Corrupted Zombie: Difference between revisions
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| PriAtkName = Bite | | PriAtkName = Virulent Bite | ||
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| Pri-Atk-Dmg-Type = | | Pri-Atk-Dmg-Type = crushing | ||
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| SecAtkName = | | SecAtkName = Gouging Grasp | ||
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| Sec-Atk-Dmg-Type = | | Sec-Atk-Dmg-Type = slashing | ||
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| Ranged-Atk-Dmg-Type = | | Ranged-Atk-Dmg-Type = negative | ||
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| RangedAtkNotes = | | RangedAtkNotes = plus Offal Splatter | ||
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| Ability-1-Description = A corrupted zombie can sense life within 30 feet, and once detected, are unshakably persistent stalkers. This sense grants them a bonus to their Perception checks equal to their hit dice (+{{ | | Ability-1-Description = A corrupted zombie can sense life within 30 feet, and once detected, are unshakably persistent stalkers. This sense grants them a bonus to their Perception checks equal to their hit dice (+{{Hit-Dice}}), and allows them to passively perceive invisible living creatures, though they must still roll perception to detect stealthed creatures. If they detect an invisible creature, that creature gets only partial concealment (20% miss chance) against the zombie's attacks. | ||
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<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability-2-Description = A Corrupted Zombie seethes with vile negative energy, causing its flesh to swell and weep from rents within its skin. This flesh is torn loose by the Corrupted Zombie and hot, wet clumps are hurled, dripping and vile, | | Ability-2-Description = A Corrupted Zombie seethes with vile {{dmg|negative}} energy, causing its flesh to swell and weep from rents within its skin. This flesh is torn loose by the Corrupted Zombie and hot, wet clumps are hurled, dripping and vile, at their enemies. Using Hurl Offal never provokes attacks of opportunity, even if the Corrupted Zombie is in melee, and has a range increment of 20 feet. Note that the Corrupted Zombie may not use Hurl Offal as an opportunity attack; instead it uses its Virulent Bite attack for threatening, flanks, and attacks of opportunity. | ||
: If the Hurl Offal attack misses, there is no Offal Splatter effect, nor is scatter rolled. | |||
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| Ability-3-Description = When a Corrupted Zombie uses its Hurl Offal ranged attack and successfully hits, all creatures adjacent to the space of the targeted enemy are subject to Offal Splatter. This is similar to splash damage | | Ability-3-Description = When a Corrupted Zombie uses its Hurl Offal ranged attack and successfully hits, all creatures adjacent to the space of the targeted enemy are subject to Offal Splatter. This is similar to splash damage, inflicting {{Hit-Dice}} points of {{dmg|negative}} energy damage on all affected targets. There is no saving throw against this effect. Note that, because this is negative energy damage, it will heal undead and other creatures healed by negative energy. | ||
: If the Hurl Offal attack misses, there is no Offal Splatter effect, nor is scatter rolled. | |||
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| Ability-4-Description = When a Corrupted Zombie is reduced to zero or fewer hit points, instead of dying, he is replaced with a single [[Zombie Parts | | Ability-4-Description = When a Corrupted Zombie is reduced to zero or fewer hit points, instead of dying, he is replaced with a single [[Afflicted Zombie Parts]] minion. This is to represent that the largest still-intact bit of the zombie continues to seek to extinguish all life from the world. When the minion is slain, the zombie is dead (but see "Immortal" in the Out of Combat section, below). Note that players receive XP and treasure for killing both the zombie and the [[Afflicted Zombie Parts]] minion, assuming they successfully slay both. | ||
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Revision as of 19:45, 14 August 2018
Corrupted Zombie (CR 4)
Chaotic Evil - Medium - Undead |
---|
Lore: | Know (Religion) | ||
8 | 23 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
19 | +9 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
63 | 31 | 6 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +7 |
Refl: | +2 |
Will: | +2 |
Strong Against:
- (Undead 1) Immune (no effect): diseases (infected, diseased, blighted), poisons (tainted, poisoned, blighted), ability damage (dilution, damage, drain), and essence damage (suppression, omission, destruction)
- (Undead 2) Immune (no effect): bleeds (bruised, bleed, ruptured), fatigued, exhausted
- (Undead 3) Immune (no effect): magical sleep (drowsy, sluggish, asleep), paralyzed, stunned
- (Undead 4) Immune (no effect): any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)
Offense
Standard Attack (Melee):
- 1x Virulent Bite +7 (1d10+4/x2)
as crushing (physical, common)
Full Attack (Melee):
Standard Attack (Ranged):
- 1x Hurl Offal +7 (1d10+4/x2)
as negative (energy, uncommon)
(Increment: 20 ft.; Max Range: 100 ft.)
plus Offal Splatter
Full Attack (Ranged):
- 3x Hurl Offal +7 (1d10+4/x2)
as negative (energy, uncommon)
(Increment: 20 ft.; Max Range: 100 ft.)
plus Offal Splatter
Siege Damage: Not siege capable
Statistics
16 |
STR |
13 |
DEX |
Expression error: Unrecognized punctuation character "&". |
CON |
4 |
INT |
12 |
WIS |
14 |
CHA |
Special Abilities
Sense Life (Su) |
A corrupted zombie can sense life within 30 feet, and once detected, are unshakably persistent stalkers. This sense grants them a bonus to their Perception checks equal to their hit dice (+6), and allows them to passively perceive invisible living creatures, though they must still roll perception to detect stealthed creatures. If they detect an invisible creature, that creature gets only partial concealment (20% miss chance) against the zombie's attacks. |
Hurl Offal (Su) |
A Corrupted Zombie seethes with vile negative (energy, uncommon) energy, causing its flesh to swell and weep from rents within its skin. This flesh is torn loose by the Corrupted Zombie and hot, wet clumps are hurled, dripping and vile, at their enemies. Using Hurl Offal never provokes attacks of opportunity, even if the Corrupted Zombie is in melee, and has a range increment of 20 feet. Note that the Corrupted Zombie may not use Hurl Offal as an opportunity attack; instead it uses its Virulent Bite attack for threatening, flanks, and attacks of opportunity.
|
Offal Splatter (Su) |
When a Corrupted Zombie uses its Hurl Offal ranged attack and successfully hits, all creatures adjacent to the space of the targeted enemy are subject to Offal Splatter. This is similar to splash damage, inflicting 6 points of negative (energy, uncommon) energy damage on all affected targets. There is no saving throw against this effect. Note that, because this is negative energy damage, it will heal undead and other creatures healed by negative energy.
|
Relentless Hunger (Ex) |
When a Corrupted Zombie is reduced to zero or fewer hit points, instead of dying, he is replaced with a single Afflicted Zombie Parts minion. This is to represent that the largest still-intact bit of the zombie continues to seek to extinguish all life from the world. When the minion is slain, the zombie is dead (but see "Immortal" in the Out of Combat section, below). Note that players receive XP and treasure for killing both the zombie and the Afflicted Zombie Parts minion, assuming they successfully slay both. |
Corrupted Zombie
Most zombies are shambling undead horrors which mindlessly seek the flesh of the living. But a large minority of zombies develop into far worse things, their undead flesh warping and corrupting with negative power and stinking corruption.
- Of these greater types of zombies, one of the most common is the Corrupted Zombie. The hideous contagion seething in its flesh lends it much greater vigor than lesser zombies, and the bulging, oozing tissue that seeps from the wounds upon its form provide a ready supply of ammunition for its disgusting attacks.
Combat Tactics
Corrupted zombies are simple creatures. They always use Hurl Offal, even in melee, pulling out and throwing disgusting lumpy wads of their own vile tissue. This simple tactic serves them well, as they are deadly against the living at range, and in melee their Offal Splatter helps heal them and keep them in the fight. Corrupted Zombies are not quite perfectly mindless, and if they encounter a foe who is immune to or helped by their negative energy attacks they will switch to biting or clawing attacks.
Out of Combat
Immortal (Su)
- Corrupted Zombies cannot be killed through normal means. However, zombies may lie shattered and dormant after being defeated for months or even years before their bodies recompose and they once again rise to seek and consume the flesh of the living. Sanctify Corpse (Spell), Consecrate (Spell) or Gentle Repose (Spell) will add a year and a day to the time it takes for a zombie to re-compose. Resurrection (Spell) will bring the person associated with the zombie's corpse back to life, destroying the necromantic bond on its corpse.
Rewards
XP: 1,200
Treasure: Sellable Goods worth 1,188 gp.
- Weight: 40 lbs. Volume: 1.6 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |