War Whip (Weapon)
War Whip | 1-Hand / Exotic | [edit] | |||||||
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Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
40 gp | 1d6 | 1d8 | 2d6 | 19-20 x2 | - | 6 lbs | Slashing (physical, common) | ||
Weapon Qualities: Inclusive Reach | |||||||||
The War Whip is the Heavy Whip's sturdier, meaner, bigger brother. The War Whip cannot make trip attacks and is not usable with the Weapon Finesse feat. The War Whip has a 10 foot reach, and can also attack foes in adjacent squares, unlike most reach weapons. The War Whip threatens all squares it can reach.
The War Whip is very popular with battlefield strategists, as it has good long-reaching striking power at the expense of some flexibility. Unlike most rigid reach weapons, the War Whip can attack close-by foes in the press of combat. It is too stiff to trip or get disarm bonuses, but on the positive side, the lack of flex means that much less "body English" must be used to perform attacks with it. A War Whip has a handle about a foot long, and the braid is about as thick as a Heavy Whip's, but the War Whip includes more wire reinforcements in the braid. The most obvious physical difference between the two is the presence of a bladed tip and small spikes along the last two feet of the braid. These additions give the War Whip its serious punch, but make it much less flexible. The War Whip belongs to the "Blades, Heavy" and "Flails" weapon groups. |