | |
Horn, Signal | 1 gp | 2 lbs | Profession (Blacksmith) (DC 25) | A brass horn meant for signaling simple concepts over large distances. | |
Ink | 1 gp | 0.2 lbs | Profession (Scrivener) (DC 17) | A vial of ink for writing, drawing, or otherwise ruining a perfectly good piece of paper. | |
Key Blank, Wax | 15 gp | 0.5 lbs | Profession (Farmer) (DC 19) | A small bi-fold case with wax lining the insides for making an impression of a key so that it can be copied. | |
Key, Copy | 1 gp | 0.1 lbs | Profession (Locksmith) (DC 19) | A copy of an existing key, made from a wax impression of the original. | |
Key, Skeleton | 85 gp | 0.1 lbs | Profession (Locksmith) (DC 28) | A key that works in many different locks of the same style. | |
Kit, Adventurer's | 12 gp | 44 lbs | Not craftable. | A collection of useful things for adventurers to successfully camp in the wilderness or dungeons. | |
Kit, Alchemy Crafting | 25 gp | 5 lbs | Profession (Herbalist) (DC 26) | Allows for creation of extracts, mutagens and bombs, except components with a listed cost. | |
Kit, Climber's | 40 gp | 5 lbs | Profession (Blacksmith) (DC 21) | A collection of tools, harnesses, and spikes to assist with climbing. Rope not included. | |
Kit, Cooking | 3 gp | 16 lbs | Profession (Blacksmith) (DC 14) | A kit of useful cooking tools, spices and utensils for turning that survival skill into a dining skill. | |
Kit, Fishing | 5 sp | 3 lbs | Profession (Fisherman) (DC 14) | A fishing pole, hooks, lines, lures, floats and sinkers. Just add water, mosquitoes, a hot afternoon, and some beer. | |
Kit, Forgery | 200 gp | 6 lbs | Profession (Scrivener) (DC 32) | All the tools necessary to create fake papers, badges, or stinking badges you don't need. | |
Kit, Gear Maintenance | 5 gp | 2 lbs | Profession (Soldier) (DC 17) | Maintain your weapons and armor, so they can maintain you. | |
Kit, Grooming | 1 gp | 2 lbs | Profession (Blacksmith) (DC 18) | Look fabulous, even in the howling wilderness. Because you deserve it. | |
Kit, Healer's | 50 gp | 1 lbs | Profession (Chirurgeon) (DC 17) | Bandages, herbs, and salves, to assist with Heal checks. | |
Kit, Mess | 2 sp | 1 lbs | Profession (Carpenter) (DC 16) | A plate, bowl, cup, and eating utensils. | |
Kit, Riding | 17 gp | 57 lbs | Profession (Leathersmith) (DC 19) | A saddle, bit and bridle, and other useful things for climbing up onto, and riding, a traditional mount. | |
Ladder, Folding | 2 gp | 16 lbs | Profession (Carpenter) (DC 29) | A collapsible ladder that expands to 15 feet in height. | |
Lamp | 1 sp | 1 lbs | Profession (Glass Smith) (DC 16) | A common oil lamp, providing 15 feet of bright light (and 15 feet of dim light beyond that). | |
Lamp Oil | 1 sp | 1 lbs | Profession (Butcher) (DC 19) | A pint of lamp oil to use in lamps, or to engage in acts of arson. | |
Lantern, Bullseye | 12 gp | 3 lbs | Profession (Glass Smith) (DC 30) | A lantern that channels light in a particular direction, rather than all around. | |
Lantern, Hooded | 7 gp | 2 lbs | Profession (Glass Smith) (DC 23) | A lantern that can be hooded to hide the light quickly. | |
Magic Wand | 25 gp | 0.5 lbs | Profession (Carpenter) (DC 19) | A short length of carved wood that allows the use of an implement bonus while wielded. | |
Map | 50 gp | 0.5 lbs | Profession (Cartographer) (DC 22) | A map of a specific region, granting bonuses for finding your way therein. | |
Mirror, Small Steel | 10 gp | 0.5 lbs | Profession (Blacksmith) (DC 16) | A small steel mirror. What were you expecting? | |
Mug/Tankard, Clay | 2 cp | 1 lbs | Profession (Farmer) (DC 14) | A clay mug for drinking from. Adventurous types might even eat soup from it. | |
Musical Instrument | 5 gp | 3 lbs | Profession (Artist) (DC 20) | A small musical instrument for performing music, or whatever the kids call it these days. | |
Musical Instrument (Superior) | 170 gp | 3 lbs | Profession (Artist) (DC 30) | A masterwork version of a small musical instrument, granting the performer a bonus when playing it. | |
Outfit, Elegant Clothes | 150 gp | 11 lbs | Profession (Tailor) (DC 52) | Fashion beyond the ken of mortal men, suitable for dining with kings. | |
Outfit, Elegant Cold-Weather Clothes | 180 gp | 16 lbs | Profession (Tailor) (DC 55) | A great outfit for people who will spare no expense to look great, no matter how cold it gets. | |
Outfit, Elegant Hot-Weather Clothes | 120 gp | 6 lbs | Profession (Tailor) (DC 55) | Be the envy of your stuck-up, blue-blooded neighbors, while beating the heat in style. Stay cool while looking cool. | |
Outfit, Formal Clothes | 40 gp | 10 lbs | Profession (Tailor) (DC 35) | Finer clothes, suitable for nearly any occasion, but not durable enough for constant wear. | |
Outfit, Formal Cold-Weather Clothes | 70 gp | 18 lbs | Profession (Tailor) (DC 39) | An outfit of formal clothing designed to help the wearer endure extremely cold weather. | |
Outfit, Formal Hot-Weather Clothes | 35 gp | 7 lbs | Profession (Tailor) (DC 39) | Fancy clothing that keeps the wearer cooler in hot weather, while still looking marvelous. | |
Outfit, Sturdy Clothes | 10 gp | 6 lbs | Profession (Tailor) (DC 19) | Comfortable, well-made clothing, perfect for adventuring. | |
Outfit, Sturdy Cold-Weather Clothes | 21 gp | 10 lbs | Profession (Tailor) (DC 22) | Good, solid clothing to protect against the bitter cold. | |
Outfit, Sturdy Hot-Weather Clothes | 8 gp | 3 lbs | Profession (Tailor) (DC 22) | Clothing designed to endure extremes of hot weather, without worrying too much about impressing anyone. | |
Parchment | 1 sp | 0.1 lbs | Profession (Scrivener) (DC 9) | A single sheet of paper, suitable for making magic scrolls, or writing angsty poetry upon. | |
Parchment, Fine | 2 gp | 0.1 lbs | Profession (Scrivener) (DC 20) | A very nice piece of paper, with perfectly cut edges, creamy texture, and a hefty price tag. | |
Piton | 1 sp | 0.5 lbs | Profession (Blacksmith) (DC 13) | A metal spike with a loop on the end for attaching a rope, used for climbing or tying something down. | |
Pole | 5 cp | 8 lbs | Profession (Woodcutter) (DC 8) | A 10-foot pole, for poking things without getting too close. Like bears. | |
Pole, Balancing | 8 sp | 12 lbs | Profession (Woodcutter) (DC 8) | A long pole (15 to 30 feet) used to assist with balancing on a narrow surface, like a rope. | |
Pole, Folding | 2 sp | 10 lbs | Profession (Carpenter) (DC 20) | A 10-foot pole you can fold down and stuff in a bag or backpack. | |
Poncho | 5 sp | 2 lbs | Profession (Leathersmith) (DC 14) | Hooded circle of treated wool or leather that keeps the rain or snow off. | |
Pot, Iron | 8 sp | 4 lbs | Profession (Blacksmith) (DC 17) | A large, cast iron pot, capable of cooking approximately 1.5 gallons of food. | |
Pouch, Belt | 1 gp | 0.5 lbs | Profession (Leathersmith) (DC 9) | This is where you store all those little googaws you pick up in the dungeon. | |
Pouch, Spell Components | 20 gp | 2 lbs | Profession (Herbalist) (DC 25) | A small pouch containing all the oddball material components for most spells. | |
Quill, Writing | 1 sp | 0.2 lbs | Profession (Scrivener) (DC 9) | A wooden stylus with a bird feather tip, used to write. Ink not included. | |
Rope, Hemp | 1 gp | 10 lbs | Profession (Crewman) (DC 13) | 50 feet of sturdy rope. | |
Rope, Silk | 10 gp | 3.5 lbs | Profession (Weaver) (DC 14) | 50 feet of silk rope, lighter and stronger than a similar hemp rope. | |
Rope, Spider Silk | 100 gp | 2 lbs | Profession (Weaver) (DC 37) | (Lay Magic) A 50-foot rope made of monstrous spider silk, that is very strong, and quite portable. | |
Sack | 1 sp | 0.5 lbs | Profession (Tailor) (DC 8) | A medium-sized cloth bag you can stuff things into. Larger than a pouch, smaller than a backpack. | |
Scarf, Pocketed | 8 gp | 0.1 lbs | Profession (Tailor) (DC 19) | A neck scarf that has several small pockets sewn into it, to more easily conceal small objects. | |
Scarf, Reinforced | 10 gp | 4 lbs | Profession (Tailor) (DC 22) | An 8-foot long scarf with a hidden chain sewn into it, for climbing or binding. | |
Sewing Needle | 2 cp | 0.1 lbs | Profession (Blacksmith) (DC 8) | This needle allows you to stitch together cloth, canvas, or thin leather. Thread sold separately. | |
Shovel, Folding | 10 gp | 12 lbs | Profession (Blacksmith) (DC 27) | A short shovel whose blade can be folded against the shaft for greater portability. | |
Soap | 1 sp | 0.5 lbs | Profession (Farmer) (DC 12) | A chunky block of soap for cleaning things. Comes in scented or unscented versions. | |
Spike, Iron | 5 cp | 1 lbs | Profession (Blacksmith) (DC 8) | A foot-long iron spike for pinning doors open or closed, or just general mayhem. Hammer not included. | |
Spyglass | 1,000 gp | 1 lbs | Profession (Glass Smith) (DC 29) | A short brass tube with lenses that makes it easier to see distant things. | |
String | 1 cp | 0.5 lbs | Profession (Weaver) (DC 9) | A simple ball of string, that can be used for a million things. Including rhymes! So clever! | |
Tabard | 5 gp | 1 lbs | Profession (Artist) (DC 18) | A sleeveless outer garment worn over armor, and decorated with a crest, flag, or coat of arms. | |
Tent, Large | 30 gp | 40 lbs | Profession (Tailor) (DC 20) | A wool or waxed linen tent, with poles, ropes, and pegs, that can accommodate up to 4 people. | |
Tent, Medium | 15 gp | 30 lbs | Profession (Tailor) (DC 19) | A wool or waxed linen tent, with poles, ropes, and pegs, that can accommodate up to 2 people. | |
Tent, Pavilion | 100 gp | 50 lbs | Profession (Tailor) (DC 22) | A wool or waxed linen tent, with poles, ropes, and pegs, that can accommodate up to 10 people. | |
Tent, Small | 10 gp | 20 lbs | Profession (Tailor) (DC 17) | A wool or waxed linen tent, with poles, ropes, and pegs, only big enough for 1 person. Cozy, but kinda sad. | |
Thread | 3 cp | 0.1 lbs | Profession (Tailor) (DC 13) | Thread for sewing or repairing clothing, or stitching wounds closed. | |
