Cleric Spells: Difference between revisions
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{{SpellTableAid|Ant Haul|Cle}} | {{SpellTableAid|Ant Haul|Cle}} | ||
{{SpellTableAid|Bane|Cle}} | {{SpellTableAid|Bane|Cle}} | ||
{{SpellTableAid|Bless|Cle}} | {{SpellTableAid|Bless|Cle}} | ||
{{SpellTableAid|Burning Disarm|Cle}} | {{SpellTableAid|Burning Disarm|Cle}} | ||
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{{SpellTableAid|Cure Light Wounds|Cle}} | {{SpellTableAid|Cure Light Wounds|Cle}} | ||
{{SpellTableAid|Dancing Lantern|Cle}} | {{SpellTableAid|Dancing Lantern|Cle}} | ||
{{SpellTableAid|Divine Favor|Cle}} | {{SpellTableAid|Divine Favor|Cle}} | ||
{{SpellTableAid|Doom|Cle}} | {{SpellTableAid|Doom|Cle}} | ||
{{SpellTableAid|Embrace Destiny|Cle}} | {{SpellTableAid|Embrace Destiny|Cle}} | ||
{{SpellTableAid|Endure Elements|Cle}} | {{SpellTableAid|Endure Elements|Cle}} | ||
{{SpellTableAid|Firebelly|Cle}} | {{SpellTableAid|Firebelly|Cle}} | ||
{{SpellTableAid|Forbid Action|Cle}} | {{SpellTableAid|Forbid Action|Cle}} | ||
{{SpellTableAid|Inflict Light Wounds|Cle}} | {{SpellTableAid|Inflict Light Wounds|Cle}} | ||
{{SpellTableAid|Karmic Blessing|Cle}} | {{SpellTableAid|Karmic Blessing|Cle}} | ||
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{{SpellTableAid|Mighty Fist of the Earth|Cle}} | {{SpellTableAid|Mighty Fist of the Earth|Cle}} | ||
{{SpellTableAid|Poisoned Egg|Cle}} | {{SpellTableAid|Poisoned Egg|Cle}} | ||
{{SpellTableAid|Ray of Sickening|Cle}} | {{SpellTableAid|Ray of Sickening|Cle}} | ||
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{{SpellTableAid|Sanctuary|Cle}} | {{SpellTableAid|Sanctuary|Cle}} | ||
{{SpellTableAid|Stone Shield|Cle}} | {{SpellTableAid|Stone Shield|Cle}} | ||
{{SpellTableAid|Summon Monster I|Cle}} | {{SpellTableAid|Summon Monster I|Cle}} | ||
{{SpellTableAid|Tap Inner Beauty|Cle}} | {{SpellTableAid|Tap Inner Beauty|Cle}} | ||
{{SpellTableAid|Touch of Bloodletting|Cle}} | {{SpellTableAid|Touch of Bloodletting|Cle}} | ||
{{SpellTableAid|Weapons Against Evil|Cle}} | {{SpellTableAid|Weapons Against Evil|Cle}} | ||
|} | |} | ||
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== Level 2 Cleric Spells == | == Level 2 Cleric Spells == | ||
{| {{SpellTableHeader|Cle}} | {| {{SpellTableHeader|Cle}} | ||
{{SpellTableAid|Aboleth's Lung|Cle}} | {{SpellTableAid|Aboleth's Lung|Cle}} | ||
{{SpellTableAid|Admonishing Ray|Cle}} | {{SpellTableAid|Admonishing Ray|Cle}} | ||
{{SpellTableAid|Air Step|Cle}} | {{SpellTableAid|Air Step|Cle}} | ||
{{SpellTableAid|Burst of Radiance|Cle}} | {{SpellTableAid|Burst of Radiance|Cle}} | ||
{{SpellTableAid|Compassionate Ally|Cle}} | {{SpellTableAid|Compassionate Ally|Cle}} | ||
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{{SpellTableAid|Darkness|Cle}} | {{SpellTableAid|Darkness|Cle}} | ||
{{SpellTableAid|Deathwine|Cle}} | {{SpellTableAid|Deathwine|Cle}} | ||
{{SpellTableAid|Desecrate|Cle}} | {{SpellTableAid|Desecrate|Cle}} | ||
{{SpellTableAid|Divine Trident|Cle}} | {{SpellTableAid|Divine Trident|Cle}} | ||
{{SpellTableAid|Effortless Armor|Cle}} | {{SpellTableAid|Effortless Armor|Cle}} | ||
{{SpellTableAid|Endure Elements, Communal|Cle}} | {{SpellTableAid|Endure Elements, Communal|Cle}} | ||
{{SpellTableAid|Flame Blade|Cle}} | {{SpellTableAid|Flame Blade|Cle}} | ||
{{SpellTableAid|Gentle Repose|Cle}} | {{SpellTableAid|Gentle Repose|Cle}} | ||
{{SpellTableAid|Grace|Cle}} | {{SpellTableAid|Grace|Cle}} | ||
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{{SpellTableAid|Hold Person|Cle}} | {{SpellTableAid|Hold Person|Cle}} | ||
{{SpellTableAid|Inflict Moderate Wounds|Cle}} | {{SpellTableAid|Inflict Moderate Wounds|Cle}} | ||
{{SpellTableAid|Instant Armor|Cle}} | {{SpellTableAid|Instant Armor|Cle}} | ||
