Handle Animal: Difference between revisions
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* '''Entertain (DC 20 + HD of animal):''' The animal can dance, sing, or perform some other impressive and enjoyable trick to entertain those around it. At the command of its owner, the animal can make a [[Perform]] check to show off its talent. Willing onlookers or those who fail an opposed [[Sense Motive]] check take a -2 penalty on [[Perception]] checks to notice anything but the animal entertaining them. Tricksters and con artists often teach their animals to perform this trick while they pickpocket viewers or sneak about unnoticed. | * '''Entertain (DC 20 + HD of animal):''' The animal can dance, sing, or perform some other impressive and enjoyable trick to entertain those around it. At the command of its owner, the animal can make a [[Perform]] check to show off its talent. Willing onlookers or those who fail an opposed [[Sense Motive]] check take a -2 penalty on [[Perception]] checks to notice anything but the animal entertaining them. Tricksters and con artists often teach their animals to perform this trick while they pickpocket viewers or sneak about unnoticed. | ||
* '''Exclusive (DC 15 + HD of animal):''' The animal takes directions only from the handler who taught it this trick. If an animal has both the exclusive and serve tricks, it takes directions only from the handler that taught it the exclusive trick and those creatures indicated by the trainer's serve command. An animal with the exclusive trick does not take trick commands from others even if it is friendly or helpful toward them | * '''Exclusive (DC 15 + HD of animal):''' The animal takes directions only from the handler who taught it this trick. If an animal has both the exclusive and serve tricks, it takes directions only from the handler that taught it the exclusive trick and those creatures indicated by the trainer's serve command. An animal with the exclusive trick does not take trick commands from others even if it is friendly or helpful toward them, though this does not prevent it from being controlled by other enchantment spells, and the animal still otherwise acts as a friendly or helpful creature when applicable. | ||
* '''Fetch (DC 10 + HD of animal):''' The animal goes and gets something. If you do not point out a specific item, the animal fetches some random object. | * '''Fetch (DC 10 + HD of animal):''' The animal goes and gets something. If you do not point out a specific item, the animal fetches some random object. |