Talk:Rings Slot Magic Items: Difference between revisions
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prisoners ring = love this concept, but should be part of the settlement rules | prisoners ring = love this concept, but this and the jailers ring should be part of the settlement rules | ||
ring of ferocious action = combine ring of swimming, climbing, jumping, etc with the base function of this ring, mix in ring of tactical precision | ring of ferocious action = combine ring of swimming, climbing, jumping, etc with the base function of this ring, mix in ring of tactical precision | ||
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ring of the ram = as written, plus an AOE attack, scale as stampede stomper? or necklace of fire? | ring of the ram = as written, plus an AOE attack, scale as stampede stomper? or necklace of fire? | ||
scholars ring = as standard action, succeed on monster lore check 1/day. scale down to move/swift/immediate, scale 2/day, 1/encounter | scholars ring = as standard action, succeed on monster lore check 1/day. scale down to move/swift/immediate, scale 2/day, 1/encounter. fold in ring of revelation? (some ok content there) add bonuses to Library uses? | ||
ring of curing = add wearers BAB to all natural and instant healing | ring of curing = add wearers BAB to all natural and instant healing | ||
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ring of the troglodyte = rename ring of disgust, give it stinking cloud, nauseating trail, bonuses to Survival skill, all scaling. | ring of the troglodyte = rename ring of disgust, give it stinking cloud, nauseating trail, bonuses to Survival skill, all scaling. | ||
steelhand circle = dumb name, but excellent concept for an item. scale properly, adds bonuses to damage (brawler, monk, combat maneuvers), adds scaling protection against critical hits, adds scaling (+1 to +5) sunder successes to sunder maneuvers | |||
ring of sea strider = grants swim speed, jet usable x/day, and at the top end, dim door from liquid to liquid, at the very top end, teleport from liquid to liquid, at the VERY top end, plane shift or astral project, grants bonuses usable in the astral | |||
ring of retribution = fun idea, but should be in the magical traps and/or the settlement rules. combine with some useful functions, like sending or message functions. allows the government/big bad to gift the players a poison pill | |||
ring of water walking = great item, but....do we want to allow rings that are just permanent spells? i'd vote no, but, saying yes means there are dozens of possible rings from that function alone. | |||
ring of fortitude = resistance to drains, etc. add in bonuses to survival rolls, maybe environmental damage resistance | |||
ring of energy shroud = an incredible idea, it allows the allies of a careless caster to be immune to fratricide for x-times per day, scaling. also means even more flexibility against AOE's, and should be a second way to get AOE resists | |||
ring of wizardy = as written, but scale even higher level for very high prices. with mana burning, this becomes an INCREDIBLY valuable and powerful item at the high end. |
Revision as of 10:46, 28 March 2019
remove shield enhancement bonus -- replace with deflection bonus. This is the same bonus granted by a ring of protection, so they DO NOT STACK.
add melee-capable rings:
- +bonus melee attack/round (haste)
- +to-hit
- ring of mayhem: +BAB to damage for x attacks per round
- +x move when making a full attack
- ignore x difficult terrain
prisoners ring = love this concept, but this and the jailers ring should be part of the settlement rules
ring of ferocious action = combine ring of swimming, climbing, jumping, etc with the base function of this ring, mix in ring of tactical precision
ring of sustenance = gives daily food, adds bonuses to environmental effects and overland movement
ring of maniacal devices = as rod of wonders? assuming we keep the rod/wand of wonder
ring of swarming stabs = scaling buffs to flanking, such as flank creatures at range, flank bonus increases to +3, flank inflicts dazzled or fogged x/day
ring of mind shielding = as written
ring of the ram = as written, plus an AOE attack, scale as stampede stomper? or necklace of fire?
scholars ring = as standard action, succeed on monster lore check 1/day. scale down to move/swift/immediate, scale 2/day, 1/encounter. fold in ring of revelation? (some ok content there) add bonuses to Library uses?
ring of curing = add wearers BAB to all natural and instant healing
ring of ki mastery = as written, integrate with upcoming monk pass
ring of foe focus = change from defense to offense buff (+to-hit and + to damage) scale from move to swift to immediate action, scale from 2/day to 1/encounter to 1/round, scale from +1 each to +1/+2 to +2 each to +2/+3 to +3 each. damage buff level scales
decoy ring = this is a great idea, make it 1/day at will, scaling to 2/day, 3/day, 5/day, 7/day. Additionally, add in auto-activations when unconscious, when bloodied, when affected by a strong condition, medium condition.
ring of energy resistance = could be a HUGE family of items, scaling from 1 energy type to everything but primal in many steps, the amount based upon the CL of the ring as the spell. or, we just leave this as a spell.
ring of the troglodyte = rename ring of disgust, give it stinking cloud, nauseating trail, bonuses to Survival skill, all scaling.
steelhand circle = dumb name, but excellent concept for an item. scale properly, adds bonuses to damage (brawler, monk, combat maneuvers), adds scaling protection against critical hits, adds scaling (+1 to +5) sunder successes to sunder maneuvers
ring of sea strider = grants swim speed, jet usable x/day, and at the top end, dim door from liquid to liquid, at the very top end, teleport from liquid to liquid, at the VERY top end, plane shift or astral project, grants bonuses usable in the astral
ring of retribution = fun idea, but should be in the magical traps and/or the settlement rules. combine with some useful functions, like sending or message functions. allows the government/big bad to gift the players a poison pill
ring of water walking = great item, but....do we want to allow rings that are just permanent spells? i'd vote no, but, saying yes means there are dozens of possible rings from that function alone.
ring of fortitude = resistance to drains, etc. add in bonuses to survival rolls, maybe environmental damage resistance
ring of energy shroud = an incredible idea, it allows the allies of a careless caster to be immune to fratricide for x-times per day, scaling. also means even more flexibility against AOE's, and should be a second way to get AOE resists
ring of wizardy = as written, but scale even higher level for very high prices. with mana burning, this becomes an INCREDIBLY valuable and powerful item at the high end.