Sonic Thrust (Sorcerer/Wizard Spell): Difference between revisions
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available to listed class) --> | available to listed class) --> | ||
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}} | | Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}} | ||
| Alchemist| | | Alchemist|5 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|[[ | | School|[[Abjuration]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | | Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | ||
| Target| | | Target|{{targets|1}} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | | Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | ||
| Save| | | Save|None | ||
<!-- Values: None, | <!-- Values: None, | ||
FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | ||
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | | Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | ||
| Save-DC| | | Save-DC|none | ||
<!-- Values: None, Weak, Strong, Hybrid, or anything else --> | <!-- Values: None, Weak, Strong, Hybrid, or anything else --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | | SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | ||
| SR| | | SR|y | ||
<!-- Values: Y, or leave blank --> | <!-- Values: Y, or leave blank --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Description =You | | Description =You vocalize a series of hard, staccato sounds, softly at first but increasing in volume until the last few are far louder than could be produced by any normal being. The final sound blasts forth as a nigh-solid [[ray]] that is paradoxically nearly soundless. Make a ranged touch attack against a target you choose in range to whom you have line of effect. Line of sight is not required, but may cause a miss chance, as normal. | ||
: | : If the touch attack misses, there is no effect. If you strike your target, they suffer {{circle|5}} of [[dmg|sonic}} damage, and are [[Pushed]] directly away a number of squares equal to the Spell Level. As with all forced movement, they may fall [[prone]] at any point to stop the movement. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc| | | ShortDesc|[[Ray]] of sound damages and moves targets. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | | Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | ||
| Reviewed| | | Reviewed|Y | ||
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | <!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | ||
}}</onlyinclude>}} | }}</onlyinclude>}} |
Revision as of 13:22, 8 January 2019
{{Template:Spell
| Alchemist=5
| Bard=4
| Cleric=
| Druid=
| Paladin=
| Pariah=
| Ranger=
| Sorcerer/Wizard=5
| School=Abjuration
| CastTime=Standard
| Components=V, S
| Range=Long
| Target=one target creature
| Duration=Instant
| Save=None
| Save-DC=none
| Lays-Charge=
| Lays-Dual-Charge=
| Charge-Notes=
| SR=y
| Description =You vocalize a series of hard, staccato sounds, softly at first but increasing in volume until the last few are far louder than could be produced by any normal being. The final sound blasts forth as a nigh-solid ray that is paradoxically nearly soundless. Make a ranged touch attack against a target you choose in range to whom you have line of effect. Line of sight is not required, but may cause a miss chance, as normal.
- If the touch attack misses, there is no effect. If you strike your target, they suffer (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) of [[dmg|sonic}} damage, and are Pushed directly away a number of squares equal to the Spell Level. As with all forced movement, they may fall prone at any point to stop the movement.
| ShortDesc=Ray of sound damages and moves targets.
| Reviewed=Y}}