Magic Item Crafting Rules: Difference between revisions
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Somewhat more rare are suits of armor and shields with spikes. Spiked armor and shields can be enchanted twice, once as a suit of armor, and once as a weapon (the spikes). Full price must be paid for all enchantments. Note that, again, in NO cases do any abilities ever stack! Placing the same enchantments on your shield spikes as the ones on your weapon or armor spikes provides the benefit of the enchantment only once. Also, as a note, some magic weapon properties, such as the [[Defending]] magic item property, require you to use your shield or armor as a weapon to gain its benefit of the property. | Somewhat more rare are suits of armor and shields with spikes. Spiked armor and shields can be enchanted twice, once as a suit of armor, and once as a weapon (the spikes). Full price must be paid for all enchantments. Note that, again, in NO cases do any abilities ever stack! Placing the same enchantments on your shield spikes as the ones on your weapon or armor spikes provides the benefit of the enchantment only once. Also, as a note, some magic weapon properties, such as the [[Defending]] magic item property, require you to use your shield or armor as a weapon to gain its benefit of the property. | ||
Some GM's might consider ruling that when using the shield or armor spikes as a weapon, you lose the actual shield or armor bonuses until the start of your next turn, just as if you used your shield for a shield bash. GM's should only really do this if the shield or armor is being used as a weapon very frequently (like more than once per encounter). If it's only a rare case, it's way too much paperwork to ask a player to subtract all their armor or shield bonuses from everything. Remember that these spiked shields or spiked armors cost as much to enchant as a magic weapon and a magic shield (or a magic weapon and magic armor), so the character has already paid a fair market value for being able to use the item as both a weapon and as a shield (or armor). | Some GM's might consider ruling that when using the shield or armor spikes as a weapon, you lose the actual shield or armor bonuses until the start of your next turn, just as if you used your shield for a shield bash. GM's should only really do this if the shield or armor is being used as a weapon very frequently (like more than once per encounter). If it's only a rare case, it's way too much paperwork to ask a player to subtract all their armor or shield-based bonuses from everything. Remember that these spiked shields or spiked armors cost as much to enchant as a magic weapon and a magic shield (or a magic weapon and magic armor), so the character has already paid a fair market value for being able to use the item as both a weapon and as a shield (or armor). | ||
== Magic Item Slots== | == Magic Item Slots== | ||
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; [[Magic Item Enchant - Saving Throws|Saving Throws]]: Magic items can be enchanted to provide a permanent resistance bonus to one or more saving throws. It is also possible to enchant an item to provide a bonus to one or more saving throws only under specific circumstances (such as 'while already afflicted with a status condition'), or when making the saving throw against specific effects (such as "when saving against fear" or "when resisting illusions"). | ; [[Magic Item Enchant - Saving Throws|Saving Throws]]: Magic items can be enchanted to provide a permanent resistance bonus to one or more saving throws. It is also possible to enchant an item to provide a bonus to one or more saving throws only under specific circumstances (such as 'while already afflicted with a status condition'), or when making the saving throw against specific effects (such as "when saving against fear" or "when resisting illusions"). | ||
; [[Crafting Magic Shields|Shield Enhancement Bonus]]: Shields (and rarely, an item held in the off-hand which isn't a shield) can be enchanted to provide an enhancement bonus to Shield AC. This enhancement bonus stacks with a shield's existing | ; [[Crafting Magic Shields|Shield Enhancement Bonus]]: Shields (and rarely, an item held in the off-hand which isn't a shield) can be enchanted to provide an enhancement bonus to Shield AC. This enhancement bonus stacks with a shield's existing deflection bonus to AC. | ||
; [[Magic Item Enchant - Skill Bonuses|Skill Bonuses]]: Magic items can be enchanted to provide a competence bonus to one or more skills. Note that competence bonuses do not stack with other competence bonuses. It is also possible to enchant an item to provide a bonus to one or more skills only under specific circumstances (such as 'while underwater', or 'when Raging'), or when using the skill for specific actions (such as "when walking on a slippery surface" or "when speaking to someone of the opposite sex"). | ; [[Magic Item Enchant - Skill Bonuses|Skill Bonuses]]: Magic items can be enchanted to provide a competence bonus to one or more skills. Note that competence bonuses do not stack with other competence bonuses. It is also possible to enchant an item to provide a bonus to one or more skills only under specific circumstances (such as 'while underwater', or 'when Raging'), or when using the skill for specific actions (such as "when walking on a slippery surface" or "when speaking to someone of the opposite sex"). |