Tool, Superior | +160 gp | +0 lbs | Profession (Blacksmith) (DC 29) | A masterwork version of a standard tool, granting a bonus to a specific skill check or skill use. | |
Torch | 1 cp | 1 lbs | Profession (Woodcutter) (DC 9) | The very first portable light source, before there were iPhones. | |
Trap, Hunter's | 2 gp | 10 lbs | Profession (Trapsmith) (DC 20) | A bear trap, with hinged jaws and a pressure plate. Watch your step! | |
Vial, Glass | 1 gp | 0.1 lbs | Profession (Glass Smith) (DC 16) | A small vial that can hold 1 ounce of liquid. | |
Vial, Iron | 1 sp | 1 lbs | Profession (Blacksmith) (DC 22) | A very durable vial for your 'storing 1 ounce of some mystery liquid' needs. | |
Waterskin | 1 gp | 0.5 lbs | Profession (Leathersmith) (DC 14) | A water-tight pouch made to hold half a gallon of liquid, typically water or wine. | |
Wax, Sealing | 1 gp | 1 lbs | Profession (Farmer) (DC 12) | A colored wax for sealing letters, scrolls, tubes, or bottles. Can be imprinted with an insignia or stamp, if desired. | |
Whistle, Signal | 8 sp | 0.1 lbs | Profession (Blacksmith) (DC 23) | A whistle used to send simple signals. Often used by the town watch to call for reinforcements. | |
Acid Flask | 50 gp | 1 lbs | Profession (Alchemist) (DC is an Average skill check for the CL of the item) | A flask of acid you can throw or shoot at people you dislike. | |
Alchemical Glue | 20 gp | 0.5 lbs | Profession (Alchemist) (DC 22) | Bonds two surfaces together, relatively permanently. Requires 1 hour to fully cure. | |
Alchemical Solvent | 50 gp | 0.5 lbs | Profession (Alchemist) (DC 23) | Remember that time you glued the bard's hand to the sorcerer's butt? This is to fix that. | |
Alchemist's Fire | base 75 gp | 1 lbs | Profession (Alchemist) (DC 25) | A throwable flask that burns a target on impact, and can also inflict an ongoing burning condition. | |
Alkali Flask | 75 gp | 1 lbs | Profession (Alchemist) (DC 17) | Neutralizes acids, and can be used as a splash weapon, with extreme effects against oozes and other acid-based creatures. | |
Ambrosia | 100 gp | 1 lbs | Profession (Alchemist) (DC 46) | Protects imbiber against death effects, as well as ability and essence drain effects. | |
Antiplague Compound | 50 gp | 0.5 lbs | Profession (Alchemist) (DC 26) | Grants a bonus versus disease, or an immediate bonus save versus a disease you already have. | |
Antitoxin Compound | 50 gp | 0.5 lbs | Profession (Alchemist) (DC 26) | Grants a bonus versus poisons, or an immediate bonus save versus a poison. | |
Black Fester | 30 gp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 40 |
Brewed Reek | 40 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 40 |
Candlerod | 1 gp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 20 |
Darkflare | 10 gp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 30 |
Defoliant | 30 gp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 20 |
Deodorizing Agent | 30 gp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 25 |
Dimmer Dust | 25 gp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 30 |
Elemental Breath | 80 gp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 30 |
Embalming Fluid | 50 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 15 |
Foam, Impact | 25 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 25 |
Gel, Fire Ward | 150 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 35 |
Gel, Frost Ward | 150 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 35 |
Heatstone | 20 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 30 |
Ifrit's Blood | 50 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 25 |
Ink, Glowing | 5 gp | 0.1 lbs | Alchemical Creations | Profession (Alchemist) | 15 |
Ink, Invisible | 10 gp | 0.1 lbs | Alchemical Creations | Profession (Alchemist) | 25 |
Liquid Ice | 40 gp | 2 lbs | Alchemical Creations | Profession (Alchemist) | 25 |
Oil, Quick Freeze | 50 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 30 |
Oil, Stink | 15 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 25 |
Ointment, Armor | 30 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 30 |
Ooze, Grease | 50 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 30 |
Paste, Bone | 75 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 25 |
Paste, Mending | 25 gp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 30 |
Paste, Paper Wall | 10 gp | 2 lbs | Alchemical Creations | Profession (Alchemist) | 15 |
Paste, Shrieking | 35 gp | 2 lbs | Alchemical Creations | Profession (Alchemist) | 45 |
Peptus Salix | 30 gp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 20 |
Plaster, Casting | 5 sp | 5 lbs | Alchemical Creations | Profession (Alchemist) | 15 |
Powder, Flash | 50 gp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 20 |
Powder, Foaming | 10 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 20 |
Powder, Itching | 60 gp | 2 lbs | Alchemical Creations | Profession (Alchemist) | 25 |
Powder, Normal | 1 cp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 5 |
Powder, Rusting | 60 gp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 30 |
Repellent, Vermin | 5 gp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 20 |
Salve, Stonechipper | 150 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 40 |
Shadowcloy | 25 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 35 |
Shunting Orb | 5,000 gp | 2 lbs | Alchemical Creations | Profession (Alchemist) | 60 |
Smoke Pellet | 25 gp | 0.1 lbs | Alchemical Creations | Profession (Alchemist) | 20 |
Spider Sac | 30 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 20 |
Sunrod | 5 gp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 25 |
Tanglefoot Bag | 50 gp | 4 lbs | Alchemical Creations | Profession (Alchemist) | 40 |
Thunderstone | 30 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 40 |
Tindertwig | 1 gp | 0.1 lbs | Alchemical Creations | Profession (Alchemist) | 15 |
Tonic, Twitch | 45 gp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 30 |
Vitus Flask | 80 gp | 0.5 lbs | Alchemical Creations | Profession (Alchemist) | 25 |
Water Purification Sponge | 25 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 15 |
Weapon Blanch (Adamantine) | 100 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 30 |
Weapon Blanch (Cold Iron) | 50 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 25 |
Weapon Blanch (Ghost Salt) | 200 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 35 |
Weapon Blanch (Rust-Proof) | 15 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 15 |
Weapon Blanch (Silvered) | 10 gp | 1 lb | Alchemical Creations | Profession (Alchemist) | 20 |
Animal Feed (Per Day) | 5 cp | 10 lbs | Animal Equipment | Profession (Farmer) | 10 |
Animal Feed, Bird (Per Day) | 5 cp | 0.5 lbs | Animal Equipment | Profession (Farmer) | 10 |
Animal Feed, Carnivore (Per Day) | 5 cp | 5 lbs | Animal Equipment | Profession (Butcher) | 10 |
Bag, Bear | 2 gp | 3 lbs | Animal Equipment | Profession (Tailor) | 5 |
Barding Stitches | 50 gp | 1 lb | Animal Equipment | Profession (Leathersmith) | 10 |
Barding, Common (Large Creature) | x4 | x2 | Animal Equipment | Profession (Armorsmith) | 40 |
Barding, Common (Medium Creature) | x2 | x1 | Animal Equipment | Profession (Armorsmith) | 35 |
Barding, Exotic (Huge Creature) | x20 | x10 | Animal Equipment | Profession (Armorsmith) | 60 |
Barding, Exotic (Large Creature) | x6 | x3 | Animal Equipment | Profession (Armorsmith) | 55 |
Barding, Exotic (Medium Creature) | x3 | x1.5 | Animal Equipment | Profession (Armorsmith) | 50 |
Bit and Bridle | 2 gp | 1 lb | Animal Equipment | Profession (Leathersmith) | 10 |
Brush, Dandy | 2 sp | 2 lbs | Animal Equipment | Profession (Woodcarver) | 10 |
Brush, Mastodon | 20 gp | 5 lbs | Animal Equipment | Profession (Woodcarver) | 15 |
Cage, Diminutive or Fine Creature | 10 gp | 2 lbs | Animal Equipment | Profession (Trapper) | 20 |
Cage, Huge Creature | 60 gp | 960 lbs | Animal Equipment | Profession (Trapper) | 20 |
Cage, Large Creature | 30 gp | 240 lbs | Animal Equipment | Profession (Trapper) | 15 |
Cage, Small or Medium Creature | 15 gp | 60 lbs | Animal Equipment | Profession (Trapper) | 15 |
Cage, Tiny Creature | 2 gp | 5 lbs | Animal Equipment | Profession (Trapper) | 15 |
Falconry Gauntlet | 10 gp | 1 lb | Animal Equipment | Profession (Armorsmith) | 10 |
Harness | 2 gp | 2 lbs | Animal Equipment | Profession (Leathersmith) | 5 |
Howdah, Aquatic Huge | 2,000 gp | 5,000 lbs | Animal Equipment | Profession (Leathersmith) | 60 |
Howdah, Aquatic Large | 1,250 gp | 450 lbs | Animal Equipment | Profession (Leathersmith) | 55 |
Howdah, Huge | 800 gp | 2,000 lbs | Animal Equipment | Profession (Leathersmith) | 30 |
Howdah, Large | 500 gp | 250 lbs | Animal Equipment | Profession (Leathersmith) | 25 |
Incubation Stove | 750 gp | 250 lbs | Animal Equipment | Profession (Blacksmith) | 25 |
Saddle Blanket | 1 gp | 1 lb | Animal Equipment | Profession (Weaver) | 5 |
Saddle, Aquatic Military | 70 gp | 40 lbs | Animal Equipment | Profession (Leathersmith) | 40 |
Saddle, Aquatic Pack | 25 gp | 20 lbs | Animal Equipment | Profession (Leathersmith) | 30 |
Saddle, Aquatic Riding | 40 gp | 30 lbs | Animal Equipment | Profession (Leathersmith) | 35 |
Saddle, Exotic Military | 60 gp | 40 lbs | Animal Equipment | Profession (Leathersmith) | 35 |
Saddle, Exotic Pack | 15 gp | 20 lbs | Animal Equipment | Profession (Leathersmith) | 25 |
Saddle, Exotic Riding | 30 gp | 30 lbs | Animal Equipment | Profession (Leathersmith) | 30 |
Saddle, Military | 20 gp | 30 lbs | Animal Equipment | Profession (Leathersmith) | 25 |
Saddle, Pack | 5 gp | 15 lbs | Animal Equipment | Profession (Leathersmith) | 15 |
Saddle, Riding | 10 gp | 25 lbs | Animal Equipment | Profession (Leathersmith) | 20 |
Saddlebags | 4 gp | 8 lbs | Animal Equipment | Profession (Leathersmith) | 5 |