{{SpellTableAid|Life Pact|Cle}} | {{SpellTableAid|Life Pact|Cle}} | ||
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{{SpellTableAid|Martyr's Bargain|Cle}} | {{SpellTableAid|Martyr's Bargain|Cle}} | ||
{{SpellTableAid|Path of Glory|Cle}} | {{SpellTableAid|Path of Glory|Cle}} | ||
{{SpellTableAid|Pilfering Hand of the Magus|Cle}} | {{SpellTableAid|Pilfering Hand of the Magus|Cle}} | ||
{{SpellTableAid|Reinforce Armaments, Communal|Cle}} | {{SpellTableAid|Reinforce Armaments, Communal|Cle}} | ||
{{SpellTableAid|Resist Energy|Cle}} | {{SpellTableAid|Resist Energy|Cle}} | ||
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{{SpellTableAid|Sacred Space|Cle}} | {{SpellTableAid|Sacred Space|Cle}} | ||
{{SpellTableAid|Shatter|Cle}} | {{SpellTableAid|Shatter|Cle}} | ||
{{SpellTableAid|Shield Other|Cle}} | {{SpellTableAid|Shield Other|Cle}} | ||
{{SpellTableAid|Silence|Cle}} | {{SpellTableAid|Silence|Cle}} | ||
{{SpellTableAid|Sound Burst|Cle}} | {{SpellTableAid|Sound Burst|Cle}} | ||
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{{SpellTableAid|Spiritual Weapon|Cle}} | {{SpellTableAid|Spiritual Weapon|Cle}} | ||
{{SpellTableAid|Summon Monster II|Cle}} | {{SpellTableAid|Summon Monster II|Cle}} | ||
{{SpellTableAid|Touch of Mercy|Cle}} | {{SpellTableAid|Touch of Mercy|Cle}} | ||
{{SpellTableAid|Tremor Blast|Cle}} | {{SpellTableAid|Tremor Blast|Cle}} | ||
{{SpellTableAid|Umbral Weapon|Cle}} | {{SpellTableAid|Umbral Weapon|Cle}} | ||
{{SpellTableAid|Water Walk|Cle}} | {{SpellTableAid|Water Walk|Cle}} | ||
|} | |} | ||
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{{SpellTableAid|Agonizing Rebuke|Cle}} | {{SpellTableAid|Agonizing Rebuke|Cle}} | ||
{{SpellTableAid|Aura of Inviolate Ownership|Cle}} | {{SpellTableAid|Aura of Inviolate Ownership|Cle}} | ||
{{SpellTableAid|Barrow Haze|Cle}} | {{SpellTableAid|Barrow Haze|Cle}} | ||
{{SpellTableAid|Bestow Curse|Cle}} | {{SpellTableAid|Bestow Curse|Cle}} | ||
{{SpellTableAid|Blindness/Deafness|Cle}} | {{SpellTableAid|Blindness/Deafness|Cle}} | ||
{{SpellTableAid|Blood Scent|Cle}} | {{SpellTableAid|Blood Scent|Cle}} | ||
{{SpellTableAid|Blot|Cle}} | {{SpellTableAid|Blot|Cle}} | ||
{{SpellTableAid|Chain of Perdition|Cle}} | {{SpellTableAid|Chain of Perdition|Cle}} | ||
{{SpellTableAid|Continual Flame|Cle}} | {{SpellTableAid|Continual Flame|Cle}} | ||
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{{SpellTableAid|Daylight|Cle}} | {{SpellTableAid|Daylight|Cle}} | ||
{{SpellTableAid|Deeper Darkness|Cle}} | {{SpellTableAid|Deeper Darkness|Cle}} | ||
{{SpellTableAid|Dispel Magic|Cle}} | {{SpellTableAid|Dispel Magic|Cle}} | ||
{{SpellTableAid|Final Sacrifice|Cle}} | {{SpellTableAid|Final Sacrifice|Cle}} | ||
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{{SpellTableAid|Helping Hand|Cle}} | {{SpellTableAid|Helping Hand|Cle}} | ||
{{SpellTableAid|Inflict Serious Wounds|Cle}} | {{SpellTableAid|Inflict Serious Wounds|Cle}} | ||
{{SpellTableAid|Invisibility Purge|Cle}} | {{SpellTableAid|Invisibility Purge|Cle}} | ||
{{SpellTableAid|Magic Vestment|Cle}} | {{SpellTableAid|Magic Vestment|Cle}} | ||
{{SpellTableAid|Nap Stack|Cle}} | {{SpellTableAid|Nap Stack|Cle}} | ||
{{SpellTableAid|Prayer|Cle}} | {{SpellTableAid|Prayer|Cle}} | ||
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{{SpellTableAid|Reaper's Coterie|Cle}} | {{SpellTableAid|Reaper's Coterie|Cle}} | ||
{{SpellTableAid|Remove Curse|Cle}} | {{SpellTableAid|Remove Curse|Cle}} | ||
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{{SpellTableAid|Resist Uncommon Energy|Cle}} | {{SpellTableAid|Resist Uncommon Energy|Cle}} | ||
{{SpellTableAid|Searing Light|Cle}} | {{SpellTableAid|Searing Light|Cle}} | ||
{{SpellTableAid|Severed Fate|Cle}} | {{SpellTableAid|Severed Fate|Cle}} | ||
{{SpellTableAid|Sky Swim|Cle}} | {{SpellTableAid|Sky Swim|Cle}} | ||
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{{SpellTableAid|Summon Monster III|Cle}} | {{SpellTableAid|Summon Monster III|Cle}} | ||
{{SpellTableAid|Trial of Fire and Acid|Cle}} | {{SpellTableAid|Trial of Fire and Acid|Cle}} | ||
{{SpellTableAid|Unravel Destiny|Cle}} | {{SpellTableAid|Unravel Destiny|Cle}} | ||
{{SpellTableAid|Water Breathing|Cle}} | {{SpellTableAid|Water Breathing|Cle}} | ||
{{SpellTableAid|Water Walk, Communal|Cle}} | {{SpellTableAid|Water Walk, Communal|Cle}} | ||
{{SpellTableAid|Wind Wall|Cle}} | {{SpellTableAid|Wind Wall|Cle}} | ||
|} | |} |
Revision as of 14:12, 8 February 2019
Level 0 Cleric Spells
Level 0 cleric spells are also referred to as "Orisons".
Name | School | Cast Time | Description |
---|---|---|---|
Bleed | Necromancy | Std | Cause bludgeoning damage and a Bruised condition. |
Create Water | Conjuration | Std | Creates 2 gallons/lvl of pure water. |
Detect Magic | Universal | Std | Detects all spells and magic items within a 60 ft cone. |
Detect Poison | Universal | Std | Detects poison in a creature or object. |
Disrupt Undead | Necromancy | Std | Ray deals Positive Energy Damage to one Undead in range. |
Enhanced Diplomacy | Universal | Std | Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check. |
Guidance | Universal | Std | +1 Divine Bonus on one attack roll, saving throw, or skill check. |
Light | Evocation | Std | Object shines like a torch. |
Mending | Transmutation | Std | Makes minor repairs on a non-magical object that is damaged or Broken. |
Purify Food and Drink | Transmutation | Std | Purifies 1 cu. ft./lvl of food or water. |
Read Magic | Universal | Std | Read scrolls and spellbooks. |
Resistance | Abjuration | Immediate | Subject gains +1 bonus on saving throws. |
Spark | Abjuration | Std | Dangerous spark injures your attacker. |
Stabilize | Conjuration | Std | Cause a dying creature to stabilize, or a Bleed to stop. |
Virtue | Transmutation | Std | Subject instantly gains 1 temporary hp. |
Level 1 Cleric Spells
Name | School | Cast Time | Description |
---|---|---|---|
Air Bubble | Conjuration | Std | Creates a small pocket of air around your head or an object, which may burst as an attack. |
Ant Haul | Transmutation | Std | Increases the carrying capacity of a creature by 10 pounds per caster level. |
Bane | Enchantment | Std | Enemies take holy (energy, rare) damage when struck by the casters empowered allies. |
Bless | Enchantment | Std | Allies gain a scaling Divine Bonus on attack rolls and saves. |
Burning Disarm | Transmutation | Std | A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. |
Cause Fear | Necromancy | Immediate | One creature gains the Cringing condition. |
Command | Enchantment | Std | One subject obeys selected command for 1 round. |
Cure Light Wounds | Conjuration | Std | Cures 2d8 damage + 1/lvl (max +10). |
Dancing Lantern | Enchantment | Std | Animates a lantern-flame that follows you and can be used as a ray attack. |
Divine Favor | Evocation | Std | You gain an increasing Divine Bonus on attack and damage rolls. |
Doom | Necromancy | Std | One subject is Shaken and risks a Synergy. |
Embrace Destiny | Universal | Std | Dice with Fate, for good or ill. |
Endure Elements | Abjuration | Std | Exist comfortably in hot or cold regions. |
Firebelly | Firebelly (Cleric Spell) | Std | Firebelly (Cleric Spell) |
Forbid Action | Enchantment | Std | Target obeys a command to not do something. |
Inflict Light Wounds | Necromancy | Std | Negative energy touch, dealing 2d8 damage +1/lvl (max +10). |
Karmic Blessing | Universal | Std | The target treats one skill as a natural talent. |
Know the Enemy | Universal | Std | Gain a scaling Divine Bonus on a monster Knowledge check. |
