Absolute Spell (Feat): Difference between revisions
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* All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled. | * All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled. | ||
* Any DCs associated with the spell gain a +4 bonus. | * Any DCs associated with the spell gain a +4 bonus. | ||
* Any attempts to overcome Spell Resistance gain a + | * Any attempts to overcome Spell Resistance gain a +4 bonus. | ||
* Attempts to dispel or counterspell the spell receive a - | * Attempts to dispel or counterspell the spell receive a -4 penalty. | ||
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Revision as of 18:30, 11 August 2018
Your invincible magics destroy everything you face.
Prerequisites: Caster level 28, Perfect Spell (Feat)
Benefit: The spell becomes charged with magical energy, gaining the following benefits:
- All random variables are maximized and doubled as if by the Perfect Spell feat.
- All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
- Any DCs associated with the spell gain a +4 bonus.
- Any attempts to overcome Spell Resistance gain a +4 bonus.
- Attempts to dispel or counterspell the spell receive a -4 penalty.
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Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)