Stabling for Animal (Per Day) | 5 sp | - | Animal Equipment | - | - |
Training Harness | 10 gp | 10 lbs | Animal Equipment | Profession (Leathersmith) | 10 |
Training Sleeve | 100 gp | 5 lbs | Animal Equipment | Profession (Armorsmith) | 5 |
Training Whip (Human) | 5 gp | 2 lbs | Animal Equipment | Profession (Weaponsmith) | 10 |
Tusk Blades | 50 gp | 10 lbs | Animal Equipment | Profession (Weaponsmith) | 15 |
Whet Bone | 1 sp | 2 lbs | Animal Equipment | Profession (Tanner) | 15 |
A round of drinks for the bar | 5 gp | - | Food and Drink | - | - |
Ale, cheap (1 pint) | 5 cp | 1 lb | Food and Drink | Profession (Brewer) | 10 |
Ale, decent (1 pint) | 8 cp | 1 lb | Food and Drink | Profession (Brewer) | 15 |
Ale, fine (1 pint) | 1 sp | 1 lb | Food and Drink | Profession (Brewer) | 25 |
Ale, watery (1 pint) | 3 cp | 1 lb | Food and Drink | Profession (Brewer) | 10 |
Banquet Feast (per person) | 10 gp | 10 lbs | Food and Drink | Profession (Cook) | 30 |
Bread, heel | 1 cp | 0.1 lbs | Food and Drink | Profession (Cook) | 5 |
Bread, loaf | 2 cp | 0.5 lbs | Food and Drink | Profession (Cook) | 5 |
Cheese, hunk | 1 sp | 0.5 lbs | Food and Drink | Profession (Farmer) | 15 |
Comfortable Meal | 5 sp | 2 lbs | Food and Drink | Profession (Cook) | 15 |
Kaff (1 cup) | 2 cp | 0.5 lbs | Food and Drink | Profession (Cook) | 15 |
Kaff, Exotic (1 cup) | 1 gp | 0.5 lbs | Food and Drink | Profession (Cook) | 20 |
Meager Meal | 5 cp | 0.5 lbs | Food and Drink | Profession (Cook) | 5 |
Milk | 3 cp | 0.5 lbs | Food and Drink | Profession (Farmer) | 5 |
Modest Meal | 3 sp | 1 lb | Food and Drink | Profession (Cook) | 10 |
Noble Meal | 2.5 gp | 5 lbs | Food and Drink | Profession (Cook) | 25 |
Rations, Elven Trail | 2 gp | 0.1 lbs | Food and Drink | Profession (Cook) | 45 |
Rations, Trail | 5 sp | 1 lb | Food and Drink | Profession (Cook) | 15 |
Spirits, aged (bottle) | 15 gp | 3 lbs | Food and Drink | Profession (Brewer) | 15 |
Spirits, aged (glass) | 1 gp | 0.5 lbs | Food and Drink | Profession (Brewer) | 15 |
Spirits, rare (bottle) | 1,000 gp | 3 lbs | Food and Drink | Profession (Brewer) | 25 |
Spirits, rare (glass) | 50 gp | 0.5 lbs | Food and Drink | Profession (Brewer) | 25 |
Spirits, rotgut (bottle) | 3 gp | 3 lbs | Food and Drink | Profession (Brewer) | 10 |
Spirits, rotgut (glass) | 5 sp | 0.5 lbs | Food and Drink | Profession (Brewer) | 10 |
Street Vendor Meat Pastry | 1 sp | 0.5 lbs | Food and Drink | Profession (Cook) | 15 |
Tea | 2 cp | 0.5 lbs | Food and Drink | Profession (Herbalist) | 15 |
Tea, Ceremonial | 2.5 sp | 0.5 lbs | Food and Drink | Profession (Herbalist) | 25 |
Tea, Meditation | 30 gp | 0.5 lbs | Food and Drink | Profession (Herbalist) | 20 |
Tea, Tansy | 1 sp | 0.5 lbs | Food and Drink | Profession (Herbalist) | 10 |
Wealthy Meal | 1 gp | 3 lbs | Food and Drink | Profession (Cook) | 20 |
Wine, common (bottle) | 1 gp | 3 lbs | Food and Drink | Profession (Brewer) | 15 |
Wine, common (glass) | 4 sp | 0.5 lbs | Food and Drink | Profession (Brewer) | 15 |
Wine, fine (bottle) | 10 gp | 3 lbs | Food and Drink | Profession (Brewer) | 25 |
Wine, fine (glass) | 2 gp | 0.5 lbs | Food and Drink | Profession (Brewer) | 25 |
Wine, watery (glass) | 2 sp | 0.5 lbs | Food and Drink | Profession (Brewer) | 15 |
Alchemical Dirigible (Passage Per Mile) | 2 gp | - | Hirelings and Services | - | - |
Bath, Cold | 2 cp | n/a | Hirelings and Services | - | - |
Bath, Hot | 6 cp | n/a | Hirelings and Services | - | - |
Bath, Public | 2 sp - 1 gp | n/a | Hirelings and Services | - | - |
Body Art, Crude | 1 gp | - | Miscellaneous Equipment | Profession (Artist) | 5 |
Body Art, Exotic | 2,000 gp or more | - | Miscellaneous Equipment | Profession (Artist) | 35 |
Body Art, Fine | 50 gp | - | Miscellaneous Equipment | Profession (Artist) | 20 |
Carriage, Basic (Passage Per Mile) | 3 cp | - | Hirelings and Services | - | - |
Carriage, Noble's (Passage Per Mile) | 1 gp | - | Hirelings and Services | - | - |
Carriage, Upholstered (Passage Per Mile) | 1 sp | - | Hirelings and Services | - | - |
Cart (Passage Per Mile) | 1 cp | - | Hirelings and Services | - | - |
Chronicler | 5 gp/day | n/a | Hirelings and Services | - | - |
Companion | 5 cp - 10 gp | n/a | Hirelings and Services | - | - |
Crasis Engine (Passage Per Mile) | 3 cp | - | Hirelings and Services | - | - |
Doctor | 1 gp | n/a | Hirelings and Services | - | - |
Fence | 10% | n/a | Hirelings and Services | - | - |
Footman | 5 sp | n/a | Hirelings and Services | - | - |
Hireling, Trained | 3 sp / day | n/a | Hirelings and Services | - | - |
Hireling, Untrained | 1 sp / day | n/a | Hirelings and Services | - | - |
Inn Stay, Common (Per Night) | 5 sp | n/a | Hirelings and Services | - | - |
Inn Stay, Good (Per Night) | 2 gp | n/a | Hirelings and Services | - | - |
Inn Stay, Poor (Per Night) | 2 sp | n/a | Hirelings and Services | - | - |
Inn Suite, Average | 16 gp | n/a | Hirelings and Services | - | - |
Inn Suite, Luxurious | 32 gp+ | n/a | Hirelings and Services | - | - |
Inn Suite, Small | 4 gp | n/a | Hirelings and Services | - | - |
Laundry | 1 sp | n/a | Hirelings and Services | - | - |
Laundry, Magic | 1 gp | n/a | Hirelings and Services | - | - |
Lawyer, Competent | 3 gp | n/a | Hirelings and Services | - | - |
Lawyer, Experienced | 10 gp | n/a | Hirelings and Services | - | - |
Lawyer, Novice | 5 sp | n/a | Hirelings and Services | - | - |
Messenger | 2 cp / mile | n/a | Hirelings and Services | - | - |
Nurse | 7 sp | n/a | Hirelings and Services | - | - |
Road or Gate Toll | 1 cp | n/a | Hirelings and Services | - | - |
Sage | 15 gp/day | n/a | Hirelings and Services | - | - |
Scribe, Map | 10 gp | n/a | Hirelings and Services | - | - |
Scribe, Text | 1 gp | n/a | Hirelings and Services | - | - |
Ship Frigate (Passage Per Mile) | 3 sp | - | Hirelings and Services | - | - |
Ship, Coaster (Passage Per Mile) | 1 sp | - | Hirelings and Services | - | - |
Ship, Galleon (Passage Per Mile) | 2 sp | - | Hirelings and Services | - | - |
Ship, Raft (Passage Per Mile) | 1 cp | - | Hirelings and Services | - | - |
Ship, River Barge (Passage Per Mile) | 1 cp | - | Hirelings and Services | - | - |
Ship, Rowboat (Passage Per Mile) | 2 cp | - | Hirelings and Services | - | - |
Sleigh (Passage Per Mile) | 2 cp | - | Hirelings and Services | - | - |
Spellcasting | varies | n/a | Hirelings and Services | - | - |
Valet | 1 gp | n/a | Hirelings and Services | - | - |
Wagon, Heavy (Passage Per Mile) | 3 cp | - | Hirelings and Services | - | - |
Wagon, Light (Passage Per Mile) | 2 cp | - | Hirelings and Services | - | - |
Wagon, Medium (Passage Per Mile) | 2 cp | - | Hirelings and Services | - | - |
Breeze Box | 2,100 gp | 175 lbs | Profession (Carpenter) (DC 37) | A cabinet that produces gentle cooling breezes when opened. | |
Censer, Celestial | 20 gp | 5 lbs | Lay Magic | Profession (Smithy), Knowledge (Religion) | 30, 25 |
Chest of Servants | 3,300 gp | 90 lbs | Lay Magic | Creator Feat | - |
Fire Quencher | 1,100 gp | 77 lbs | Lay Magic | Creator Feat | - |
Food Chest | 1,800 gp | 3 lbs | Lay Magic | Creator Feat | - |
Gathering Basket | 100 gp | 55 lbs | Lay Magic | Creator Feat | - |
Holy Water | 50 gp | 1 lbs | Profession (Glass Smith) (DC 17) | Blessed water that deals positive energy damage to Undead or Outsiders with an evil alignment. | |
Knowledge Crystal (Blank) | 1 gp | 0.1 lbs | Lay Magic | Knowledge (Arcana) | 25 |
Light Box | 900 gp | 80 lbs | Lay Magic | Creator Feat | - |
Lightstone (Abundant) | 5,000 gp | 25 lbs | Lay Magic | Creator Feat | - |
Lightstone (Average) | 10 gp | 0.5 lbs | Lay Magic | Creator Feat | - |
Lightstone (Glorious) | 40,000 gp | 150 lbs | Lay Magic | Creator Feat | - |
Lightstone (Strong) | 80 gp | 1 lb | Lay Magic | Creator Feat | - |
Lightstone (Superior) | 640 gp | 5 lbs | Lay Magic | Creator Feat | - |
Lightstone (Weak) | 5 gp | 0.1 lbs | Lay Magic | Creator Feat | - |
Manastone, Huge | 10,000 gp | 100 lbs | Spellcraft (DC 150) | Recharges 5 charges into a large-scale magic item that uses expendable charges. | |
Manastone, Large | 1,000 gp | 5 lbs | Spellcraft (DC 150) | Recharges 15 charges into a staff or other two-handed hand-held magic item that uses expendable charges. | |
Manastone, Small | 500 gp | 1 lbs | Spellcraft (DC 150) | Recharges up to 50 charges into a rod or other one-handed hand-held magic item that uses expendable charges. | |
Moonrod | 10 gp | 1 lb | Lay Magic | Profession (Smithy), Craft (Alchemy) | 15, 30 |
Music Box | 4,000 gp | 150 lbs | Lay Magic | Creator Feat | - |
Palliative Headboard | 1,225 gp | 35 lbs | Lay Magic | Creator Feat | - |
Picture Book | 1,500 gp | 2 lbs | Lay Magic | Creator Feat | - |
Portable Fire, 150° F | 30 gp | 1 lb | Lay Magic | Creator Feat | - |
Portable Fire, 2000° F | 100 gp | 1 lb | Lay Magic | Creator Feat | - |
Portable Fire, 250° F | 20 gp | 1 lb | Lay Magic | Creator Feat | - |
Portable Fire, 450° F | 40 gp | 1 lb | Lay Magic | Creator Feat | - |
Portable Fire, 5000° F | 300 gp | 1 lb | Lay Magic | Creator Feat | - |
Portable Fire, 80° F | 50 gp | 1 lb | Lay Magic | Creator Feat | - |
Portable Fire, 800° F | 80 gp | 1 lb | Lay Magic | Creator Feat | - |
Portable Fire, 8000° F | 500 gp | 1 lb | Lay Magic | Creator Feat | - |
Pot, Folding | 10 gp | 1 lb | Lay Magic | Profession (Leatherworker), Craft (Alchemy) | 25, 25 |
Pouch, War Spirit | 50 gp | 0.5 lbs | Lay Magic | Profession (Leatherworker), Knowledge (Arcana) | 20, 35 |
Rope, Spider's Silk (50 ft.) | 100 gp | 2 lbs | Lay Magic | Profession (Weaving), Knowledge (Nature) | 45, 30 |
Salve of Slipperiness | 100 gp | 0.5 lbs | Lay Magic | Creator (Feat), Grease (Sorcerer/Wizard Spell) | align="center" |
Serenity Quilt | 500 gp | 3.5 lbs | Lay Magic | Creator Feat | - |
Sovereign Glue | 2,300 gp | 0.5 lbs | Lay Magic | Creator (Feat), Make Whole | - |
Spice Box | 125 gp | 1 lb | Lay Magic | Creator Feat | - |
Sunrod | 2 gp | 1 lb | Lay Magic | Profession (Smithy), Craft (Alchemy) | 15, 25 |