Liberating Command | Transmutation | Immediate | Restrained target may make an Escape Artist check to escape as an immediate action. |
Magic Weapon | Transmutation | Std | Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. |
Mighty Fist of the Earth | Conjuration | Std | Make an earthy ray attack at a distance. |
Poisoned Egg | Transmutation | Std | Transform the contents of a normal egg into a single dose of Simple Venom. |
Ray of Sickening | Ray of Sickening (Cleric Spell) | Std | Ray of Sickening (Cleric Spell) |
Read Weather | Read Weather (Cleric Spell) | Std | Read Weather (Cleric Spell) |
Reinforce Armaments | Transmutation | Std | Temporarily mitigates the Fragile (Quality) in targeted weapon or armor. |
Remove Fear | Abjuration | Std | Suppresses fear or gives +4 bonus on saves against fear |
Remove Sickness | Conjuration | Std | Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions. |
Sanctify Corpse | Evocation | Std | Prevent a corpse from becoming an undead. |
Sanctuary | Abjuration | Std | Inflict Exiled upon a willing or unwilling creature, to widely varied effects. |
Stone Shield | Conjuration | Immediate | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. |
Summon Monster I | Universal | Std | Summons one Summoned Monster to fight for you. |
Tap Inner Beauty | Universal | Std | Gain a bonus on all Charisma-based skill checks. |
Touch of Bloodletting | Necromancy | Std | This spell causes any existing wounds that the target possesses to bleed profusely. |
Weapons Against Evil | Transmutation | Std | Enchant weapons to bypass the DR of evil-aligned creatures.
|
Level 2 Cleric Spells
Level 3 Cleric Spells
Name | School | Cast Time | Description |
---|---|---|---|
Accept Affliction | Conjuration | Std | The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. |
Agonizing Rebuke | Illusion | Std | Cause rapturous distress and pain to a target if it attacks you. |
Aura of Inviolate Ownership | Aura of Inviolate Ownership (Cleric Spell) | Std | Aura of Inviolate Ownership (Cleric Spell) |
Barrow Haze | Necromancy | Std | Fog obscures vision and inflicts negative energy. |
Bestow Curse | Enchantment | Immediate | Immediately inflict Cursed or Jinxed on a creature within your melee reach. |
Blindness/Deafness | Necromancy | Std | Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy. |
Blood Scent | Blood Scent (Cleric Spell) | Std | Blood Scent (Cleric Spell) |
Blot | Illusion | Std | Ruins writings and wipes creatures out of existence. |
Chain of Perdition | Enchantment | Std | Creates a floating chain of force that damages your foes most terribly. |
Continual Flame | Evocation | Std | Makes a permanent, heatless light. |
Create Food and Water | Conjuration | Ritual | Feeds the hungry |
Cure Serious Wounds | Conjuration | Std | Cures 6d8 damage + 1/lvl (max +30). |
Daybreak Arrow | Daybreak Arrow (Cleric Spell) | Std | Daybreak Arrow (Cleric Spell) |
Daylight | Evocation | Std | 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind. |
Deeper Darkness | Deeper Darkness (Cleric Spell) | Std | Deeper Darkness (Cleric Spell) |
Dispel Magic | Abjuration | Std | Cancels one magical spell or effect |
Final Sacrifice | Evocation | Std | You disrupt the conjuring energies within a summoned creature, causing it to violently explode. |
Glyph of Warding | Abjuration | Ritual | Inscription harms those who trigger it. |
Guiding Star | Universal | Ritual | Know where you cast this spell. |
Helping Hand | Helping Hand (Cleric Spell) | Std | Helping Hand (Cleric Spell) |
Inflict Serious Wounds | Necromancy | Std | Touch attack, 6d8 damage +1/lvl (max +30). |
Invisibility Purge | Evocation | Std | Dispels invisibility within 5 ft./lvl. |
Magic Vestment | Magic Vestment (Cleric Spell) | Std | Magic Vestment (Cleric Spell) |
