Norker Skulk: Difference between revisions
m (Text replacement - "\| RangedAtkNumberOfIncrements =(.*) <!-- Number of increments before max range of attack, thrown is 5 \(default\), projectile is 10 --> \| RangedAtkNotes =(.*) <!-- add any specials \(e\.g\. "as negative energy" or "plus fil...) |
m (Text replacement - "\| QuaAtkName = (.*) <!-- Roles w\/natural attacks only; name of quaternary attack \(e\.g\. "Wing Slam"\); damage equal to secondary attack; leave blank for none --> \| QuaAtkNotes = (.*) <!-- add any specials \(e\.g\. "as ne...) |
||
Line 311: | Line 311: | ||
| QuaAtkName = | | QuaAtkName = | ||
<!-- Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none --> | <!-- Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none --> | ||
| Qua-Atk-Dmg-Type = | |||
<!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) --> | |||
| QuaAtkNotes = | | QuaAtkNotes = | ||
<!-- add any specials (e.g. " | <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") --> | ||
| QuaAtkNotes-FullAtkOnly = | | QuaAtkNotes-FullAtkOnly = |
Revision as of 21:47, 31 July 2018
Norker Skulk (CR 4)
Chaotic Evil - Small - Humanoid (Norker) |
---|
Lore: | Know (Local) | ||
9 | 24 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
17 | +7 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
61 | 30 | 6 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +6 |
Refl: | +3 |
Will: | +1 |
Strong Against:
Offense
Standard Attack (Melee):
- 1x Serrated Dagger +7 (1d8+3/19-20 x2)
as undefined damage type
Full Attack (Melee):
- 3x Serrated Dagger +7 (1d8+3/19-20 x2)
as undefined damage type
Standard Attack (Ranged):
- 1x Thrown Serrated Dagger +7 (1d8+3/19-20 x2)
as undefined damage type
(Increment: 10 ft.; Max Range: 50 ft.)
Full Attack (Ranged):
- 3x Thrown Serrated Dagger +7 (1d8+3/19-20 x2)
as undefined damage type
(Increment: 10 ft.; Max Range: 50 ft.)
Siege Damage: Not siege capable
Statistics
12 |
STR |
14 |
DEX |
17 |
CON |
6 |
INT |
11 |
WIS |
7 |
CHA |
Skills:
- Acrobatics: 7
- Escape Artist: 7
- Perception: 7
- Stealth: 8
- All other skills: 2 (no ranks)
Languages: Orcish
Special Abilities
Snapping Riposte (Ex) |
Once per round, after being attacked (hit or miss) by a melee attack, the norker may make an immediate bite attack against the foe which attacked them. The foe must be within reach to use this ability.
|
Sneak Attack (Ex) |
Any time the Norker Skulk makes a melee attack against a foe who is either flat-footed or flanked, he may add damage, as precision damage, to his overall attack damage. |
Norker Skulk
Norkers are a degenerative subspecies of orc. They are fierce and cruel, but not as organized. They generally travel in packs, dominated by a single strong leader. The packs are rife with internal power struggles and petty bickering, but when confronted with a common foe, they all fall into enough order to make a reasonable nuisance of themselves.
They frequently travel with any orcs willing to take them in, and will eagerly follow orcs around like mean, feral puppies. Orcs tolerate norkers because they're so easily dominated, useful in a fight, and are easily overruled when it comes time to divvy up loot.
- Norker Skulks are slightly more cunning than their brethren, preferring ambush attacks and unexpected backstabs. They are just as feral and mean as other norkers, but perhaps more craven.
Combat Tactics
Norker Skulks will hide and wait for the norkers to attack and set up flanks on their targets. They will use their sneak attack and snapping riposte abilities as often as they can manage. Lacking the mobility feat of their brethren, they will make use of stealth or acrobatics to avoid attacks of opportunity.
- Unlike other norkers, norker skulks will sometimes flee from losing battles, unless their leader says otherwise.
Out of Combat
Rewards
XP: 1,200
Treasure: Sellable Goods worth 1,188 gp.
- Weight: 40 lbs. Volume: 1.6 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |