Atticus Librewyrm: Difference between revisions

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'''Name:''' Atticus Librewyrm
'''Name:''' Atticus Librewyrm


'''Class:''' [http://www.d20pfsrd.com/classes/core-classes/wizard Wizard] 4 (Evoker, Enchant and Necromancy opposition)
'''Class:''' [http://www.d20pfsrd.com/classes/core-classes/wizard Wizard] 5 (Evoker, Enchant and Necromancy opposition)


'''Race:''' Male Human
'''Race:''' Male Human

Revision as of 03:42, 25 February 2014

Description

Name: Atticus Librewyrm

Class: Wizard 5 (Evoker, Enchant and Necromancy opposition)

Race: Male Human

Height: 5'11"

Weight: 185 lbs

Hair: Brown

Eyes: Brown

Alignment: NG

Languages: Common, pidgin ghoul, pidgin primal, Elvin, Dwarven, Orcish, Giantish, Gnomish, Goblin, Halfling, (Tiefling pending next level)

XP: 24,500/36,800

Abilities

Ability Score Modifier Damaged Current
Str 10
Dex 14 +2
Con 12 +1
Int 23 +6
Wis 12 +1
Cha 12 +1

HP: 17 + 5 + 5 + 5(+1) + 4 = 37

Damage: 17

Initiative: +4

Speed: 30

Defenses

AC: 12, Touch: 12, Flat-footed: 10

Saves

Fortitude: 1 + 1 + 1 = 3

Reflex: 1 + 2 + 1 = 4

Will: 4 + 1 + 1 = 6 (-3)

Attacks

BAB: +2

CMB: 2

CMD: 14

Weapon Attack Bonus Damage Critical Range Ammunition
MW Quaterstaff (bonded item) +3 1d6 20/x2

Feats

Trait: Reactionary +2 init

Trait: Focused Mind +2 concentration

Spell Focus Evocation

Spell Specialization - Burning Hands

Combat Casting +4 Concentration

Class Features

Concentration: d20+16 (+4 level +6 int +2 trait +4 feat)

Bonded Item - Staff - w/o concentration DC 20 + spell level to cast - 1/day cast an unprepared spell

Scribe Scroll

Arcane School - Evocation

  • Intense Spells - +1/2 level on evocation damage (min 1)
    Bonus at 20th level
  • Force Missile - 3+int mod/day - as magic missile - 1d4 + Intense Spells Damage (1d4+2) - used 3/8
  • Elemental Wall (at 8th level)

Racial Abilities

Bonus Feat


Skills

Skill Total Bonus Ranks Stat Bonus Other
Acrobatics 2 2
Appraise 5 5 (class)
Bluff 0
Climb 0 0
Diplomacy 0
Disguise 0
Escape Artist 2 2
Fly 2 2
Handle Animal 1 1
Heal
Intimidate
Knowledge Arcana 12 4 5 +3 class
Knowledge Dungeoneering 12 4 5 +3 class
Knowledge Engineering 12 4 5 +3 class
Knowledge Planes 12 4 5 +3 class
Knowledge Religion 12 4 5 +3 class
Linguistics 12 4 5 +3 class
Perception 5 4 1
Ride 2
Sense Motive 0
Spellcraft 12 4 5 +3 class
Stealth 2 2
Survival 0
Swim 0
Use Magical Device 1 1

Items

Clothes - warm weather outfit - plain clothes

Spell Book with Spells

MW Quarterstaff - Bonded item

Backpack

Blank Journal, ink, ink pen, charcoal, chalk

Waterskin

Ioun Light

Nakar Clothing +2 armor, DR 2/piercing, +1 armor check, 0 spell failure, max dex +7

Headband of Vast Intellect (+2 Int)

Spells

Spells: 0:5 1:3+2+1=6 2:2+1+1=4

Spell Book

Lvl 0

  1. All

Lvl 1

  1. Alarm
  2. Burning Hands DC18 5d4+2
  3. Comprehend Languages
  4. Enlarge Person
  5. Feather Fall
  6. Floating Disk
  7. Mage Armor
  8. Magic Missile
  9. Shocking Grasp 4d6+2
  10. Vanish

Lvl 2

  1. Scorching Ray 1 ray, 4d6+2 range 30
  2. Darkvision
  3. Flaming Sphere DC 19 3d6+2
  4. Blur

Scrolls to be Purchased with Zanril

  1. eagle's splendor
  2. fox's cunning
  3. owl's wisdom
  4. resist energy
  5. bear's endurance
  6. bull's strength
  7. cat's grace
  8. see invisibility

Spells Prepared

Lvl 0

  • Detect Magic
  • Read Magic
  • Light
  • Prestidigitation
  • Mending

Powerful Cantrip

  • Burning Hands

Lvl 1

  • Mage Armor (cast)
  • Vanish (cast)
  • Feather Fall
  • Shocking Grasp (cast)
  • Enlarge (cast)
  • Floating Disc

Lvl 2

  • Blur
  • Flaming Sphere x2 (1 cast)
  • Darkvision (cast)