Talk:Rings Slot Magic Items: Difference between revisions
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ring of foe focus = change from defense to offense buff (+to-hit and + to damage) scale from move to swift to immediate action, scale from 2/day to 1/encounter to 1/round, scale from +1 each to +1/+2 to +2 each to +2/+3 to +3 each. damage buff level scales | ring of foe focus = change from defense to offense buff (+to-hit and + to damage) scale from move to swift to immediate action, scale from 2/day to 1/encounter to 1/round, scale from +1 each to +1/+2 to +2 each to +2/+3 to +3 each. damage buff level scales | ||
decoy ring = this is a great idea, make it 1/day at will, scaling to 2/day, 3/day, 5/day, 7/day. Additionally, add in auto-activations when unconscious, when bloodied, when affected by a strong condition, medium condition. | |||
ring of energy resistance = could be a HUGE family of items, scaling from 1 energy type to everything but primal in many steps, the amount based upon the CL of the ring as the spell. or, we just leave this as a spell. | |||
ring of the troglodyte = rename ring of disgust, give it stinking cloud, nauseating trail, bonuses to Survival skill, all scaling. |
Revision as of 10:21, 28 March 2019
remove shield enhancement bonus -- replace with deflection bonus. This is the same bonus granted by a ring of protection, so they DO NOT STACK.
add melee-capable rings:
- +bonus melee attack/round (haste)
- +to-hit
- ring of mayhem: +BAB to damage for x attacks per round
- +x move when making a full attack
- ignore x difficult terrain
prisoners ring = love this concept, but should be part of the settlement rules
ring of ferocious action = combine ring of swimming, climbing, jumping, etc with the base function of this ring, mix in ring of tactical precision
ring of sustenance = gives daily food, adds bonuses to environmental effects and overland movement
ring of maniacal devices = as rod of wonders? assuming we keep the rod/wand of wonder
ring of swarming stabs = scaling buffs to flanking, such as flank creatures at range, flank bonus increases to +3, flank inflicts dazzled or fogged x/day
ring of mind shielding = as written
ring of the ram = as written, plus an AOE attack, scale as stampede stomper? or necklace of fire?
scholars ring = as standard action, succeed on monster lore check 1/day. scale down to move/swift/immediate, scale 2/day, 1/encounter
ring of curing = add wearers BAB to all natural and instant healing
ring of ki mastery = as written, integrate with upcoming monk pass
ring of foe focus = change from defense to offense buff (+to-hit and + to damage) scale from move to swift to immediate action, scale from 2/day to 1/encounter to 1/round, scale from +1 each to +1/+2 to +2 each to +2/+3 to +3 each. damage buff level scales
decoy ring = this is a great idea, make it 1/day at will, scaling to 2/day, 3/day, 5/day, 7/day. Additionally, add in auto-activations when unconscious, when bloodied, when affected by a strong condition, medium condition.
ring of energy resistance = could be a HUGE family of items, scaling from 1 energy type to everything but primal in many steps, the amount based upon the CL of the ring as the spell. or, we just leave this as a spell.
ring of the troglodyte = rename ring of disgust, give it stinking cloud, nauseating trail, bonuses to Survival skill, all scaling.