Chain Lightning (Sorcerer/Wizard Spell): Difference between revisions
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Revision as of 17:23, 10 February 2019
- Level: Sorcerer/Wizard 6
- School: Evocation
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V, S, F (a bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin per caster level)
Effect
- Range: Long (200 ft. + 20 ft./lvl)
- Target or Area: one primary target, plus one secondary target/lvl (each of which must be within 30 ft. of each other)
- Duration: Instantaneous
- Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike Lightning Bolt (Spell), Chain Lightning strikes one object or creature initially, then arcs to other targets.
- This spell does not use a Circle. Instead, the bolt deals 1d6 points of Electricity Damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20), no two of which can be more than thirty feet apart. The secondary bolts each strike one target and deal the same damage as the primary bolt.
- Each target can attempt a saving throw as described above for half damage. The secondary targets gain a +2 Arcane bonus to their saving throw. You choose secondary targets as you like, but they must all be within 30 feet of each other, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |