Lucky Strike (Ranger Poultice): Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Template:Spell <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) --> | Alchemist=<onlyinclude>{{#ifeq:{{...") |
No edit summary |
||
Line 1: | Line 1: | ||
{{Template: | {{Template:RangerPoultice | ||
<!-- Spell Level --> | <!-- Spell Level --> |
Revision as of 19:22, 24 February 2019
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A pair of carefully carved dice, marked with runes, worth 1 gp.)
Effect
- Range: Self
- Target or Area: You
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: No saving throw granted
Save DC: - - Spell Resistance: Yes
Description
- Calling upon the fickle ebb and flow of fortune, you gain a +1 Arcane Bonus on attack rolls, increasing to +2 at character level 20. In addition, you gain +1 bonus damage of the same sort as the weapon you proficiently wield for each successful attack you make during the spells duration. The bonus doesn't apply to spell damage. If you make one successful attack, that attack gains a +1 bonus to damage. If you make three successful attacks, the first gains +1 damage, the second +2 damage, and the third +3 damage. The only maximum is the number of attacks you hit with before the Lucky Strike expires.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.