Torch, Everburning | 110 gp | 1 lb | Lay Magic | Creator Feat | - |
Unholy Water | 50 gp | 1 lbs | Profession (Glass Smith) (DC 17) | Enchanted water that deals negative energy damage to Undead or Outsiders with a good alignment. | |
Universal Solvent | 100 gp | 0.5 lbs | Lay Magic | Creator (Feat), Acid Splash (Sorcerer/Wizard Spell) | - |
Wardrobe of Cleanliness | 3,000 gp | 350 lbs | Lay Magic | Creator Feat | - |
Watch, Alchemical | 250 gp | 1 lb | Lay Magic | Profession (Smithy), Craft (Alchemy) | 50, 65 |
Water Stone | 15 gp | 0.1 lb | Lay Magic | - | - |
Water Stone | 15 gp | 0.1 lbs | Lay Magic | Creator Feat | - |
Apron, Leather | 5 gp | 3 lbs | Miscellaneous Equipment | Profession (Leathersmith) | 5 |
Banner Harness | 1 gp | 1 lb | Miscellaneous Equipment | Profession (Leathersmith) | 10 |
Banner, Large | 20 gp | 50 lbs | Miscellaneous Equipment | Profession (Artist) | 15 |
Banner, Medium | 5 gp | 20 lbs | Miscellaneous Equipment | Profession (Artist) | 15 |
Banner, Small | 1 gp | 5 lbs | Miscellaneous Equipment | Profession (Artist) | 10 |
Bell | 1 gp | 0.1 lbs | Miscellaneous Equipment | Profession (Blacksmith) | 10 |
Book, Journal (Blank) | 10 gp | 1 lb | Miscellaneous Equipment | Profession (Bookbinder) | 5 |
Bottle | 2 gp | 1 lb | Miscellaneous Equipment | Profession (Glass Smith) | 5 |
Cards, Fortune-Telling | 25 gp | 1 lb | Miscellaneous Equipment | Profession (Artist) | 15 |
Cards, Marked | 2 gp | 1 lb | Miscellaneous Equipment | Profession (Artist), Knowledge (Local) | 10, 20 |
Cards, Playing | 2 gp | 1 lb | Miscellaneous Equipment | Profession (Artist) | 10 |
Chain (10 ft.) | 30 gp | 10 lbs | Miscellaneous Equipment | Profession (Blacksmith) | 15 |
Chain, Breakaway (10 ft.) | 65 gp | 10 lbs | Miscellaneous Equipment | Profession (Blacksmith) | 10 |
Chair, Folding | 2 gp | 10 lbs | Miscellaneous Equipment | Profession (Carpenter) | 15 |
Chest, Huge | 37 gp | 100 lbs | Miscellaneous Equipment | Profession (Carpenter) | 15 |
Chest, Large | 15 gp | 100 lbs | Miscellaneous Equipment | Profession (Carpenter) | 15 |
Chest, Medium | 7 gp | 50 lbs | Miscellaneous Equipment | Profession (Carpenter) | 15 |
Chest, Small | 3 gp | 25 lbs | Miscellaneous Equipment | Profession (Carpenter) | 15 |
Chest, Small (False-Bottomed) | 52 gp | 25 lbs | Miscellaneous Equipment | Profession (Carpenter) | 20 |
Cot | 1 gp | 30 lbs | Miscellaneous Equipment | Profession (Carpenter) | 5 |
Dice | 1 sp | 0.1 lbs | Miscellaneous Equipment | Profession (Butcher) | 10 |
Dice, Loaded (Average) | 10 gp | 0.1 lbs | Miscellaneous Equipment | Profession (Butcher), Knowledge (Local) | 10, 15 |
Dice, Loaded (Superior) | 50 gp | 0.1 lbs | Miscellaneous Equipment | Profession (Butcher), Knowledge (Local) | 15, 20 |
Earplugs | 3 cp | 0.1 lbs | Miscellaneous Equipment | Profession (Farmer) | 5 |
Firewood (1 day) | 1 cp | 20 lbs | Miscellaneous Equipment | Profession (Woodcutter) | 5 |
Goggles, Smoked | 10 gp | 0.5 lbs | Miscellaneous Equipment | Profession (Glass Smith) | 20 |
Hammock | 1 sp | 3 lbs | Miscellaneous Equipment | Profession (Weaver) | 5 |
Kit, Disguise | 50 gp | 8 lbs | Miscellaneous Equipment | - | - |
Kit, Mapmaker's | 10 gp | 2 lbs | Miscellaneous Equipment | - | - |
Kit, Scrivener's | 2 gp | 1 lb | Miscellaneous Equipment | - | - |
Ladder | 2 sp | 20 lbs. | Miscellaneous Equipment | Profession (Carpenter) | 10 |
Lock, Average | 40 gp | 1 lb | Miscellaneous Equipment | Profession (Locksmith) | 10 |
Lock, Good | 80 gp | 1 lb | Miscellaneous Equipment | Profession (Locksmith) | 15 |
Lock, Magical | 5,000 gp | 1 lb | Miscellaneous Equipment | Profession (Locksmith), Knowledge (Arcana) | 35, 20 |
Lock, Simple | 20 gp | 1 lb | Miscellaneous Equipment | Profession (Locksmith) | 5 |
Lock, Superior | 150 gp | 1 lb | Miscellaneous Equipment | Profession (Locksmith) | 35 |
Manacles, Common | 15 gp | 2 lbs | Miscellaneous Equipment | Profession (Locksmith) | 15 |
Manacles, False | 65 gp | 2 lbs | Miscellaneous Equipment | Profession (Locksmith) | 30 |
Manacles, Superior | 210 gp | 2 lbs | Miscellaneous Equipment | Profession (Locksmith) | 30 |
Mask, Masquerade | 10 gp | 0.1 lbs | Miscellaneous Equipment | Profession (Leathersmith) | 20 |
Perfume/Cologne (Per Dose) | 1 gp | 0.1 lbs | Miscellaneous Equipment | Profession (Herbalist) | 5 |
Ram, Portable | 10 gp | 20 lbs. | Miscellaneous Equipment | Profession (Blacksmith) | 5 |
Slate, Writing | 1 gp | 2 lbs | Miscellaneous Equipment | Profession (Mason) | 10 |
Wig, Noble | 50 gp | 0.5 lbs | Miscellaneous Equipment | Profession (Weaver) | 40 |
Wig, Simple | 5 gp | 0.1 lbs | Miscellaneous Equipment | Profession (Weaver) | 15 |
Wig, Styled | 20 gp | 0.1 lbs | Miscellaneous Equipment | Profession (Weaver) | 20 |
Mounts
Item | Cost | Mount CR | Move | Description |
---|---|---|---|---|
Aurochs (Mount) | 200 gp | 3 | Walk 40 ft. | A shaggy-looking bull with swooping horns. |
