Wizard: Difference between revisions
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To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier. | To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier. | ||
A wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Wizard. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table [[Ability_Scores#Bonus_Spell_Slots_per_Day | | A wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Wizard. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table [[Ability_Scores#Bonus_Spell_Slots_per_Day | Bonus Spell Slots per Day]]). | ||
A wizard may know any number of spells. | A wizard may know any number of spells. They must choose and prepare these spells ahead of time by getting 8 hours of sleep and spending 1 hour studying their spellbook. While studying, the wizard decides which spells to prepare for use the next day. | ||