Nap Stack | Necromancy | Ritual | Subjects only need 2 hours for a night's sleep. |
Prayer | Enchantment | Std | Allies gain a scaling Divine Bonus on attacks and saves, and can deal Holy (energy, rare) damage. |
Protection from Energy | Enchantment | Std | Grants 3 temp hit points/lvl, only against one kind of common energy. |
Reaper's Coterie | Reaper's Coterie (Cleric Spell) | Std | Reaper's Coterie (Cleric Spell) |
Remove Curse | Abjuration | Std | Frees object or person from curse. |
Remove Disease | Conjuration | Std | Attempts to remove a disease from the target. |
Resist Energy, Communal | Abjuration | Std | This spell functions like Resist Energy (Cleric Spell), except you can protect several creatures. |
Resist Uncommon Energy | Abjuration | Std | Ignores a scaling number of points of damage per attack from a specified Uncommon energy type. |
Searing Light | Evocation | Std | Inflict punishing damage and status conditions with Light. |
Severed Fate | Enchantment | Std | Remove an action point from a monster with a role. |
Sky Swim | Transmutation | Std | This spell grants the target the ability to swim through the air. |
Speak with Dead | Necromancy | Ritual | Corpse answers one questions. |
Summon Monster III | Universal | Std | Summons one Summoned Monster to fight for you. |
Trial of Fire and Acid | Transmutation | Std | The target creatures suffer damage and the Singed condition. |
Unravel Destiny | Universal | Std | A target suffers if it has Action Points. |
Water Breathing | Transmutation | Std | Subjects can breathe underwater. |
Water Walk, Communal | Transmutation | Std | As Water Walk (Cleric Spell), but you may affect multiple creatures. |
Wind Wall | Abjuration | Std | Deflects arrows, smaller creatures, and gases. |
Level 4 Cleric Spells
Level 5 Cleric Spells
Level 6 Cleric Spells
Level 7 Cleric Spells
Level 8 Cleric Spells
Level 9 Cleric Spells
Name | School | Cast Time | Description |
---|---|---|---|
Astral Projection | Necromancy | Ritual | Projects you and others onto Astral Plane. |
Canopic Conversion | Necromancy | Std | Turns your allies into pseudo-undead, with potent benefits. |
Create Demiplane, Greater | Conjuration | Ritual | As Create Demiplane (Cleric Spell), but much larger. |
Deadly Juxtaposition | Conjuration | Std | You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies. |
Energy Drain | Necromancy | Std | Subject gains 2d4 points of Essence Omission and is at risk of a synergy. |
Etherealness | Transmutation | Std | Travel to an Ethereal Plane with companions. |
Gate | Conjuration | Std | Connects two planes for travel by any creatures, in either direction. |
Heal, Mass | Conjuration | Std | As Heal (Cleric Spell), but affects multiple creatures you choose. |
Implosion | Necromancy | Std | Inflict massive negative energy damage on multiple targets. |
Miracle | Evocation | Std | Requests a deity's intercession. |
Overwhelming Presence | Enchantment | Std | Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy. |
Polar Midnight | Transmutation | Std | Polar cold immobilizes and deals damage. |
Soul Bind | Necromancy | Std | Bind your enemies and allies together, granting bonus AC and damage. |
Spear of Purity | Evocation | Std | Spears of holy energy blast your foes. |
Spell Immunity, Greater Communal | Spell Immunity, Greater Communal (Cleric Spell) | Std | Spell Immunity, Greater Communal (Cleric Spell) |
Storm of Vengeance | Storm of Vengeance (Cleric Spell) | Std | Storm of Vengeance (Cleric Spell) |
Summon Monster IX | Universal | Std | Summons one Summoned Monster to fight for you. |
True Resurrection | Conjuration | Ritual | As Resurrection (Cleric Spell), plus remains aren't needed. |
Winds of Vengeance | Evocation | Std | Gives you the ability to fly and attack with wind. |