Axe Beak (Mount) | 2,100 gp | 7 | Walk 75 ft. | An ostrich-like, flightless bird capable of running quite fast. |
Blade Spider (Mount) | 171,000 gp | 21 | Walk 50 ft., Greater Climb 50 ft. | A huge spider with spiky, sharp-bladed legs. Ew. |
Bulette (Mount) | 3,790,000 gp | 32 | Walk 20 ft., Earth Glide 75 ft., Vaulting 40 ft. | A heavily armored burrowing creature with a massive mouth. |
Camel (Mount) | 500 gp | 4 | Walk 60 ft. | Crotchety, humpbacked steeds. |
Crocodile (Mount) | 2,100 gp | 7 | Walk 20 ft., Lesser Swim 50 ft. | An amphibious reptile with a massive, powerful jaw. |
Destrier (Mount) | 71,000 gp | 18 | Walk 210 ft. | This horse-like quadruped is carnivorous and extremely fast. |
Dire Bat (Mount) | 15,000 gp | 13 | Walk 10 ft., Lesser Flight 60 ft. | A really big bat. |
Dolphin (Mount) | 900 gp | 5 | Greater Swim 75 ft. | Smooth-skinned mammals that swim effortlessly, but can't walk on land. |
Donkey (Mount) | 50 gp | 1 | Walk 40 ft. | This grey-furred quadruped looks like a runty horse, but isn't. |
Elephant (Mount) | 500 gp | 4 | Walk 30 ft. | Gigantic grey, wrinkly beasts with long trunks, and flappy ears. Mega-pugs. |
Elk (Mount) | 900 gp | 5 | Walk 60 ft. | A large deer-like creature with gigantic antlers. |
Giant Eagle (Mount) | 302,000 gp | 23 | Walk 10 ft., Greater Flight 90 ft. | A large bird with a hooked beak and sharp claws. |
Giant Frilled Lizard (Mount) | 6,000 gp | 10 | Walk 60 ft., Lesser Climb 30 ft. | A large lizard that can make itself look big when it wants to. |
Giant Frog (Mount) | 6,000 gp | 10 | Walk 10 ft., Vaulting 40 ft., Lesser Swim 40 ft. | Large amphibians with a solid variety of move types. |
Giant Octopus (Mount) | 21,000 gp | 14 | Walk 10 ft., Greater Climb 10 ft., Lesser Swim 40 ft., Jet 90 ft. | An aquatic invertebrate with eight tentacles and a will to succeed. |
Giant Owl (Mount) | 171,000 gp | 21 | Walk 10 ft., Greater Flight 75 ft. | An owl as big as a truck. |
Giant Seahorse (Mount) | 100 gp | 2 | Lesser Swim 90 ft. | Bizarre fish with a horse-like head. Capable swimmers. |
Giant Serpent (Mount) | 15,000 gp | 13 | Walk 50 ft., Lesser Climb 50 ft. | A really big, long, scaly snake. Custom saddle highly recommended. |
Giant Snapping Turtle (Mount) | 11,000 gp | 12 | Walk 20 ft., Lesser Swim 60 ft. | A massive, mighty snapping turtle, as big as a house. Okay, a small house. |
Goblin Dog (Mount) | 500 gp | 4 | Walk 50 ft. | A rangy, hairless quadruped that doesn't really look much like a dog at all. |
Griffon (Mount) | 128,000 gp | 20 | Walk 20 ft., Lesser Flight 120 ft. | A handsome blend of a lion's body with the head and wings of an eagle. |
Heavy War Horse (Mount) | 900 gp | 5 | Walk 60 ft. | A tall, muscular breed of horse with shaggy fetlocks. |
Hippogriff (Mount) | 95,000 gp | 19 | Walk 30 ft., Lesser Flight 75 ft. | A chimeric creature with the head and wings of an eagle, and the body of a horse. |
Light War Horse (Mount) | 900 gp | 5 | Walk 90 ft. | A thoroughbred horse, designed for speed, endurance, and temperament. |
Lion (Mount) | 8,000 gp | 11 | Walk 50 ft., Lesser Climb 20 ft. | A powerful great cat, skilled at running down prey. |
Pony (Mount) | 500 gp | 4 | Walk 75 ft. | A smaller version of a horse, for smaller versions of people. |
Portal Spider (Mount) | 2,180,000 gp | 30 | Walk 50 ft., Greater Teleport 50 ft. | A massive spider with the ability to teleport. |
Racing Snail (Mount) | 200 gp | 3 | Walk 20 ft., Lesser Climb 20 ft. | A really big snail. Painfully slow as a mount until upgraded. |
Ram (Mount) | 3,000 gp | 8 | Walk 50 ft., Lesser Climb 20 ft. | A male sheep, with curving horns and a propensity for headbutting things. |
Rhinoceros (Mount) | 4,200 gp | 9 | Walk 60 ft. | A thick-skinned quadruped with a prominent horn on its nose. |
Riding Dog (Mount) | 50 gp | 1 | Walk 30 ft. | A large breed of dog that a sized-small character can ride around upon. |
Roc (Mount) | 930,000 gp | 27 | Walk 10 ft., Greater Flight 150 ft. | The largest species of avian, capable of carrying off elephants for fun. |
Saurian (Mount) | 28,000 gp | 15 | Walk 60 ft., Vaulting 30 ft. | A velociraptor-like, bipedal dinosaur. |
Shark (Mount) | 21,000 gp | 14 | Greater Swim 90 ft. | Aquatic eating machines, who swim with a dangerous grace. |
Throw Rug (Mount) | 200 gp | 3 | Vaulting 30 ft. | A smaller, less maneuverable version of the flying carpet, that can't quite fly. |
Tiger (Mount) | 52,000 gp | 17 | Walk 75 ft., Lesser Climb 30 ft. | Muscular, powerful great cats who are kind of lazy, but very dangerous. |
Tyrannosaur (Mount) | 11,000 gp | 12 | Walk 50 ft. | An enormous bipedal dinosaur with a massive jaw filled with sword-like teeth. |
War Pig (Mount) | 200 gp | 3 | Walk 40 ft. | A ferocious, tusked boar, trained for mounted combat. |
Whale (Mount) | 6,000 gp | 10 | Greater Swim 90 ft. | Enormous fish that swim powerfully through the seas. |
Woolly Mammoth (Mount) | 8,000 gp | 11 | Walk 50 ft. | Massive, shaggy elephants, with even more massive tusks. |